Clearly you've never played a Wii shooter.TheComedown said:those 3 words in that order have never been used to describe motion control, rapid movements yes, but have they ever been precise? No. Motion controls are a long way of for the precision needed for this kind of thing.gyro2death said:precise rapid movements
I don't know about the guy you're quoting, but I've played a Wii shooter called The Conduit. The controls were very imprecise.Souplex said:Clearly you've never played a Wii shooter.TheComedown said:those 3 words in that order have never been used to describe motion control, rapid movements yes, but have they ever been precise? No. Motion controls are a long way of for the precision needed for this kind of thing.gyro2death said:precise rapid movements
I'm not the only person to point out how controlling a shooter using the Wii style of control is an exhausting thing, even when sitting down, most people just don't have their arms at length for any length of time to develop the strength for it to not hurt like a *****. and yes, you can technically thwart that problem by playing close to the chest, but do you know what I'd rather do if my arm doesn't have to be held up for the whole time I play? Use a regular fucking controller, that's what.IamSofaKingRaw said:1. You can sit and play the Move, you also don't have to make large movements to play. You're just being picky. Skip to 3:18 to see what I mean.Altorin said:an analog stick is waaaaay more precise then a wiimote/move controller.gyro2death said:Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.
Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).
In short, it's a very very bad idea.
2. Wow you're the only person that makes pointing at something and pressing a button seem hard.
*Sigh*Altorin said:I'm not the only person to point out how controlling a shooter using the Wii style of control is an exhausting thing, even when sitting down, most people just don't have their arms at length for any length of time to develop the strength for it to not hurt like a *****. and yes, you can technically thwart that problem by playing close to the chest, but do you know what I'd rather do if my arm doesn't have to be held up for the whole time I play? Use a regular fucking controller, that's what.IamSofaKingRaw said:1. You can sit and play the Move, you also don't have to make large movements to play. You're just being picky. Skip to 3:18 to see what I mean.Altorin said:an analog stick is waaaaay more precise then a wiimote/move controller.gyro2death said:Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.
Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).
In short, it's a very very bad idea.
2. Wow you're the only person that makes pointing at something and pressing a button seem hard.
The Wii style of gameplay, especially for a shooter where pointing at the screen at all times is mandatory (or else your character starts spinning like a top) is completely retarded. And yeah, I've played enough Wii to know what I'm talking about. Conduit, Red Steel, hell, Metroid Prime even, all suffer from the same horrible control problems. The Wii's controls are a fad that has largely already passed, and attempting to replicate them on the PS3 is like attempting to replicate a horse using a car by putting a tail on it.
The problem is that this is by Valve, who is probavbly the second developer mentioned in a PC thread after Blizzard. Ergo, it's likely that Portal 2 will be designed with the mouse in mind, not analogue sticks. Therefore, your point is moot.Hiphophippo said:Games, in a perfect world anyway, tend to be designed with the limitations of their medium designed into them. Thus, while you could make a case for thumbsticks being inferior to the Move on principle alone, when the game is created with said thumbsticks in mind, the perceived limitations more or less vanish.
I knew that going in, actually. I was just skewing my post to the OP.Delusibeta said:The problem is that this is by Valve, who is probavbly the second developer mentioned in a PC thread after Blizzard. Ergo, it's likely that Portal 2 will be designed with the mouse in mind, not analogue sticks. Therefore, your point is moot.Hiphophippo said:Games, in a perfect world anyway, tend to be designed with the limitations of their medium designed into them. Thus, while you could make a case for thumbsticks being inferior to the Move on principle alone, when the game is created with said thumbsticks in mind, the perceived limitations more or less vanish.
the only way something like this will allow precise movements is if they replicated something from the from GAMER but atm move just stands as a sign for natural selection same would go for kinect but that allows you to go on dashboard and other stuff so i wont say anything (dont have xbox remote and also when watching films in bed i cba to keep turning my controller on and off XD)gyro2death said:Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.