Poll: Why Portal 2 needs to support Sony's Move.

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Varanfan9

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Mar 12, 2010
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I'm going to chalk it up as a maybe. First person shooters can be done with motion controls for example on the Wii but only a few have done it really good. Mostly motion controls and shooters only work extremely well together if it is a rail shooter.
 

Souplex

Souplex Killsplosion Awesomegasm
Jul 29, 2008
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TheComedown said:
gyro2death said:
precise rapid movements
those 3 words in that order have never been used to describe motion control, rapid movements yes, but have they ever been precise? No. Motion controls are a long way of for the precision needed for this kind of thing.
Clearly you've never played a Wii shooter.
 

Zhukov

The Laughing Arsehole
Dec 29, 2009
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Souplex said:
TheComedown said:
gyro2death said:
precise rapid movements
those 3 words in that order have never been used to describe motion control, rapid movements yes, but have they ever been precise? No. Motion controls are a long way of for the precision needed for this kind of thing.
Clearly you've never played a Wii shooter.
I don't know about the guy you're quoting, but I've played a Wii shooter called The Conduit. The controls were very imprecise.

Actually, wait... disregard that last bit.

Correction: the controls were utterly fucking awful.
 

Altorin

Jack of No Trades
May 16, 2008
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IamSofaKingRaw said:
Altorin said:
gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
an analog stick is waaaaay more precise then a wiimote/move controller.

There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.

Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).

In short, it's a very very bad idea.
1. You can sit and play the Move, you also don't have to make large movements to play. You're just being picky. Skip to 3:18 to see what I mean.


2. Wow you're the only person that makes pointing at something and pressing a button seem hard.
I'm not the only person to point out how controlling a shooter using the Wii style of control is an exhausting thing, even when sitting down, most people just don't have their arms at length for any length of time to develop the strength for it to not hurt like a *****. and yes, you can technically thwart that problem by playing close to the chest, but do you know what I'd rather do if my arm doesn't have to be held up for the whole time I play? Use a regular fucking controller, that's what.

The Wii style of gameplay, especially for a shooter where pointing at the screen at all times is mandatory (or else your character starts spinning like a top) is completely retarded. And yeah, I've played enough Wii to know what I'm talking about. Conduit, Red Steel, hell, Metroid Prime even, all suffer from the same horrible control problems. The Wii's controls are a fad that has largely already passed, and attempting to replicate them on the PS3 is like attempting to replicate a horse using a car by putting a tail on it.
 

thejayk

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Jun 8, 2010
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I didn't have any issues with a regular controller on the first one.....and motion controls is a dumb gimmick that needs to die
 

IamSofaKingRaw

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Jun 28, 2010
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Altorin said:
IamSofaKingRaw said:
Altorin said:
gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
an analog stick is waaaaay more precise then a wiimote/move controller.

There's a little thing called leverage.. the basic principle of which (at least in this context it) is.. when you have an arm connected to a fulcrum (ie, your shoulder or the controller), the shorter that arm is, the more control you have over it. a little tiny arm you only have to exert a tiny amount of force on it to get it to move/stop moving, a really long arm you have to exert an exponentially larger amount of force to move/stop it from moving.

Also on top of that, unless you're a master archer, or anything else where you're holding you're arms up for any length of time, you WILL tire out in pretty short order, especially if you're intending to be precise with the movements of your arm. It takes years for an archer or martial artist to develop the strength in their arms to hold them steady like that. It has very little to do with being out of shape - it's just not a natural position for the arms to be in - it's a "stress position" (and incidentally, one of the positions which you need to become comfortable with if you are taking martial arts, but I digress).

In short, it's a very very bad idea.
1. You can sit and play the Move, you also don't have to make large movements to play. You're just being picky. Skip to 3:18 to see what I mean.


2. Wow you're the only person that makes pointing at something and pressing a button seem hard.
I'm not the only person to point out how controlling a shooter using the Wii style of control is an exhausting thing, even when sitting down, most people just don't have their arms at length for any length of time to develop the strength for it to not hurt like a *****. and yes, you can technically thwart that problem by playing close to the chest, but do you know what I'd rather do if my arm doesn't have to be held up for the whole time I play? Use a regular fucking controller, that's what.

The Wii style of gameplay, especially for a shooter where pointing at the screen at all times is mandatory (or else your character starts spinning like a top) is completely retarded. And yeah, I've played enough Wii to know what I'm talking about. Conduit, Red Steel, hell, Metroid Prime even, all suffer from the same horrible control problems. The Wii's controls are a fad that has largely already passed, and attempting to replicate them on the PS3 is like attempting to replicate a horse using a car by putting a tail on it.
*Sigh*

Its like no one on the Escapist bothers to know anything about what they are talking about. This is a simple analogy to set things straight when comparing the Wiimote to the Move
Nintendo: "Here you go, use this Magnum and try and shoot that target on the other end of this really long field. Its much more convient than that sword you've wbeen using for years."

You: :D

*Several Years later...

You: "Fuck this shit and fuck guns I'm going to go back to stabbing targets with my trusty sword."

Sony: Hey wait, we've been trying to make a better gun thing, we call it a sniper, try it out."

You: Hell no, fuck that shit, I've been trying to shoot that target with this pistol Nintendo gave me for years, fuck guns."

Sony: Well this is a sniper, you can easily hit all the targets that you were supposed to be able to hit,its much more acurate. Here watch...."

You: No way, I don't want to use anymore of those stupid guns, that pistol I used was shit."
THE END

See what I did there? Thats basically everyones mentality when it comes to motion controls. The Move and Kincet are not the Wii, call them ripoffs all you want but they are much better. After seeing all the Tech Demos and previews of upcoming games, Sony has made sure that we know how accurate their controller is.

That being said I've never played Portal but it looks like the type of game where you point and press. It ould work out well.
 

Nomanslander

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Feb 21, 2009
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I support the idea of Steam coming to the PS3 and that's it, because by golly PSN needs it right now...0o
 

Ashsaver

Your friendly Yandere
Jun 10, 2010
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You could just use PS3:FRAGnStein instead of MOVE,It's more expensive,but i believe it's worth the price.

This is how it looks like

There is a Xbox360 counterpart for it too.
 

Delusibeta

Reachin' out...
Mar 7, 2010
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Hiphophippo said:
Games, in a perfect world anyway, tend to be designed with the limitations of their medium designed into them. Thus, while you could make a case for thumbsticks being inferior to the Move on principle alone, when the game is created with said thumbsticks in mind, the perceived limitations more or less vanish.
The problem is that this is by Valve, who is probavbly the second developer mentioned in a PC thread after Blizzard. Ergo, it's likely that Portal 2 will be designed with the mouse in mind, not analogue sticks. Therefore, your point is moot.
 

Hiphophippo

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Nov 5, 2009
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Delusibeta said:
Hiphophippo said:
Games, in a perfect world anyway, tend to be designed with the limitations of their medium designed into them. Thus, while you could make a case for thumbsticks being inferior to the Move on principle alone, when the game is created with said thumbsticks in mind, the perceived limitations more or less vanish.
The problem is that this is by Valve, who is probavbly the second developer mentioned in a PC thread after Blizzard. Ergo, it's likely that Portal 2 will be designed with the mouse in mind, not analogue sticks. Therefore, your point is moot.
I knew that going in, actually. I was just skewing my post to the OP.
 

weker

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May 27, 2009
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gyro2death said:
Now I think that the Move has a genuine advantage in a game like portal over a joystick, the bane of games like portals on consoles is the lack of precise rapid movements, a good gamer with a mouse can spin around 180 and shoot an accurate portal mid air in a second, trying that on a console would be next to suicide, however, the move might be able to help there, giving an ability to rapidly turn around as well as precisely aim. Hell I think it could almost be more fun to use the Move than a mouse as you could almost pretend that your flying around yourself.
the only way something like this will allow precise movements is if they replicated something from the from GAMER but atm move just stands as a sign for natural selection same would go for kinect but that allows you to go on dashboard and other stuff so i wont say anything (dont have xbox remote and also when watching films in bed i cba to keep turning my controller on and off XD)
 

SimuLord

Whom Gods Annoy
Aug 20, 2008
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Someone's playing Portal 2 on the PS3? You do know Valve hates Sony, right?

If they're gonna support Move, they might as well just release the game on the Wii and let GLaDOS taunt your Miis for awhile.
 

Surreysmith

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Aug 27, 2008
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I think move will be what every one expected the wii to be in the first place, but won't be as good as kinect.

However none of this matters because motion control is a gimmick and will be forgoten in ten years.
 

Mantonio

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Apr 15, 2009
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Please don't. Let's not ruin a fantastic game by shoving extra into it simply for a gimmick.

A gimmick that Nintendo has been doing for years. Notice that games that aren't built for motion control get worse when motion control is shoved in?