Not too thrilled with it, but I see potential there.
The controller seems too gimmicky for my liking. I wonder how developers will use it. People can only pay attention to so many screens at the same time, and I just think that for a lot of games (especially the fast paced action games) there would just be too many things going on if they started filling two separate screens. The streaming part is cool, but I'm not sure how well it would work in practice. Wii compatibility is... meh. Didn't care for the Wii, so I don't care about that part.
I'm concerned about timing and the core console's capability. Namely, can it compete with the next gen consoles that's going to be announced in the next two or so years? We know that Sony and MS are developing their next gen system, and that it'll likely be based on 2010 PC tech. Can the Wii U compete directly against them? Or is it only slightly more powerful than the current consoles? Can it handle future engines like the Frostbite 3 or Crytek 4? Wii U releases in 2012; it's possible that next gen console can land at soon as 2013. The Wii U looks like it will compete directly with X360 and PS3 for third party titles, what will Nintendo do when the third parties move on to the next gen and past the ability of the Wii U? For that matter, can it compete directly with the X360 and PS3, who have had 6 solid years to build a support base and library?
It looks like a solid console, I'm just wondering if it'll be caught in the middle of the two generations and not be able to compete effectively against either one.
The controller seems too gimmicky for my liking. I wonder how developers will use it. People can only pay attention to so many screens at the same time, and I just think that for a lot of games (especially the fast paced action games) there would just be too many things going on if they started filling two separate screens. The streaming part is cool, but I'm not sure how well it would work in practice. Wii compatibility is... meh. Didn't care for the Wii, so I don't care about that part.
I'm concerned about timing and the core console's capability. Namely, can it compete with the next gen consoles that's going to be announced in the next two or so years? We know that Sony and MS are developing their next gen system, and that it'll likely be based on 2010 PC tech. Can the Wii U compete directly against them? Or is it only slightly more powerful than the current consoles? Can it handle future engines like the Frostbite 3 or Crytek 4? Wii U releases in 2012; it's possible that next gen console can land at soon as 2013. The Wii U looks like it will compete directly with X360 and PS3 for third party titles, what will Nintendo do when the third parties move on to the next gen and past the ability of the Wii U? For that matter, can it compete directly with the X360 and PS3, who have had 6 solid years to build a support base and library?
It looks like a solid console, I'm just wondering if it'll be caught in the middle of the two generations and not be able to compete effectively against either one.