LockeDown said:
If Word of Warcraft is never beaten by another MMO, then that will mean that the genre as a whole will begin to stagnate. The attitude of comparing every new MMO to WoW, I fear, is the start of a trend that will end with no company even attempting to defeat the MMORPG-titan that is Acti-Blizzard.
I'd like to see a new MMO topple Blizzard's chokehold on the genre, if only so that WoW doesn't become stagnant and stale, and so that innovation continues to be brought to the genre. And, given that Bioware's latest contribution to RPGs was very well done, I have high hopes for The Old Republic. That, and maybe the potential Fallout MMO.
In order to beat WoW, a company has to do three things:
1- Look at the elements that have made WoW successful, after all, these things are -working- and you do not throw away success just so you can claim 'innovation'.
2- Identify WoW's shortcomings, barriers, and annoyances, figure out how to destroy them, and do so in such a way that you do not sacrifice what you've already identified as WoW's strong features.
3- Do so faster than Blizzard can.
If you look at WoW, what it did was:
1- Look at the elements that made Everquest successful
2- Identified its shortcomings, figured out a better way around them, and did so without sacrificing the good parts of the game
3- Caught Sony with its pants down in terms of doing this.
No matter how much hype an MMO has, it has NO HOPE of being a WoW killer without doing those three things.
Look at WAR, for example. It tried to do 2, but it failed at 1 (crafting in WAR is unrewarding and impossible to even start to do solo) and 3 (Blizzard came out with it's own answer to WoW, Wrath of the Lich King. The rest is history.)
Fact is, the reason WoW is successful is because they -are- doing steps 1 and 2, and doing so faster than other companies can. So long as they do that, it'll take a miracle to dethrone them.