Populus DS (? I'm such a loser for handhelds but still) currently in Japanese.
I think if a developer forsakes graphics just a little bit (not because it's necessary but for the ability to handle multiple units), develops a controller to move fast enough, has a screen or section for a map, and has good online play and voice chat, then it's definitely possible. As for finding a target audience well....
...Oh wait, I just described the Nintendo DS (I swear I'm not a fanboy, I swear!). Dammit. Well The Nintendo Wii would work as well, but then again, looking at the audiences for these systems, perhaps not.
The problem isn't going to be finding an RTS for a console system. It's finding a "good" one, meaning:
1. Multiple strategies and counters to said strategies, with unites being somewhat balanced.
2. Ability to fix minor bugs and glitches that occur (which means, on a handheld like the DS, you NEED to have the perfect balance right away. Other systems may release patches/DLC)
3. Ability to play games somewhat pick-up like, meaning that you can just jump into the game.
The problem isn't 3, it's 2 and to a lesser extent 1. Online patching is fine for some systems, but since online doesn't have a 100% attach rate, you can't guarantee things will be balanced or if you'll be able to find people with the same version as you.
I think if a developer forsakes graphics just a little bit (not because it's necessary but for the ability to handle multiple units), develops a controller to move fast enough, has a screen or section for a map, and has good online play and voice chat, then it's definitely possible. As for finding a target audience well....
...Oh wait, I just described the Nintendo DS (I swear I'm not a fanboy, I swear!). Dammit. Well The Nintendo Wii would work as well, but then again, looking at the audiences for these systems, perhaps not.
The problem isn't going to be finding an RTS for a console system. It's finding a "good" one, meaning:
1. Multiple strategies and counters to said strategies, with unites being somewhat balanced.
2. Ability to fix minor bugs and glitches that occur (which means, on a handheld like the DS, you NEED to have the perfect balance right away. Other systems may release patches/DLC)
3. Ability to play games somewhat pick-up like, meaning that you can just jump into the game.
The problem isn't 3, it's 2 and to a lesser extent 1. Online patching is fine for some systems, but since online doesn't have a 100% attach rate, you can't guarantee things will be balanced or if you'll be able to find people with the same version as you.