I doubt I'll ever play it. Maybe I would have done, but the fanbase is genuinely putting me off. If I played it, I'd go for hard mode of course. I love a challenge. But my own game isn't going to be affected by how anybody else chooses to play.
Why are sports a "real" achievement? Either way it's doing something pointless with some arbitrary rules set by someone else. I sincerely doubt that someone's ability to hit a small ball going at high speeds towards a designated small area with a piece of wood is going to matter all that much outside of the game that has rules regarding it. I don't really care about bragging rights, but to suggest that sports are more "real" of an achievement then some other form of game is pretty ridiculous. Even if you try and limit it professional sports, then you're extending your argument to say amateurs, college players ect ect can't be proud of their victories, which is pretty silly.Vault101 said:what is this...a fucking game or an actual REAL achievement? like school or sports?
I meant as it applys to "everyone gets a trophy" thing that people go on about...in the case of academic achievement and sport (albeit less so) that kind of thing is harmful..for kidsinfinity_turtles said:Why are sports a "real" achievement? Either way it's doing something pointless with some arbitrary rules set by someone else. I sincerely doubt that someone's ability to hit a small ball going at high speeds towards a designated small area with a piece of wood is going to matter all that much outside of the game that has rules regarding it. I don't really care about bragging rights, but to suggest that sports are more "real" of an achievement then some other form of game is pretty ridiculous. Even if you try and limit it professional sports, then you're extending your argument to say amateurs, college players ect ect can't be proud of their victories, which is pretty silly.
Yes, that is abundantly clear. It is also clear by virtue of cherry picking what you see as valid and what you wont, you are not going to. You have exhibited you do not want to.Vault101 said:I really just don;t unterstand
They're going to keep twisting and firmly misunderstanding everything you say in a firm "No True Scotsman" kind of way, you realize. Might be best to just break off.Vault101 said:I meant as it applys to "everyone gets a trophy" thing that people go on about...in the case of academic achievement and sport (albeit less so) that kind of thing is harmful..for kidsinfinity_turtles said:Why are sports a "real" achievement? Either way it's doing something pointless with some arbitrary rules set by someone else. I sincerely doubt that someone's ability to hit a small ball going at high speeds towards a designated small area with a piece of wood is going to matter all that much outside of the game that has rules regarding it. I don't really care about bragging rights, but to suggest that sports are more "real" of an achievement then some other form of game is pretty ridiculous. Even if you try and limit it professional sports, then you're extending your argument to say amateurs, college players ect ect can't be proud of their victories, which is pretty silly.
when it comes to a game however its like "dude..its a fucking [i/]game[/i] and even then I doubt ht ecomparison is a valid one
Cherry picking, eh? Let's finish that sentence you quoted:viranimus said:Yes, that is abundantly clear. It is also clear by virtue of cherry picking what you see as valid and what you wont, you are not going to. You have exhibited you do not want to.Vault101 said:I really just don;t unterstand
So if you are proactively going out of your way to NOT get it, despite having it explained at length in multiple ways by multiple people, even if you DONT get it by virtue of there being multiple people who are telling you NO and explaining why, that there is in fact a reason. If you still persist in ignoring it on the basis of there is no reason when presented with the reason, then it wont matter what anyone says. You still wont get it. So to continue to elaborate is pointless and wasteful, is it not?
That seems a specific enough thing. Why not answer it explicitly? Why does the option of an easy mode (or an option for anything at all, in fact) affect your own game if you choose not to use it?Vault101 said:I really just don;t unterstand how a different mode for gameplay ruins YOUR enjoyment of the game.
Ultimately, making a game with explicit, variable difficulty as part of the design will have some effect on all modes. It may be a minimal effect, but for a game like the Souls game where being difficult is part of the point, it will likely be a negative one for anyone who liked the previous games. That's not really what viranimus is arguing about, but it is important to keep that in mind.Vault101 said:I really just don;t unterstand how a different mode for gameplay ruins YOUR enjoyment of the game.
What if it doesn't? Sure I can think of design decisions that would harm the proper mode, but I don't see how such a thing is guaranteed. Suppose the game is made with multiple modes, and the hard mode (or normal mode if you want the 'proper' mode to be called that) is exactly as the fans of the originals wanted. Would you still be against that easy mode being available?burningdragoon said:Ultimately, making a game with explicit, variable difficulty as part of the design will have some effect on all modes.
While I might not have gotten to touch on it too much for more pressing factors, that is in fact another facet of the position. I Also thank you for basically expressing much of what I have been driving at in a much more eloquent manner than I have been able to muster.burningdragoon said:[. That's not really what viranimus is arguing about
not if they simply keep doing what they are doing, design the game to BE HARD from the ground up, then for easy mode there are NUMEROUS ways they could make it easier for an easy mode, which in no way would effect any of the people who bought/play the game for the ball crushing hard mode. (separating online modes or even make online mode not applicable for easy mode people)burningdragoon said:Ultimately, making a game with explicit, variable difficulty as part of the design will have some effect on all modes. It may be a minimal effect, but for a game like the Souls game where being difficult is part of the point, it will likely be a negative one for anyone who liked the previous games.Vault101 said:I really just don;t unterstand how a different mode for gameplay ruins YOUR enjoyment of the game.
It would help if you wrote out your opinion, yes.viranimus said:How many times and different ways does it have to be said? It has already been stated, by me as well as others. It cannot be expressed any more explicitly, and honestly it doesnt need to be.
Does it truly need to be said yet again? Looks like someone else just did it while I was writing it out.
For the love of... YES! There is no rational reason that should be this hard to comprehend.WoW Killer said:It would help if you wrote out your opinion, yes.viranimus said:How many times and different ways does it have to be said? It has already been stated, by me as well as others. It cannot be expressed any more explicitly, and honestly it doesnt need to be.
Does it truly need to be said yet again? Looks like someone else just did it while I was writing it out.
If you mean "it's impossible for an optional mode to be introduced without affecting the main game" then I find that highly dubious. Furthermore, I don't believe for a moment that that's what people are worried about.
So, completely hypothetical scenario here; disregard whether you think it is possible or not. Suppose the game was released in such a state where the main mode was perfect. I mean perfect; absolutely everything you wanted it to be. But, there's also an easy mode included. Would you see that as a bad thing?
the difficulty is more than just a barrier to the other content of the game, but actually is the content of the game and a part of the story (and setting).
You realise what you're asking for is nothing to do with difficulty at all. What you want is for less people to play the game.viranimus said:For the love of... YES! There is no rational reason that should be this hard to comprehend.
I will have to borrow from Burning dragon
the difficulty is more than just a barrier to the other content of the game, but actually is the content of the game and a part of the story (and setting).
But it will to some extent. Simply by designing it to have a the difficulty scaled down will effect how the normal version is designed. The Souls games already scale up in NG+, so they could maybe do it successfully without impacting normal mode, but the mere idea of "we will need to scale it down" will be a factor to every decision. The literally only way adding easy mode wouldn't have any effect is if it is 100% an afterthought not even slightly considered until the game is already complete.WoW Killer said:What if it doesn't? Sure I can think of design decisions that would harm the proper mode, but I don't see how such a thing is guaranteed. Suppose the game is made with multiple modes, and the hard mode (or normal mode if you want the 'proper' mode to be called that) is exactly as the fans of the originals wanted. Would you still be against that easy mode being available?burningdragoon said:Ultimately, making a game with explicit, variable difficulty as part of the design will have some effect on all modes.