Hell no. I won't even buy it if they do. I mean, how can I possibly enjoy the game knowing others are playing it differently?
That's not as unreasonable as you make it sound. So long as the main mode is the priority (and I presume it is) then they can get that down first before they even think about options. All they really need to scale the combat is a few stats like HP, attack power, swing speed, and they have these already. Someone mentioned a compass in another topic. I can see how a game without a compass would be designed differently (you need noticeable points of interest in your scenery for the player to navigate). Having both options is easy enough: you design all the levels pretending the compass isn't there, with proper landmarks and architecture to allow you to navigate without one, then for the easy mode you just add the compass over the top. The main mode remains unchanged, because that's what you've designed it all around.burningdragoon said:But it will to some extent. Simply by designing it to have a the difficulty scaled down will effect how the normal version is designed. The Souls games already scale up in NG+, so they could maybe do it successfully without impacting normal mode, but the mere idea of "we will need to scale it down" will be a factor to every decision. The literally only way adding easy mode wouldn't have any effect is if it is 100% an afterthought not even slightly considered until the game is already complete.
I was actually about to use something like that as an example xDburningdragoon said:But if people really want a straight up easy mode (under how it's usually defined. Selectable, scaled, etc) to the game there is one way I think it would be okay. Make an easy Souls game. Call it Souls Lite or something. Hell even have an easy mode to Dark Souls 2 that is a completely separate game. Different levels, different enemies or weaker versions that are clearly distinguished. Basically something akin to Final Fantasy Mystic Quest, which was basically designed as a beginner's Final Fantasy game.
Speaking only for myself really, if they made a Souls game meant to be easier along side of the "normal" I would still play both of them. If they made a supplemental easy mode that was a different enough from the main game, I would also still play it.WoW Killer said:Snipta Claus
Note how this thread specifies if you will be playing it, not if you can't stand the idea of anyone playing it. Given that context all he was saying that there was no way he'd play the easy mode, not that he wouldn't accept it in the game. He could believe that, but nothing from his post suggested itVault101 said:an easy mode that does not affect the core game TAKES NOTHING AWAY FROM HIM....The Almighty Aardvark said:I'm surprised that doesn't make any sense. You don't understand how someone can consider the difficulty of a game a big part of their experience with it? There's no way I'm touching easy mode either. I enjoyed the struggle to beat Dark Souls immensely (occasionally in between hating it), it just wouldn't be as fun without it.
People who want to play it on easy mode? Power to you, have fun. I'll just be quietly considering you a wimp
also wimps? seriously? there could be other reasons..like like of time or whatever
call people wimps for not wanting to do somthing risky, not for not wanting to play a game
If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?Headdrivehardscrew said:That's the beauty of it: If you make it to, say, bonfire #2 in any given area, you can activate it and if you decide to rest your aching bones there, it will be the one spot you'll 'spawn' from. If you decide that, in case of death expected or unexpected, you want to continue your little stroll and tumble through wicked wonderland from this newest, latest and closest bonfire (aka checkpoint/spawn point/base/flag/vita-chamber), then just simply do as you please, kind sir, woman or beast! If, however, you don't like it here, just die already and go back instantly whence you came from!
And then there's even such a thing as a Homeward Bone. Ooh how you would love to know about those.
The bit about having to do 'a whole section again' when failure grabs you by the spine and sucks your sweet meat off of it might very well be true, but you can still decide to change your stance, your approach, your strategy at any given point in time. Once you find a walk of (gaming) life that suits you well, stick to it. It might carry you all the way to the very end boss, or at least the next couple of hours of play time ahead of you. I know of people who have finished the game without ever caring about, say, parry-riposte. I myself decided in the wonderful poshness of the Anor Londo interiours that parry-riposte would just be such a godsend, my personal little fast-forward button, that I singled out some lonely silver knight and went into Inigo Montoya mode, dying quite a few times before I perfected the parry-riposte timing, learned the full move set of the silver knights and cut down the time to cut down silver knights by an average 95%.
As to your question: If you don't kill anything, you don't get no points/cash/souls/mushrooms, so there is absolutely nothing to lose when you die (in the 'easy' Dark Souls, that is). Bear in mind that dying did have consequences in the first title of the series, Demon's Souls.
So, in a way, Dark Souls was already a new iteration of Demon's Souls with a number of facilitations installed, or some wads of hair and insects removes from your gaming soup.
Once you reach most Bonfires, you'll be able to speed things up considerably anyway. But even before that, reaching a number of bonfire #2s usually means you'll find/activate a shortcut or you'll see that jumping here, walking there, dropping there could actually be your homemade shortcut because you just figured it out yourself.
Oh, and most 'levels' or areas are actually puzzles and mazes themselves, and they would take up but an amazingly tiny footprint from a square mile approach to things.
One level feels like being thrown into a surprise Takeshi's Castle alternate reality, and I had an absolute blast. There's not many games or, say, films that could pull something like this off. Dark Souls did it, with grace, a cheeky smile and just a little nibble at your 'nads.
Brilliant, brilliant game.
The game auto saves nearly every second. If your in the middle of Sen's Fortress, you can quit and then pick up literally exactly where you were standing with all of the enemies still dead.skywolfblue said:If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?
So, say you quit, and it saves.Korten12 said:The game auto saves nearly every second. If your in the middle of Sen's Fortress, you can quit and then pick up literally exactly where you were standing with all of the enemies still dead.skywolfblue said:If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?
Yes. It goes to the last bonfire when you die. If you were human, you become hollow, if your already hollow then you stay hollow. Your souls also drop where ever you died, but if you can get back to them you can get your souls. However if you die before getting them, then your souls vanish forever.skywolfblue said:So, say you quit, and it saves.Korten12 said:The game auto saves nearly every second. If your in the middle of Sen's Fortress, you can quit and then pick up literally exactly where you were standing with all of the enemies still dead.skywolfblue said:If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?
You load the game up, and about 20 seconds later, die. Does the game go all the way back to the bonfire and respawn the whole section? Or only back to where you quit?
So I could use quitting the game to save after every fight and thus not have to lose any progress if I die?
Yeah, that's what I was afraid of.Korten12 said:Yes. It goes to the last bonfire when you die. If you were human, you become hollow, if your already hollow then you stay hollow. Your souls also drop where ever you died, but if you can get back to them you can get your souls. However if you die before getting them, then your souls vanish forever.skywolfblue said:So, say you quit, and it saves.Korten12 said:The game auto saves nearly every second. If your in the middle of Sen's Fortress, you can quit and then pick up literally exactly where you were standing with all of the enemies still dead.skywolfblue said:If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?
You load the game up, and about 20 seconds later, die. Does the game go all the way back to the bonfire and respawn the whole section? Or only back to where you quit?
So I could use quitting the game to save after every fight and thus not have to lose any progress if I die?
And removing that for easy mode is literally taking part of the story away. Dying, losing souls, being hallow form is all part of the story, likewise with dropping your Humanity. Removing all of those and your no longer part of the story, your a whole different character.skywolfblue said:Yeah, that's what I was afraid of.Korten12 said:Yes. It goes to the last bonfire when you die. If you were human, you become hollow, if your already hollow then you stay hollow. Your souls also drop where ever you died, but if you can get back to them you can get your souls. However if you die before getting them, then your souls vanish forever.skywolfblue said:So, say you quit, and it saves.Korten12 said:The game auto saves nearly every second. If your in the middle of Sen's Fortress, you can quit and then pick up literally exactly where you were standing with all of the enemies still dead.skywolfblue said:If you use Homeward Bone, or walk back to the last bonfire, do enemies respawn? Is it possible to use the item, save at the bonfire, then the next time you die the enemies don't respawn?
You load the game up, and about 20 seconds later, die. Does the game go all the way back to the bonfire and respawn the whole section? Or only back to where you quit?
So I could use quitting the game to save after every fight and thus not have to lose any progress if I die?![]()
its called not agreeing with you....viranimus said:Yes, that is abundantly clear. It is also clear by virtue of cherry picking what you see as valid and what you wont, you are not going to. You have exhibited you do not want to.
Adding this quote that I stumbled on, totally not mine but for the lulz or however the hell you kids would put it:Hammeroj said:Nope, and I'll be having a long hard look at the game before I get it, if I do. These developments smell like bullshit to me.
Inspired by gamesasylum on Twitter we?ve been thinking of various ways we could improve Dark Souls II without changing the core experience and appeal of the original. We came up with the following list:
gamesasylum ? Duel pistol wielding, slow-mo bullet time.
joetele ? Easy mode, recharging health.
Dookie3000 ? The Flood.
EuclidianBoxes ? Freemium in-game currency purchases, Nintendo?s Super Guide mode, EA Trax with DJ Atomica, Quick Time Events, particularly a dance off.
gamecentralfans ? ?Better with Kinect?, escort quests, onscreen hints and directions, invincibility star with upbeat music, rewind time ability, killstreaks, a talking protagonist, a comedy sidekick.
And this, ladies and gentlemen, is why games should not be made by committees.