Poll: Will you ACTUALLY be playing Dark Souls 2 easy mode? (if there is one)

Recommended Videos

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
s69-5 said:
I'd hate top break it to you, but make it easier and you won't be experiencing Dark Souls.
You'll have an experience, but not the same as Dark Souls. Frankly, if you plan is to make it easier, I'd just say forget it as the game won't be all that fun.
I don't see why people have a problem if I want to play a crappyer version of the game


[quote/]Easy mode would kill this game. There's no point in playing it at all if it were made easier. Frankly, it isn't even really hard. It does take more patience than many modern, instant gratification whores gamers have though.[/quote]

I kind of take issue with this

I'm not "instant gratification" whore..it actually annoys me somtimes how easy some games (assasins creed) are I'm not a gaming machoist eather
 

kommando367

New member
Oct 9, 2008
1,956
0
0
If the game has half as much fake difficulty as Dark Souls did, then no because I won't be getting the game at all.
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
kommando367 said:
If the game has half as much fake difficulty as Dark Souls did, then no because I won't be getting the game at all.
Oh come on. There was a perfectly legitimate reason enemy archers all used heatseeking arrows.

And you'd know what that reason was if you just picked up one of their bows as a lucky random drop and pieced together its description with a line of dialogue from a friendly NPC who shows up in Ash Lake if and only if you kill the ancient dragon there after obtaining the long-lost Tchotchke of Vintusler (which has no other gameplay effect), the hypothetical fifth son of Gwyn according to online speculation, which requires you to have a Faith score of 50 and sacrifice a live chicken and bathe your video card in its blood. I mean, geez, it's not hard to figure out.
 

J Tyran

New member
Dec 15, 2011
2,407
0
0
I wont be playing it all, I hate JRPGs. Sure you can tell me how the series is not the usual sort of JRPG etc etc but I still wont waste my money on the chance that it is, wanna buy my copy? Then we can talk.
 

NeutralDrow

New member
Mar 23, 2009
9,097
0
0
J Tyran said:
I wont be playing it all, I hate JRPGs. Sure you can tell me how the series is not the usual sort of JRPG etc etc but I still wont waste my money on the chance that it is, wanna buy my copy? Then we can talk.
I'm not encouraging you to waste money, but I would point out that this is only a JRPG in the same sense that Ninja Gaiden 2 is.
 

J Tyran

New member
Dec 15, 2011
2,407
0
0
NeutralDrow said:
J Tyran said:
I wont be playing it all, I hate JRPGs. Sure you can tell me how the series is not the usual sort of JRPG etc etc but I still wont waste my money on the chance that it is, wanna buy my copy? Then we can talk.
I'm not encouraging you to waste money, but I would point out that this is only a JRPG in the same sense that Ninja Gaiden 2 is.
I never bought that either, not my type of game.
 

lacktheknack

Je suis joined jewels.
Jan 19, 2009
19,316
0
0
CpT_x_Killsteal said:
The heat seems to be fizzling my brain.
Me: "Must live in Australia."

<checks thermometer: -26 celcius>

"Yep, definitely lives in Australia."

OT: No. It wasn't originally meant to have one, and I'm not going to use it.
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
s69-5 said:
So you want to play an admittedly "crappier" version, doing yourself, and the game, no favours.
Again, don't bother. If you are that ambivalent, the game is not for you.

Why people can't seem to understand that all games do not have to be for every person is mind boggling.

I don't play FPS games. I don't like them. I also find the first person mode disorienting.
Should I start to demand that all FPS games have a third person mode just to cater to me?

Of course not. And easy mode in Dark Souls is also unecessary.
Go play something else.
I still don't see peoples issue with an easy mode if it does not in anyway detract from their experience

Hm, you went past the part where I was talking to you to cherry pick.
I didn't say YOU were an instant gratification whore, but that many modern gamers are.
I am a modern gamer - does this mean I am also an instant gratification whore?
it just pisses me off when people make generalisations about "modern gamers"

[quote/]It's only true if the shoe fits. If it bothered you, maybe there's a reason - did I strike close to home or something?[/quote]
oh shit....your right/sarcasm

the "you prove me right by disagreeing with me" is not an argument
 

Smeggs

New member
Oct 21, 2008
1,253
0
0
CpT_x_Killsteal said:
So I've seen and participated in a number a DS2 easy mode threads, but, how many of you escapists will ACTAULLY be playing easy mode?

EDIT: sorry, IF there is an easy mode will you be playing it. My bad, I checked like 3 times just to make sure I put that in too. The heat seems to be fizzling my brain.
Absolutely not.

The game will be designed with the high difficulty in mind, therefore I will play it on the high difficulty as was intended by the devs for maximum fun times and maximum raging against ridiculously tough bosses.

If the game isn't developed with the high difficulty being the leading factor...

Well, it isn't a Souls game then, is it? It's just an RPG wearing the flayed skin of a Souls game to cash in on the name.

Demon and Dark Souls were marketed specifically as being difficult and brutally unforgiving. So, unless the Easy Mode is an afterthought addition, and they create the entire campaign based on the regular high difficulty, it really won't be a Souls game.

It will be in name, sure, but that's the same as comparing Sonic the Hedgehog with Sonic Unleashed; two totally different games which only share a name and not really anything else.

NeutralDrow said:
kommando367 said:
If the game has half as much fake difficulty as Dark Souls did, then no because I won't be getting the game at all.
Oh come on. There was a perfectly legitimate reason enemy archers all used heatseeking arrows.

And you'd know what that reason was if you just picked up one of their bows as a lucky random drop and pieced together its description with a line of dialogue from a friendly NPC who shows up in Ash Lake if and only if you kill the ancient dragon there after obtaining the long-lost Tchotchke of Vintusler (which has no other gameplay effect), the hypothetical fifth son of Gwyn according to online speculation, which requires you to have a Faith score of 50 and sacrifice a live chicken and bathe your video card in its blood. I mean, geez, it's not hard to figure out.
brb, dying.
 

Smeggs

New member
Oct 21, 2008
1,253
0
0
MeChaNiZ3D said:
But honestly, I'm most annoyed at the point in a recent interview ehre it was stated there will be less choice at the beginning of the game, and that could mean less character classes (and while there are quite a few, I like quite a few because there are a lot of stat combinations to cover) or I think more likely less routes to go along (meaning there may not be a graveyard or New Londo or something to go to first), but whatever it means I can't see it being a good thing.

tl;dr: No, I'm pretty sure there isn't going to be one and I wouldn't consider playing it if there was.
Character class in Dark Souls was practically no more important than choosing your starting hairstyle and the color and whether you wanted chops or a lumberjack beard. Seriously, you can find every starter classes' equipment within something like the first five or so minutes of the game.

What I'm more afraid they mean is what you mentioned of being less routes to follow. I have a few characters, each one I've done something different at the start of the game. the first I went the regular Undead Berg route. The second I ran through the Valley of Drakes, up into Darkroot Garden and grabbed all of the stuff in there before even fighting the Taurus Demon.

On the third I ran through the Catacombs and got the Gravelord Sword at level 1. And on the fifth I immediately ran down and killed Qualaag so I could get the Chaos Fireball from the covenant. You can do most of the exploration in the game before you even reach Anor Londo.
 

Adonijah

New member
Dec 5, 2012
7
0
0
A Smooth Criminal said:
As the first reply stated, it depends on what the easy mode actually is.

If the easy mode is akin to anything like quicksaving or monotonized combat mechanics, then I'm just gonna play the game the way it's intended to be played.

If the easy mode doesn't really lower the overall difficulty, but instead just gives you less punishment for dying, then I might consider it.
I really do enjoy this series, but I also dislike the repetitive nature of the game. Going through an entire level of the game, only to walk through the fog door and have the boss one-shot kill you, is pretty frustrating. I have no problem with the boss battles, in fact, I think they're fantastic, but I don't like having to play through the entire level to get back to a boss and then end up dying in two seconds.

I also enjoy all the hidden lore, but I don't really like the fact that it doesn't give you much incentive for trying to find all that hidden lore (like the story isn't very engaging unless you really look). If a story pulls me in enough, I absolutely love searching through the game to find out everything about the story, but I feel as though these games never really pull me in.

It's a bit frustrating because so many other elements of the game are some of the best around. The combat is superb. The enemies are extremely well done and diverse. The upgrade system is awesome, but it's incredibly frustrating to have no idea how to to anything without looking it up online.

I don't really understand the logic of saying that "if you want an easy mode, clearly this game isn't for you" because I absolutely love the game itself, it's just a few frustrating elements that don't necessarily need to be in place for it to still be an extremely difficult game. I don't want an "easy mode" per-say, in fact, make the combat harder, I'd be okay with it, I just want a decent checkpoint type system (I don't hate the bonfire system, but it leads to a ridiculously repetitive game), and a little bit more of an engaging story.
 

Sheo_Dagana

New member
Aug 12, 2009
966
0
0
It was my understanding that there wouldn't be an 'easy mode' for Dark Souls 2 and that the director was misquoted, that rather than adding a new difficulty level, he wanted a way for more players to experience the game without compromising on the difficulty. If that's the case, the discussion is kind of pointless. If the developers are willing to stand by their product and no make compromises, then it doesn't really matter.

Now if Dark Souls 2 DOES have an easy mode, then that's a different story. It means that the developers have gone back on their product and didn't have enough confidence in it when they said they were going to stand by it before. This was why I lost a lot of respect for BioWare when they allowed fans to brow-beat them into changing up the ending - even if it was just a simple epilogue. It means that all that talk of artistic value was bull.

It could also be as simple as greed. Most AAA titles are nothing more than carefully crafted products that are designed to appeal to the broadest audience possible. I like that the Souls games have their niche and stick to it, and that's coming from a guy who bought Dark Souls at full price, was thoroughly beaten by the ball-numbing difficulty, and (after weeks of frustration) was forced to trade it in. I just watched some 'Lets Play' videos on YouTube to see what could have been. It wasn't a product for me and I feel no shame in admitting that, but for the people that this franchise IS designed for, I hope that the series will remain uncompromising.
 

Icehearted

New member
Jul 14, 2009
2,081
0
0
YES!

I fully intend on playing it on easy and going into message boards to brag to it's hard core fans about how I am just as skilled as they are because I too have conquered Dark Souls 2.
 

Headdrivehardscrew

New member
Aug 22, 2011
1,660
0
0
As some of us have discussed before, I still maintain the notion that making Dark Souls easy, more accessible and more mainstream would actually mean a departure from its yay difficult very nature. You know, the core bit. The soul of the game. The bit that makes up quite a bit of the real estate that is the gaming wonderland of Dark Souls?

Because, as it is, it ain't that difficult once you've wrapped your head around it. See enemies from afar. Expect enemies around every corner. Move slowly, or try running once you know, or believe you know there to be a safer or safer spot to run to. Try not to get cornered by one enemy, try not to get cornered by a gang of half dozen enemies.

That sounds pretty simple, does it not? At least it seems simple enough to me.

Think Evil Dead or any horror flick that comes to mind. Be open, be ready, be wary, be scared. Expect anything. Expect the unexpected. Expect to get killed, at least once. Expect tress to attack you, be glad if they don't. The shrubbery is evil. Try something, it might work. If it won't, it might kill you. Try again. Something, you know, different. No dice? Try walking around it, then. Come back later. Imminent death might be less of a threat once you actually know what it is you're doing.

Things that shine from afar are certainly there to attract your attention, but don't expect them to invite you over for tea. Things that seem close might involve hours of scouting for the uninitiated and a five minute walk in the park for the New Game Plus adepts and masters.

It's just that kind of game. Think Pac Man.

It' also not the kind of game that really needs more exposition in intravenous dosages of FMV or QTE nonsense. When you run, you run and it usually matters and you normally have a reason for running around, even though it gets you the most attention of everyone and everything around. When you're sneaking and moving really, really slowly, you normally have good reasons to do so. Every new location you discover is well prepared to blow your mind, one way or another. Find the saddest yet loveliest beach to hang out on, steering clear of killer cockles and mussles! Find the most important hat tip to architecture shouting "I LOVE YOU!" in a modern game to date, come see Anor Londo. It also comes without friendly daylight for the emo and satanist bunch. Come meet foes small and large, come chop off their tails! Now, ain't that grand and spliffy all by itself? And that's just the tour guide headlines off the top of me silly head.

Don't make the tutorial any longer than the Asylum escape intro scene. Any longer than that, and we're catering to the Harry Potter target audience, and they're, what, 5 years old on average.

(badum-tish)
 

Vault101

I'm in your mind fuzz
Sep 26, 2010
18,863
15
43
s69-5 said:
Then Far Cry 3 and Dishonored should have a third person mode.
And so should Call of Duty, Halo, Doom and any other FPS.

Oh, and Mass Effect. Take out the guns, I prefer swords and don't particularly like shooters.
Ditto, Borderlands.

See the problem yet?
the only problem I see is the extra rescources it would take, I mean I wouldn't care if they added "sword mode" to mass effect,

the developers were thinking of including an "easy" mode in dark souls 2, cue outrage. I'm not saying games have to cater to everyone, I'm only talking about this one specific case, if they didn't include an easy mode...well fine then

[quote/]Instead of bitching for my taste to be catered by those games, I just ignored them.[/quote]
"bitching"? please show me somthing that resembles bitching from the other side because [b/]in my opinion[/b] based on my understanding of the term bitching the anti-easy mode campagners seem to be "closer to bitching" I mean of coarse its bitching isn't it? I mean just use words like "buthurt" and "bitching" it trivialises the other side...I'm getting off topic anyway, just a pet peeve of mine

[quote/]Like Easy mode proponents should do with Dark Souls. It won't kill them t o miss out on one fucking game.[/quote]
much like ti wouldn't kill the hard moders to have other people play the game with no effect on them

Even one that, by your own admission, is quite accurate?
my own admission? where was that?

It's only true if the shoe fits. If it bothered you, maybe there's a reason - did I strike close to home or something?
oh shit....your right/sarcasm

[quote/]Your statement is lacking in any sense.
What part of "did this strike too close to home" become "you prove me right by disagreeing"

Let me rephrase.
Often, but not always people get offended when something that was said actually matches ones own personality, but since they do not like that part of themselves, they lash out.
but its not somthing you can [i/]use[i/] in an argument because youve got nothing to back up such a claim, so pointing it out comes as acorss as pointless to me at best and downright irritating at worst

[quote/]So I was offering that to you since you were so quick to focus on that statement which was never aimed at you in the first place.[/quote]
and what was I going to say? "oh your right...sorry" if you must know that isn't the case. The whole "dumbing down of games and modern gamers being COD-tards who need their hand held" thing is somthing that annoys me greatly hence why I tend to jump in and pick thease things out even though its not always nessicary

[quote/]Get it yet? Good.[/quote]
don't patronize me
 

TheScientificIssole

New member
Jun 9, 2011
514
0
0
Zhukov said:
Depends on what exactly it constitutes.

If "easy mode" means "checkpoint system that doesn't waste my time with needless repetition" then yeah, I'll check it out, if I buy the game.

If on the other hand "easy mode" means "fewer enemies with less health" then meh.
Yo, son! I disagree with that! Easy mode that just lowers health and enemy amount should be the easy mode for the game! I don't want the easy mode to screw with the core mechanics of the game; if the game is adjusted to fit a complete edit a game mechanic by option, that could screw up the games flow. I dislike tinkering with the opaque, dark, and clever world that Dark Souls game-play creates by not giving you instruction. Though, it could be done correctly, and I would kinda like to see them try.
I mean, I've recently started playing Red Dead Redemption without map, interface, or auto-aim and it doesn't really break the game, you just learn to play it differently. That's just a challenge; Dark Souls is all about challenge, so it may be welcome.
 

Smeggs

New member
Oct 21, 2008
1,253
0
0
TheScientificIssole said:
Zhukov said:
Depends on what exactly it constitutes.

If "easy mode" means "checkpoint system that doesn't waste my time with needless repetition" then yeah, I'll check it out, if I buy the game.

If on the other hand "easy mode" means "fewer enemies with less health" then meh.
Yo, son! I disagree with that! Easy mode that just lowers health and enemy amount should be the easy mode for the game! I don't want the easy mode to screw with the core mechanics of the game; if the game is adjusted to fit a complete edit a game mechanic by option, that could screw up the games flow. I dislike tinkering with the opaque, dark, and clever world that Dark Souls game-play creates by not giving you instruction. Though, it could be done correctly, and I would kinda like to see them try.
I mean, I've recently started playing Red Dead Redemption without map, interface, or auto-aim and it doesn't really break the game, you just learn to play it differently. That's just a challenge; Dark Souls is all about challenge, so it may be welcome.
But...but fewer enemies with less health would do that. How would adding a checkpoint here and there so that one doesn't need to run through the Tomb of Giants for the upteenth time to face Nito again worse than literally making the enemies weaker and less plentiful?

Shit, I respawned at the Bonfire near that NPC who pushes you into that pit in the Tomb so many times that I memorized where all the enemies spawned and exactly where to run to avoid them. Adding one or two more bonfires is about the only thing I personally could see as being an acceptable "Easy" mode, if there were one at all, which I'm glad there won't be.
 

Headdrivehardscrew

New member
Aug 22, 2011
1,660
0
0
Smeggs said:
TheScientificIssole said:
Zhukov said:
Depends on what exactly it constitutes.

If "easy mode" means "checkpoint system that doesn't waste my time with needless repetition" then yeah, I'll check it out, if I buy the game.

If on the other hand "easy mode" means "fewer enemies with less health" then meh.
Yo, son! I disagree with that! Easy mode that just lowers health and enemy amount should be the easy mode for the game! I don't want the easy mode to screw with the core mechanics of the game; if the game is adjusted to fit a complete edit a game mechanic by option, that could screw up the games flow. I dislike tinkering with the opaque, dark, and clever world that Dark Souls game-play creates by not giving you instruction. Though, it could be done correctly, and I would kinda like to see them try.
I mean, I've recently started playing Red Dead Redemption without map, interface, or auto-aim and it doesn't really break the game, you just learn to play it differently. That's just a challenge; Dark Souls is all about challenge, so it may be welcome.
But...but fewer enemies with less health would do that. How would adding a checkpoint here and there so that one doesn't need to run through the Tomb of Giants for the upteenth time to face Nito again worse than literally making the enemies weaker and less plentiful?
The Incredibly Lightless Tomb of the Giant Amazing Assholes And Their Crawling Gimp Friends is a hard lesson for just about everyone, I'd wager. However, it's exactly the way it needs to be. I decided to tune my STR/DEX build with some brain matter, just so I could cast the instant Maglight hovering over my head. Problem -> Solution. Others went for the maggot head. Or Cheating. Or giving up. I mostly went for the weaksauce magic headlight, which warned me of dangers coming at me when they reached the magic three-feet boundary of my best effort tiny little personal illumination. I had a blast, and then some supposedly friendly clerics killed me. Beyond that, I went back to, say, Bard's Tale and tried my luck sticking to and hugging walls. The left walls left me to Grues and abysses and certain death. The right ones led me to the right and rightful path, strewn with surprises, such as a tall knight hanging around just to serve me a jump scare. I found the sad lost girl, huddled by the wayside in a corner she - morally and by virtue of poor choice - dug herself.

I killed the clerics, and then things got weird again.

Absolutely no complaints on the Tomb of Giants. It beats Magic Mountain. It was a splendid ride. Bonus bit: The next time you re-enter it, and still got the map well mapped out in your head, you can move around swiftly in pretty much absolute darkness, with very little opportunity of certain death; because you've mastered this challenge.

EDIT: Being somewhat fed up with captchas, I just described OREOS as "Cookies made of sh*t and p*s" and it got accepted as a solution. You might want to work on that. It might give people ideas.