disgruntledgamer said:
Valve is not the perfect developer people like to think they are.
No dev studio is. But this isn't a competition to determine who's perfect, it's to determine who has the principles that are worst for the industry.
disgruntledgamer said:
Half Life was good, but honestly the series is close to being forgotten. It's quickly being left behind and the release for HL3 is way past due. Past due to the point where if they were to announce it tomorrow, 0 fucks would be given from me.
Hated TF2. the only redeeming thing about that game was the "Meet the X" videos. Entertaining, but not enough to make me wanna play that game.
Portal was cool. Really short though.
And their other games such as DoD, CS, and L4D are pretty much just mods of half life with a gimmick or 2 added. They're fun sure, but let's not pretend they're some revolutionary games.
I played Counter-Strike GO on release, and was greeted by not only an ungodly lag that reminded me of my 56k days, but a familiar gimmicky playstyle that I had long since abandoned to (imo) superior FPS gameplay delivered by BF3 or even CoD.
Those are games, not principles. Reread the OP. This is a discussion about industry practices; not about what game was the kewlest.
disgruntledgamer said:
Also: Micro transactions ahoy!
What's wrong with microtransactions that makes them such a bad company? If you want to buy a hat then buy a hat. If you don't care then don't care. From what I understand, they effect the gameplay 0% and only change pixels around. And if that's really your beef, then that's ridiculous. A videogame company does not owe you free hats. And they shouldn't stop making something that other people want, just because you personally don't.
disgruntledgamer said:
Recently the whole "holding your game library hostage to agree to new ToS" thing does not set a good precedent. EA did it before it was cool, people raged, Valve saw this, and did it anyway. This does not sound like a developer that listens to the consumers and has their interests in mind.
This isn't new at all. You don't own the game even if you have a physical copy. Unless its from like the 80s or very early 90s, most TOSes say that while you own the physical disc, you do not actually own the game but are merely leasing it from the company for a one time payment. This is mainly to protect them legally from your tinkering with and reverse engineering code. But it also means that you are required to agree to any TOS published by the studio, including updated ones viewable from patches, or forfeit your right to use their software. So congrats on your startling attack on every videogame studio for the past 20 years?
disgruntledgamer said:
An overall lack of innovation, they've made nothing but FPS's and refuse to alter the formula in any way.
And why should they? There are very few original concepts for games, and most of them are garbage. I wouldn't say portal was innovative in that it brought up new ideas, but I would say it was innovative in the 'MacIntosh-Apple' definition of the word. In that it stole someone else's idea and executed it well enough to bring it to the mainstream. There really weren't any big name modern puzzle games until the original portal. Except perhaps penumbra, but that's iffy. I don't think I've ever seen a game like l4d before it came out. I'd say the setup and the execution are very unique both for campaign mode and versus.
disgruntledgamer said:
The fans. That alone earns them a vote from me just out of spite.
Oh good, because I'm pretty sure the name of this thread is what is the worst publisher based on your childish whims.
disgruntledgamer said:
Who seriously pledges loyalty to one developer?
I don't know, who does? I certainly haven't ever heard anyone say 'Valve is Lord' and we must all play their games and only their games. I've only heard people defend their legitimate and successful business practices that have thus far favored both developer and customer. That's hardly a profession of loyalty; only an admission that they have policies that people like.