Batou667 said:But the new Wolfenstein games? You'll have to break down what makes these bad games (as opposed to ones you didn't like) because critical acclaim and sales figures say otherwise. I'm most of the way (I guess) through New Colossus and although I enjoyed New Order quite a bit more it's still a good game - sets it's sights admirably high, makes some bold decisions, attempts to add flesh to the bones of one of the most venerable characters in computer gaming history, and remarkably hits the mark at least as often as it misses. That's not to be sniffed at.
Gonna just repost my previous post about The New Collossus, then, with a bit more detail.
The New Collosus Wolfenstein's game mechanics were woefully lacking.
1) The pseudo stealth "Hunt the commanders" thing was awful, and not at all supported by the level design or the movement mechanics. And if course when you fail the stealth, you face infinite reinforcements until you kill the remaining commander, who you now can't track down with the little compass thingy. Meaning you now have to run into to the open and run-and-gun until you find them.
2) The insane fragility of the main character compared to the HORDES of enemies made combat intensely frustrating. Yes, it makes narrative sense, I get it. But when I'm facing hordes of enemies that make run-and-gun and hide-in-cover both unfeasible due to the low health pool AND endless reinforcements unless I make a desperate run for the commanders...It's not fun.
3) The game felt like it just ENDED like 2/3rds of the way through. I was looking forward to ACTUALLY taking back the country. But nope, knock off one big airship, kill your nemesis, done, you can just assume all the liberation is happening afterwards as you do the mini-mission mode where you hunt down more commanders.
Like, I'm not the best at shooters, but I'm no slouch either. And I had to drop the difficulty down to the absolute lowest level to get any enjoyment out of the game. I did that stupid annoying new york "hold the penthouse" type mission like a dozen times and could not pull it off.
At which point I threw up my hands and said "!@#$ this, I'm playing this to get the thrill of gunning down nazi scum, not to suffer this unfun design. This ain't even the fun kind of suffering like Dark Souls or Etrian Odyssey, or whatever!".
Once all the difficulty was gone and I could just effortlessly dunk on my enemies, it was a passable shooter experience, although it still ended before there was enough proper narrative/emotional payoff.
Now, I'm aware a lot of people liked it. Good for them. I did not. I felt like it was very poorly designed.
And also, plenty of people like things that aren't great. Sword Art Online, as far as I understand it, is a really dumb anime series about a ridiculously overpowered protagonist, and yet it's insanely popular.