Poll: Would Fallout make a good Co-op Free Roam like RDR or Borderlands?

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Daniel Laeben-Rosen

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I see no reason it couldn't work. But I said the same about Age of Conan and we all know how well that game turned out so... I guess we'll see.
 

Leviathan_

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It could certainly work, given there is a competent dev working on it.


I guess they could use the same system Guild Wars uses and only allow you and your party to enter explorable area's, while the towns are shared with public.
 

Who Dares Wins

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There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.

Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
 

Pirakahunter788

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TestECull said:
IMO it's bound to fail. VATS, for starters, is gone. Turn-based combat will be a tricky one to work in, so most likely it will end up with real time combat. I'm sure I don't have to state how whiny some fallout fanboys get about that. And then there's the fact that, ultimately, it's taking on WoW. Fallout is epic, but it isn't the type of IP that can take on WoW. Even Star Wars has trouble with that.


Most damning, though, is that the story is traditionally a single player story-oriented game. Things like this do not translate into MMOs easily.
The VATS doesn't need to completely disappear. It has it's own unique-ness to it.
The whole MMO thing was a bit misleading. We've already debated that it won't work like WoW, but more like RDR, with small raid parties and etc.
 
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Pirakahunter788 said:
Actually, i'm quite familiar with RDR. Beat the Single-Player, passed into Legend, the works.
Yes, a Fallout MMO would work better in a mold that RDR has already made.
If we've already brought up the fact it can't be considered an MMO, what can it be considered as?
Then you know the angle I'm coming from then, and what kind of scenarios could be present in the world. As for what to call it? Not a clue I'm afraid, but maybe something along the lines of 'free-roaming multiplayer'?
 

Pirakahunter788

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Who Dares Wins said:
There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.

Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.
 

Pirakahunter788

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Grouchy Imp said:
Pirakahunter788 said:
Actually, i'm quite familiar with RDR. Beat the Single-Player, passed into Legend, the works.
Yes, a Fallout MMO would work better in a mold that RDR has already made.
If we've already brought up the fact it can't be considered an MMO, what can it be considered as?
Then you know the angle I'm coming from then, and what kind of scenarios could be present in the world. As for what to call it? Not a clue I'm afraid, but maybe something along the lines of 'free-roaming multiplayer'?
That would actually fit quite well. The only reason I said MMO in the beginning was mainly because MMOs and RPGs usually go hand in hand.
 

Leviathan_

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innocentEX said:
I think it would be difficult to execute a first person MMOG,

Here are some problems:
- PvP? will it always be activated, or will your bullets just soak into that other player not causing him/her harm?
- Companions? they will either have to be removed, or randomly generated probably with little story to how they came about
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
- Lack of repercussions! instead of having a story where factions are influenced by the players individual actions, they might be cut to not being effected at all as other players need to experience the same quests


Well thats what i can think off the top of my head
Not everyone played Fallout 3/NV in first person, you know.

- I'm not even sure what you are trying to say here. It's a common known fact that you can't use damaging spells or attacks on allies in any MMO, why would it be different here?
- Or, as I said before, make it like Guild Wars where you have to form a party in a shared town before entering an explorable area where it's only you and your party (and the NPC's).
- See the above.
- Again, Guild Wars did this just fine in Guild Wars Factions with the Kurzicks and the Luxon.
 

Dana22

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The Fallout Online wont be like Fallout 3, more like Fallout 2 in first person.
 

Who Dares Wins

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Pirakahunter788 said:
Who Dares Wins said:
There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.

Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.
I was referring to this:
Pirakahunter788 said:
2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied.
 

Leviathan_

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Pirakahunter788 said:
Cowabungaa said:
Pirakahunter788 said:
Grouchy Imp said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.
No, your right. Noone can turn Fallout into a traditional MMO. That's impossible.
But a Co-op based MMO, where the action is more focalized, could work.

Define the traditional MMO.



Guild Wars (April 2005) and WoW (November 2004) came out around the same time and didn't influence each other too much in terms of game mechanics, yet both are seen as an MMO despite being quite different.
 

Pirakahunter788

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Who Dares Wins said:
Pirakahunter788 said:
Who Dares Wins said:
There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.

Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.
I was referring to this:
Pirakahunter788 said:
2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied.
Okay, granted. Actually, having this kind of game based before the bombs dropped would work quite well. It would give an excuse as to why a bunch of people are running around.
 

Zhukov

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Dec 29, 2009
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If nothing else, they'd have to de-crappify the combat first.

Also, do MMO ever manage to maintain a sense of atmosphere?
 

Bigsmith

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Yes, but to keep the atmosphere (as a lone wonderer) used the same system guild wars uses.

That is (for people who don't no of it) where you get your own version of the out side world. But, you share the towns and city's. and even then what you do is have loads of really really small servers for the towns so there aren't loads of people in the towns.
 

Scorched_Cascade

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Sep 26, 2008
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Hmm so I see possible starting choices of: Tribal, Vault Dweller (possibly a few varieties of this), Brotherhood of steel Scribe, NCR citizen or random citizen (shot in the head left for dead if they wanna recycle).

Won't the "classes" be too much the same and only effect background and reputations with factions? I mean everyone gets melee and ranged so the abilities can't be too dissimilar.

Although that will make balancing easier it will mean players are running around basically fighting better or poorer equipped versions of themselves.
 

Pirakahunter788

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TestECull said:
Pirakahunter788 said:
The VATS doesn't need to completely disappear. It has it's own unique-ness to it.
I found it a spectacle. I could see how a console player would defend it to death, though. I play on PC, but when I tried using my 360 controller I couldn't find a happy medium aiming with the analog stick. It was either so slow I could feel my beard growing faster than the aim changed, or so fast that I spun a three sixty before I could realize how far I had spun. VATS took care of that problem by handling the aiming for me.

And then the game crashed. Which it's prone to do.

but more like RDR, with small raid parties and etc.
Hrm....How about something like Left 4 Dead's campaigns? One to four players in a party, each tackling the wasteland together. L4D proved such gameplay can be quite addicting, after all, and I usually have at least one if not two AI morons tailing me when I play. Better have someone who's actually competent back there instead of a wise-cracking pack mule.


As for communication, I say VOIP should only work within a certain radius of the transmitter, as if the character is the one speaking. That way you could whisper orders to one another without giving each other's position away, etc etc.

As for the TDM players, I could see enormous battles fitting in nicely for this. NCR V Legion @ Hoover Dam, for example. Or BoS V Enclave @ Adams AFB/Project Purity. I could see battles like those working quite nicely in a traditional TDM multiplayer.
I know where your coming from.
The reason Fallout 3/NV are so hard to play without VATS is mainly because there's no sticky aim like in Call of Duty. The aim feels like it's wearing rollerskates on Ice. Too slippery.

You bring up a good point with Left 4 Dead. Having a small 2-4 man party could work well. Not only will you have some competent teammates, but it doesn't ruin the feeling of loneliness due to everything being a "Wasteland" and all.

I like the idea for the Faction Battles. It has it's own feel to it, due to the factions being native to the Fallout universe. Only problem, is how to incorperate VATS into that.