I see no reason it couldn't work. But I said the same about Age of Conan and we all know how well that game turned out so... I guess we'll see.
The VATS doesn't need to completely disappear. It has it's own unique-ness to it.TestECull said:IMO it's bound to fail. VATS, for starters, is gone. Turn-based combat will be a tricky one to work in, so most likely it will end up with real time combat. I'm sure I don't have to state how whiny some fallout fanboys get about that. And then there's the fact that, ultimately, it's taking on WoW. Fallout is epic, but it isn't the type of IP that can take on WoW. Even Star Wars has trouble with that.
Most damning, though, is that the story is traditionally a single player story-oriented game. Things like this do not translate into MMOs easily.
Then you know the angle I'm coming from then, and what kind of scenarios could be present in the world. As for what to call it? Not a clue I'm afraid, but maybe something along the lines of 'free-roaming multiplayer'?Pirakahunter788 said:Actually, i'm quite familiar with RDR. Beat the Single-Player, passed into Legend, the works.
Yes, a Fallout MMO would work better in a mold that RDR has already made.
If we've already brought up the fact it can't be considered an MMO, what can it be considered as?
The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.Who Dares Wins said:There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.
Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
That would actually fit quite well. The only reason I said MMO in the beginning was mainly because MMOs and RPGs usually go hand in hand.Grouchy Imp said:Then you know the angle I'm coming from then, and what kind of scenarios could be present in the world. As for what to call it? Not a clue I'm afraid, but maybe something along the lines of 'free-roaming multiplayer'?Pirakahunter788 said:Actually, i'm quite familiar with RDR. Beat the Single-Player, passed into Legend, the works.
Yes, a Fallout MMO would work better in a mold that RDR has already made.
If we've already brought up the fact it can't be considered an MMO, what can it be considered as?
Not everyone played Fallout 3/NV in first person, you know.innocentEX said:I think it would be difficult to execute a first person MMOG,
Here are some problems:
- PvP? will it always be activated, or will your bullets just soak into that other player not causing him/her harm?
- Companions? they will either have to be removed, or randomly generated probably with little story to how they came about
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
- Lack of repercussions! instead of having a story where factions are influenced by the players individual actions, they might be cut to not being effected at all as other players need to experience the same quests
Well thats what i can think off the top of my head
I was referring to this:Pirakahunter788 said:The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.Who Dares Wins said:There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.
Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
Pirakahunter788 said:2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied.
Pirakahunter788 said:No, your right. Noone can turn Fallout into a traditional MMO. That's impossible.Cowabungaa said:But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.Pirakahunter788 said:What Pumuck stated could help against this fact.Grouchy Imp said:Zaik said:The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.My point has been made for me, I see.innocentEX said:- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But a Co-op based MMO, where the action is more focalized, could work.
Okay, granted. Actually, having this kind of game based before the bombs dropped would work quite well. It would give an excuse as to why a bunch of people are running around.Who Dares Wins said:I was referring to this:Pirakahunter788 said:The details regarding the timeline for a Fallout based Co-op MMO are non-existant at the moment. We're not even trying to figure out how a game like this would work in the timeline in the fallout universe.Who Dares Wins said:There is no VATS in the Interplay games so no problem there. Also DID ANYONE PLAY THE FIRST TWO FALLOUTS: the second one takes place in the year of 2241, the bombs fell in 2077, that's 164 fucking years, why would there be no people, if it's going to be in the same universe as the first two there is no reason for the world to be completely annihilated and the Chosen One also got the GECK and fixed up a lot of stuff.
Disclaimer: Post applies only if the game is set after Fallout 2 and in California.
Pirakahunter788 said:2. As Zaik listed, having a whole bunch of people running around would ruin the atmosphere that Fallout specifically offers. Loneliness. The fact the whole world has been nuked adds an eerie feel to everything. With tons of people running around, it makes the game feel more silly and occupied.
I know where your coming from.TestECull said:I found it a spectacle. I could see how a console player would defend it to death, though. I play on PC, but when I tried using my 360 controller I couldn't find a happy medium aiming with the analog stick. It was either so slow I could feel my beard growing faster than the aim changed, or so fast that I spun a three sixty before I could realize how far I had spun. VATS took care of that problem by handling the aiming for me.Pirakahunter788 said:The VATS doesn't need to completely disappear. It has it's own unique-ness to it.
And then the game crashed. Which it's prone to do.
Hrm....How about something like Left 4 Dead's campaigns? One to four players in a party, each tackling the wasteland together. L4D proved such gameplay can be quite addicting, after all, and I usually have at least one if not two AI morons tailing me when I play. Better have someone who's actually competent back there instead of a wise-cracking pack mule.but more like RDR, with small raid parties and etc.
As for communication, I say VOIP should only work within a certain radius of the transmitter, as if the character is the one speaking. That way you could whisper orders to one another without giving each other's position away, etc etc.
As for the TDM players, I could see enormous battles fitting in nicely for this. NCR V Legion @ Hoover Dam, for example. Or BoS V Enclave @ Adams AFB/Project Purity. I could see battles like those working quite nicely in a traditional TDM multiplayer.
That's exactly what I was thinking.Leviathan_ said:@ the new title of the thread.
Of course it would, it'd be similar to Borderlands.