Poll: Would Fallout make a good Co-op Free Roam like RDR or Borderlands?

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Pirakahunter788

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Leviathan_ said:
Pirakahunter788 said:
Cowabungaa said:
Pirakahunter788 said:
Grouchy Imp said:
Zaik said:
The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.
innocentEX said:
- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
My point has been made for me, I see.

That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
What Pumuck stated could help against this fact.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.
No, your right. Noone can turn Fallout into a traditional MMO. That's impossible.
But a Co-op based MMO, where the action is more focalized, could work.

Define the traditional MMO.



Guild Wars (April 2005) and WoW (November 2004) came out around the same time and didn't influence each other too much in terms of game mechanics, yet both are seen as an MMO despite being quite different.
I figure a traditional MMO is something similar to WoW. That's usually what MMOs are based off of. However, there are always firsts...

I have never tried Guild Wars myself, so I have to go with the flow as to what you guys are talking about.
 

Scorched_Cascade

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Sep 26, 2008
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Also wouldn't the server crap out over the amount of junk that needs to be lying around the place for us OCD RP'ers to pick up and hoard to set the scene?
 

StormShaun

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Feb 1, 2009
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MMO no and mabey if it was co-op....I dont really care but riding around in a car blowing peoples heads with a friend in the wasteland sounds fun....
 

Pirakahunter788

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TestECull said:
FWIW aiming with the mouse is fine. I have no problem free-aiming my way through the game that way.
I'm not surprised. Aiming with a mouse and keyboard is way easier than with a controller.
Yup. And you still get people fighting over health, ammo and guns. The tactical advantages of having teammates that are actually smart would also make some battles way more fun. For example, if you were to infiltrate Fortification Hill, with the derp-de-herp AIs you pretty much have to charge in with hardcore mode disabled and hope your power armor can absorb enough damage. With real humans however, you can do it properly, and ideally without any of you taking any major damage.
Right, due to everyone being able to coordinate instead of hoping you'll live due to your Dumber than a Brick companions.
Getting VATS into it would be a bit of a trick. On one hand the type of players that such a game would attract won't need it, even on consoles. On the other hand it is pretty deeply woven into Fallout as a franchise....hrm....Maybe it could be used to highlight stationary targets? Maybe it could be used to alert the player to snipers? Maybe alert them to grenades/mines?
Possible. The finer details would need to be worked out.

Oh, and how 'bout this for another possible multiplayer Fallout: You take Dirt 2, strip it of the licensed cars and tracks, replace those with Fallout locales and suitable junkheap contraptions you would reasonably expect a Wasteland Stig to drive, and go bonkers. As late as 2242 Fallout canon has working vehicles, so I don't see why it can't work. Set it about 20 years post war or so for maximum effect and sensibility.

I've always wanted to powerslide a Corvega...
Having fallout racing aside wouldn't be that bad. It could actually work.
Only problems would be the backstory as to how the whole thing came about.
 

Pirakahunter788

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Scorched_Cascade said:
Also wouldn't the server crap out over the amount of junk that needs to be lying around the place for us OCD RP'ers to pick up and hoard to set the scene?
Yea, I know what you mean. You'd need either high-capacity servers to run it all, or come up with a different way to "set the scene".
 

Pirakahunter788

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shaun1788 said:
MMO no and mabey if it was co-op....I dont really care but riding around in a car blowing peoples heads with a friend in the wasteland sounds fun....
We've already brought up the fact it wouldn't work as an MMO.
Cars wouldn't be a bad addition. It worked for Borderlands, and horses for RDR. Why not this?
But not cars in the general sense, but buggies or vehicles catered to the faction your based with.
 

Weaver

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Apr 28, 2008
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innocentEX said:
I think it would be difficult to execute a first person MMOG,
There have been SEVERAL first person MMO's in the past. The first that I was aware of was called Neocron.
 

The Artificially Prolonged

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Jul 15, 2008
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I don't think an mmo based on fallout would work in practice, as others have stated you loss the sense of immersive lonliness that you get from the fallout games plus the issues with combat and quest. However I think a fallout game that uses similar co-op to borderlands might actually work, if you scale the diffuculty properly for multiple players, that why you still get some the immersion because it just you and a small group trying to survive in the wasteland. Also a lot problems with quests on an mmo style game could be avoided, secondly I think it would add another layer to the quests as you could have 4 players wanting to solve quest in differing ways.

In short 2-4 player co-op fallout game could possibly work, but mmo fallout game will definitely not work
 

StormShaun

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Feb 1, 2009
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Pirakahunter788 said:
shaun1788 said:
MMO no and mabey if it was co-op....I dont really care but riding around in a car blowing peoples heads with a friend in the wasteland sounds fun....
We've already brought up the fact it wouldn't work as an MMO.
Cars wouldn't be a bad addition. It worked for Borderlands, and horses for RDR. Why not this?
But not cars in the general sense, but buggies or vehicles catered to the faction your based with.
I agree, I need to send Bethesda an E-mail for the next Fallout or DLC......I really want cars and stuff and mabey Helicopters or jetpacks....
 

Yuno Gasai

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Nov 6, 2010
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DanielBrown said:
Would be pretty much just like Fallen Earth, wouldn't it?
I assume the VATS system would have to go, since it doesn't work in multiplayer.

I think the game would have a solid number of players during release, but then it will slowly lose most of them... Like all MMO's apart from WoW!
You took the words right out of my mouth! As for the concerns about one of Fallout 3's selling points being that it's quite a lonely game, Fallen Earth did succeed at being a barren wasteland. Obviously, there were some hubs where you were guaranteed to see players.. but they were cities, and other people are to be expected there.
 

Hopeless_One

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Feb 2, 2010
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Unless it was across the entire globe, or at least a large part of the world where finding other players was rare, a Fallout MMO - or multi-player experience would ruin the feel of isolation that the Fallout games so well manage to get across.
 

Pirakahunter788

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Hopeless_One said:
Unless it was across the entire globe, or at least a large part of the world where finding other players was rare, a Fallout MMO - or multi-player experience would ruin the feel of isolation that the Fallout games so well manage to get across.
We've already brought up this problem.
That's why I fixed the title to Co-op Free Roam, due to an MMO being unlikely.
 

Martin Storsveen

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Aug 27, 2010
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Fallout would not make a good MMO game! the feeling of being alone in a nuclear wasteland is what makes the game so good( my opinion )
 

Woem

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I think it would absolutely fit in the genre. Actually I played through Red Dead Redemption before starting with Fallout: New Vegas and I was actually disappointed the gameplay didn't look more like RDR. Especially with the (less good) 3rd person camera, it had a similar look and feel. Really, a Fallout game using the RAGE/Euphoria/MotionScan engines would be amazing!
 

Pirakahunter788

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Martin Storsveen said:
Fallout would not make a good MMO game! the feeling of being alone in a nuclear wasteland is what makes the game so good( my opinion )
Already brought this up dude.
Read the other posts.
 

Fetzenfisch

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Sep 11, 2009
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A coop mode with 4-6 people ? Hell yes
A former athmospheric wasteland full with naked idiots running around with rifles, shouting "haha headsh0t b00n!" no thanks.
Well, still i would like to see the mmo version to let it get cracked,ripped,hacked and whatever is needed to start a hc-rp private server with limited population.