I figure a traditional MMO is something similar to WoW. That's usually what MMOs are based off of. However, there are always firsts...Leviathan_ said:Pirakahunter788 said:No, your right. Noone can turn Fallout into a traditional MMO. That's impossible.Cowabungaa said:But that's not really Massive now is it? I reckon a co-op RPG could work and still retain the feeling of the isolation in the wasteland. Think a Guild Wars like system; a central hub where you can meet up, trade, etc, and instanced wasteland locations. I'd like all wasteland locations to be connected though, in one big world-map I wouldn't want to loose the feeling of wandering about a big, deserted wasteland. But a traditional MMO? Nah.Pirakahunter788 said:What Pumuck stated could help against this fact.Grouchy Imp said:Zaik said:The survival in a nuclear apocalypse feel would be totally gone if you saw people in power armor every time you looked around.My point has been made for me, I see.innocentEX said:- Lack of Atmosphere! with all those ruined highways flowing with players running about on quests, there won't be any feeling of being the 'Lone Wanderer' which is what made it for me in that game, feeling like your humanities last hope!
That's your main stumbling block right there OP. All sense of drama and atmosphere would disappear from the game without the concept of the Lone Wanderer, quite aside from the fact that it'd be very difficult to convey the idea of a desolate wasteland if it was swarming with people.
Instead of having tons and tons of people running about the watseland, have a group of 3-10 people run about. They can work together, or hurt eachother. It is all about Survival, right?
The details right now are unclear. I'm just posting some random thoughts.
But a Co-op based MMO, where the action is more focalized, could work.
Define the traditional MMO.
Guild Wars (April 2005) and WoW (November 2004) came out around the same time and didn't influence each other too much in terms of game mechanics, yet both are seen as an MMO despite being quite different.
I have never tried Guild Wars myself, so I have to go with the flow as to what you guys are talking about.