Poll: Would games be better without snipers?

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(whitty name here)

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Apr 20, 2009
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Why? So that I can run around like a chicken with its head cut off around the map? Screw that.
Sniping is something that takes skill to learn and more skill to not die while doing. Oh and the "lays down your character and plays the new awesome FPS" comment that I do not feel like finding to quote must really be a stupid player because if they're in ONE PLACE and NOT MOVING, it would be pretty easy to avoid wouldn't it? Just go the long way around the map, and come up behind them. But you didn't think of that did you? no, you just want to ***** about a type if gameplay that you can't counter yourself even though its extremely easy to do so.

Honestly, I snipe almost literally all the time. Its called move around. You die less. Don't run into the scope of a sniper if you know hes there(i.e. don't run into where yuo just died), you'll die less.

Games like BC2 and MW2 are war simulators. Last time I checked there were snipers in real troops. And sniper training is one of the most brutal courses you can take in the military.

According to figures released by the Department of Defense, the average number of rounds expended in Vietnam to kill one enemy solder with the M-16 was 50,000. The average number of rounds expended by U.S. military snipers to kill one enemy soldier was 1.3 rounds. That's a cost-difference of $23,000 per kill for the average soldier, vs. $0.17 per kill for the military sniper.
According to the U.S. Army, the average soldier will hit a man-sized target 10 percent of the time at 300 meters using the M16A2 rifle. Graduates of the U.S. Army sniper school are expected to achieve 90 percent first-round hits at 600 meters, using the M24 Sniper Weapon System (SWS).

The sniper has special abilities, training, and equipment. His job is to deliver discriminatory, highly accurate rifle fire against enemy targets that cannot be engaged successfully by the regular rifleman because of range, size, location, fleeting nature, or visibility. Sniping requires the development of basic infantry skills to a high degree of perfection. A sniper's training incorporates a wide variety of subjects designed to increase his value as a force multiplier and to ensure his survival on the Battlefield. The art of sniping requires learning and repetitiously practicing these skills until mastered. A sniper must be highly trained in long range rifle marksmanship and field craft skills to ensure maximum effective engagements with minimum risk.

A lot of people have the misconception that to be a good sniper, you have to be a good shooter. Shooting is only 20 percent of the course at the Army Sniper School. It takes a patient person, a disciplined person, a person who is used to working alone. In addition to marksmanship skills, the school instructs on detecting and stalking a target, and estimating the range of a target. The course also covers concealment and camouflage, as well as observation exercises.

The first U.S. Army Sniper School was initiated in 1955, right after the Korean War cease-fire. The present U.S. Army Sniper School was established at Fort Benning, Georgia, in 1987. The length of the school is 5 weeks. The Army National Guard Sniper School was established in 1993 at Camp Robinson Arkansas.

But its so easy and cheap to do.... [/sarcasm]
 

almostgold

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Dec 1, 2009
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xDarc said:
lol- 70% of people said no! I really wish some major shooter would come out someday that would just flat out refuse to have it and make all these people cry. They contribute next to nothing to the multiplayer experience. They just sit/lay their character down, go into their scope, and play the hottest newest FPS game evar OMG!... they play it like a fucking flash game or like it's duck hunt.

If it was duck hunt, they'd be the people who put the gun right up to the screen.

Just for once, I'd like to see a company take a stand with this shit and not have it. Or at least give the option to run your server without them and not lose your ranked status. That would at least be a start to pissing these people off.
Wow man. Get head-shot a lot? If sniping is really ruining the FPS genre for you that much, then the FPS genre probably isnt for you. Sniper Rifles have been a staple since basically forever. You could just as easily make a case for a developers to remove shotguns entirely. Or grenades. Or -gasp- AR's.


Now, what I would not be opposed to is placing handicaps on how many snipers you can have each game, depending on the map. Something like only the top X players with the most headshots can be a sniper (obviously talking about pick-your-class games here).
 

TheSeventhLoneWolf

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Mar 1, 2009
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In TF2 snipers are done right. In any other game it's not so desirable. they can pretty much noscope you in the face and kill you since the damage scale is usually massive but in tf2, if forces sniper behavior, which would be camping and waiting. On your own you can't do much so you can stay near your team. It doesn't sound great, but it's better than one lone wolf on the enemy team wiping out your team by blindly firing at your head area with a sniper rifle.

Long story short. If there is absolutely no way you can go and defeat the sniper, or gain any sort of ground against him, it'll be broken to have snipers in that game. Alternatively, rename the game 'Sniper Wars.'' or just go buy 'Sniper Elite.'
 

guiltless

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Feb 11, 2010
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No. However sniping should be edited in most games so that you can't spam with them like the infamous m21 in cod4 and mw2.
 

awesomeClaw

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Aug 17, 2009
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wfpdk said:
sniping shouldn't stay out of a game, but snipers should be in sniper only matches.
I can agree with this.

Now watch as the snipers go "ZOMG OMG OMG we cant go in a sniper only server, then we couldnt get any kills at legit players! NONONONONO!!11!!"
 

TheTaco007

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Phenakist said:
TheTaco007 said:
No. The only game I can see improving without snipers is halo, cause whoever gets the sniper rifle pretty much gets free 1-hit kills until they run out of ammo. CoD snipers are good, as are Bad Company 2 snipers.
I disagree, in Halo every weapon is balanced, they all have they're right and wrong uses, the sniper takes some serious skill if not practise to use it "properly" when no/quick scoping due to it's pin point accuracy, normal sniping it's fairly easy to find the sniper unless they keep moving and due to the scope getting knocked off when you get hit they are fairly easy to kill if you get a couple of shots in before they swap weapons.
Balanced? How is it balanced? Any player even remotely good will dominate with the sniper rifle, and I don't think they should get such a huge advantage just for being the first one to the weapon's spawn.
 

Phenakist

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TheTaco007 said:
Phenakist said:
TheTaco007 said:
No. The only game I can see improving without snipers is halo, cause whoever gets the sniper rifle pretty much gets free 1-hit kills until they run out of ammo. CoD snipers are good, as are Bad Company 2 snipers.
I disagree, in Halo every weapon is balanced, they all have they're right and wrong uses, the sniper takes some serious skill if not practise to use it "properly" when no/quick scoping due to it's pin point accuracy, normal sniping it's fairly easy to find the sniper unless they keep moving and due to the scope getting knocked off when you get hit they are fairly easy to kill if you get a couple of shots in before they swap weapons.
Balanced? How is it balanced? Any player even remotely good will dominate with the sniper rifle, and I don't think they should get such a huge advantage just for being the first one to the weapon's spawn.
It's balanced because all the weapons have specific uses.

Sniper rifles are designed to take people out in as few shots as possible, hence the large caliber ammo. The sniper in Halo does it's job, besides they only have what... 2 clips on pick-up? most of the people you see on matchmaking are complete morons who waste all but 2 bullets before getting killed and someone competent picks it up off their corpse only to have 2 shots with it.


Here's a tip, figure out where the sniper is and MOVE OUT OF HIS WAY, like behind some cover, then run out while shooting at him knocking him out of his sights. Problem solved.
 

Neurowaste

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Apr 4, 2008
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xDarc said:
Hazmatdeath said:
It's just a different style of gameplay.
HORSE SHIT.

It's in every game now because devs/publishers know that if they make a multiplayer FPS game without accommodations for the FPS-handicapped- i.e.(snipers), people won't play. It's no longer a style. It's taken the fuck over.
It's in every FPS game because warfare since the invention of the bow has always had snipers in some form so it's logical to have it in the game, that's like saying you can have a racing game without wheels. How is being a sniper a handicap? Sure, sometimes a lot of people try, but how many people are actually good at it and get kills consistently. Before you rage, consider that every other player has an unfair "advantage" on the eyes of most other players because people are naturally whiny.
 

Sephychu

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Dec 13, 2009
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Sniping is, as the man himself says, 'Professional'. I love it, I love what games have done with it, and I would not play a shooter any other way. Unless it's TF2, or an equally fun multi-class game.
 

Erana

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Feb 28, 2008
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maninahat said:
Erana said:
I may actually be doing whatever I can to distract them in order to protect my teammates. I'd probably be dismissed by that sniper a stupid n00b for trying to build the same turret over and over right in their line of sight, but that's an extra second in which my teammates can get to cover, isn't it? Unless there are multiple snipers, a tactical turret needs only a few seconds to be able to withstand a noncharged shot- then a few more to weather a charged shot, and then hinder the sniper's entire team.

Really, though, if a sniper's making an absolute killing off the other team, they're not displaying their skill to their peers- they're being an asshole whose playing against people obviously not to their skill level.
Same goes for every class and every weapon in every multiplayer game: if you're dominating the enemy team, either go find people up to your skill level, play as something else, or find a way to not ruin the fun of everyone else while doing what you're doing.
As interesting and selfless a tactic as this is, it is pointless. Whilst you are essentially taking the enemy snipers out of the game by distracting them with pointless targets, you are also taking yourself out of the game by spending so much time, setting them up. It doesn't offer much of an advantage.
Well, a large part of that is merely to say that I'm helping.
(you can prolly tell from my avatar that I like to sit back and tell myself that)
I don't really care about winning, and if I'm in a situation where my team is being dominated by a lone sniper, we're prolly gonna loose anyway.
 

Silva

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Apr 13, 2009
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No, they wouldn't be "better". The multi-player modes might be, but the single player of every FPS deserves a sniping section for the pure fun of it.

Call me old fashioned, but I loved those sections in GoldenEye and other shooters where sniping was just a brilliant ploy to halve the enemies in an area you were about to infiltrate. Especially if you were good at it.

Sniper rifles have been cheap in multi-player since the invention of the AWP, though. This is why there are no-sniper servers on Counter Strike: Source and others. These games could go without the feature to snipe in general, I think removing that would lead to more fun, deathmatch-style gameplay.

The only exception I might give goes to the simulation games which give proper consideration to wind and weather conditions when sniping... these balance things out immensely, meanwhile making a good sniper anything but cheap (and really a very impressive thing to be).
 

theultimateend

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RedMenace said:
Suuuuure.

Because running and spraying bullets is the only legitimate way of playing any FPS. Anything else is for a "f*ggoty a$$ cheating n00b b*tches".

[/sarcasm]
I don't know about that but I do know that many games need to balance their long range weapons better.

I remember logging into a few WWII based shooters and having most of either team being snipers. I realize it is a really really successful weapon but it gets boring when the game turns into "Enemy at the Gates" (I think that's what it was called. The sniper movie.)

Sort of like when a shooter screws the pooch on balance and everyone plays the Super Saiyan Infinite Ammo class. Makes you wonder why the rest of the content even exists if nobody is using it.
 

MasTerHacK

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Apr 15, 2009
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awesomeClaw said:
MasTerHacK said:
HELL NO!
Then I would have no reason to play. I can't play without being the sniper(mostly) and this would ruin any game for me.
Good!
Thank you. LOL
OT: I don't use semi-auto snipers, just for the record. Only bolt-action.
 

richasr

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Dec 13, 2007
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If a game is well rounded and gives no great advantage over other classes for snipers, then it's a great thing to have that variety. There are certain games where snipers get it all too easy.
 

xDarc

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Feb 19, 2009
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almostgold said:
If sniping is really ruining the FPS genre for you that much, then the FPS genre probably isnt for you. Sniper Rifles have been a staple since basically forever. You could just as easily make a case for a developers to remove shotguns entirely. Or grenades. Or -gasp- AR's.
No sir.

1) I was here first and the FPS genre did not cater to people who sat on their ass who couldn't play. Those people quit in frustration because FPS games traditionally are twitch oriented and require the player *GASP* DO TWO THINGS AT ONE TIME!!! That is to say, moving AND shooting. Which leads me to-

2) It is not the same as saying other weapons are "annoying," and should be removed. Other weapons facilitate traditional game play and require every player to contribute to eachother's experience in a round.

Try to understand the sniper as a leech of other people's free time and you will understand. Snipers sit on their ass and take pot shots at people. They don't put themselves out there, they generally do not advance the round or heat up the experience, and they require an EXCESSIVE AMOUNT OF TIME TO DEAL WITH.

Snipers generally place themselves in out of the way nooks or hidey holes which require you to either A) pick up a sniper rifle and become part of the problem OR B) Take time out of your session to slowly and methodically work your way to within range of them to take them out... at which point they will quickly respawn and go back to doing the same fucking thing.

If you look at the FPS genre as a whole, at it's height compared to the low-speed, dumbed down shadow of it's former self that it is today- in the name of realism, falsely- and in the name of mass appeal and $$$, honestly... you will understand why someone who has been playing these games for years, who has developed the skills necessary and who is competitive, absolutely frowns on this specific type of behavior as it contributes nothing to everyone else and requires little of the offender.

Snipers and sniping as a rule, is wrong. It's fine that they have "their own games." But every major title has it now and it's created an entire generation of people who don't have clue 1 about a proper, balls-to-the-wall, twitch death match and nothing but their mouth to tell me they know different.