I responded to that by recanting my statement. I said that my wording, and therefor my statement was wrong. And not specific enough. If admitting to being wrong about something is avoiding argument, what else do you expect from me?boag said:Highlighted text:
I think we can conclude you're being deliberately obtuse, you said a good game cannot be ten minutes long. That game is good. You can complete it in five minutes. You even said all the different aspects of it were good... the only point is that other games are better. That is perfectly fine, but it does not stop The Impossible Game from being good. You were wrong with your original claim yet refuse to admit it.
Admittedly, this is mostly a semantics thing and what's really "good". Said game is NOT a AAA game. It's "good" in it's brevity, but it's not good in terms of what one can do with a AAA budget. Budget is an issue here, said game is "good" for what little it is, what little budget it was on, how short it is. But if a game was made that was AAA that didn't have any better gameplay than that, then it would be a very "bad" game as it would completely waste money.
Of course, I've already said and addressed this. And it has been ignored in favor of just cheaply dismissing my posts. Continually.
As I stated, that's another strawman argument. I never said anything about being fine with other media varying and not video games. A game of a massive budget and effort should merely reflect that in it's gameplay.boag said:Highlighted text:It's incredible that you're fine with every other form of entertainment media having varying lengths, content, themes, narratives, whatever - but not games. You'd throw the vast majority of the people involved with producing games under the bus because you have some weird and very narrow definitions of what a "good" game can be.
Believe it or not, I believe games should have good gameplay. And big budgets, should be spent on, if anything, gameplay over other things, like graphics. That has nothing to do with not accepting variety.
I never said anything about content. I said that games should have more and better content.
And I said nothing of negativity towards people making games. This is another, overly dramatic strawman.
Well, first of all, it depends on what means by a "crash".boag said:How about you 2 list off the points on why you agree/disagree that the Industry should crash/not crash, that way you can post your points in a simple context, heck you might find yourselves agreeing in some stances.
I think that the gaming industry needs a renaissance.
I think that major publishers like EA need to fold and go away. At least in that sense, I don't care about "throwing under the bus". Mostly because I find them to be both stealing from developers and consumers and controlling the market far too much.
The 'sound' of a crash, whatever disagreeable implications there may be, sounds nice at least, because of the idea of starting from a blank slate. An industry where people aren't afraid to make little games like "The Impossible Game" and release them because of graphics overtaking the market. The market has become bloated, while it may not need to crash, and I don't want to see any talented developers unable to work on games again, it needs to be debloated. The crash at least, needs to come crashing down.
I don't think that the video game industry itself needs to crash. Because then, video games would not be profitable, and there would be less to work with. But a new "blank slate" sounds nice. Rather, some problems in the industry collapsing.
The matter of the fact is, a lot of the games being produced have gameplay that isn't much better than "The Impossible Game", with thousands of times the budget. There's something wrong with that. And money is going to the wrong places.
The industry itself doesn't need to crash, it needs to stay strong. But the overly corporate aspect does not benefit games and needs to crash and die completely. I won't bat a tear for people who make millions off of leeching ungratefully off of developers. I think that indie gaming needs to completely overtake the market. EA, Ubisoft, and several other groups need to disappear fast, and the entire video gaming industry needs to be decentralized.