My personal philosophy on game payment is 'If it's worth the price, do it'. This applies both ways; if I think that it's worth it to me to pre-order a game I am personally excited by, and pay the launch-day price accordingly, then I'll do so. By the flip-side of the same coin, if I see a game most people say is so-so or bad, or has received very mixed reviews, but the cost is low enough, I'll give it a shot. It's one of the reasons I like Steam so much; that game only has a metacritic score of 60, but the price is $4 today. Screw it, I'm pretty sure I can get $4 worth of enjoyment out of it unless it breaks my PC.
That said, an indie game selling at full Triple-A price needs to pull off a few things first. It needs to be big. It needs to have replay value. It needs to come from a studio I can have faith in, one that has done other indie games and done a damn good job with them. In short, it needs the kind of features that would get me to lay down $60 at launch, same as any other title; the perceived notion of value as related to the cost involved.
I think the easiest way to do this, in today's market, is to look to some of the semi-older RPG titles of the modern PC era, like the original Fallout. It's not pretty... hell, compared to a lot of even contemporary games, it's a bit on the ugly side. But the size of the world, the degree of involvement you can have, the quality of the story, and the impressive gameplay elements made it worth purchasing on Day 1. Show me an indie studio that could do this, effectively tossing out the idea of high end graphics in exchange for a large dynamic setting & story mixed with exciting gameplay, and have it come from a studio whose work I already can see, play, and trust... yeah, that'd be worth my $60.
That said, an indie game selling at full Triple-A price needs to pull off a few things first. It needs to be big. It needs to have replay value. It needs to come from a studio I can have faith in, one that has done other indie games and done a damn good job with them. In short, it needs the kind of features that would get me to lay down $60 at launch, same as any other title; the perceived notion of value as related to the cost involved.
I think the easiest way to do this, in today's market, is to look to some of the semi-older RPG titles of the modern PC era, like the original Fallout. It's not pretty... hell, compared to a lot of even contemporary games, it's a bit on the ugly side. But the size of the world, the degree of involvement you can have, the quality of the story, and the impressive gameplay elements made it worth purchasing on Day 1. Show me an indie studio that could do this, effectively tossing out the idea of high end graphics in exchange for a large dynamic setting & story mixed with exciting gameplay, and have it come from a studio whose work I already can see, play, and trust... yeah, that'd be worth my $60.