Yes, really.Evonisia said:Really? I thought Dishonored's Corvo was awful because he was silent. Why give the character a face, history and a name, but not only keep them silent, but give them dialogue options? Make's it quite creepy how Emily's so happy to see you and how everyone respects you.GoaThief said:Hell no, keep him (me) silent.
Games like Dishonored are better for having silent PC characters, I wish more would take stock. Especially RPGs, Dragon Age 2 is a classic example of how to ruin a franchise by adding a voice to the PC.
That's the thing, in games like Dragon Age and several RPGs the dialogue options are there so you can project yourself onto the character, but the way characters interact with Corvo almost makes it seem like they're talking to somebody other than you... but I won't judge, if it didn't ruin Corvo for you it didn't and I can't/won't change that.GoaThief said:Yes, really.Evonisia said:Really? I thought Dishonored's Corvo was awful because he was silent. Why give the character a face, history and a name, but not only keep them silent, but give them dialogue options? Make's it quite creepy how Emily's so happy to see you and how everyone respects you.GoaThief said:Hell no, keep him (me) silent.
Games like Dishonored are better for having silent PC characters, I wish more would take stock. Especially RPGs, Dragon Age 2 is a classic example of how to ruin a franchise by adding a voice to the PC.![]()
Why do you have to have the dialogue options voiced? Going back to Dragon Age, the original had plenty of dialogue but none voiced by the PC. As others have said, keeping the PC quiet allows us to become whomever. It's really shit when you're forced to sit through some bad dialogue from an annoying character you control, I much prefer filling in the blanks myself.