Poll: Would you want Bioware to make KotOR 3?

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Zhukov

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Dec 29, 2009
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008Zulu said:
Zhukov said:
Give it to Telltale or something.
You had to name the one group that would do a worse job than Bioware; An episodic game (released whenever the hell the wanted), and having the player make choices that don't mean a thing, with lightsaber combat reduced to a series of quicktime events. Yeah.... No.
Meh.

Beats another open commute, inventory-shuffling, healthbar-em-up, sidequest marathon that every other RPG developer would make.
 

008Zulu_v1legacy

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eberhart said:
CDPR? After they are done with Cyberpunk, I'd like them to bring completely original IP to the table.
That game is completely original, it's just using the typical cyberpunk setting.
 

conmag9

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I'd prefer Obsidian, but while I'd like if Bioware's old guard were brought back, I'd still play a Bioware created KOTOR 3. EA's influence IS toxic, but I've enjoyed even the last few Bioware games that I've played regardless (particularly Mass Effect 3, which was actually my favorite of the trilogy by a decent margin, last few minutes notwithstanding).
 

DoPo

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008Zulu said:
eberhart said:
CDPR? After they are done with Cyberpunk, I'd like them to bring completely original IP to the table.
That game is completely original, it's just using the typical cyberpunk setting.
No, this is wrong: the game is using the Cyberpunk IP - the one with TT RPGs published under it. Perhaps the most widely known one is Cyberpunk 2020 but in version order they'd be:

Cyberpunk 2013 - published 1988
Cyberpunk 2020 - published 1990
Cyberpunk V3 - published 2005

https://en.wikipedia.org/wiki/Cyberpunk_2020
 

Glongpre

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sumanoskae said:
The real problem is that the game seems to sometimes just... assume extremism on the part of the player, despite the fact that the story devote so much time to arguing against that kind of behavior, so you get situations where your only available responses are to act like a raging psychopath or otherwise be a fucking doormat!
Wasn't that one of the main themes? That to be either completely light or dark was equally bad, and that's why Kreia is always harping on you for doing it?
If you could pick the middle road then I think the whole story would change. Obsidian wanted to have a story that goes away from the typical Star Wars Jedi vs Sith. They probably kept the extreme morality to tell their story of why it is flawed. Or so they could write an interesting character.
 

Ihateregistering1

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I'd actually prefer if they just did HD remakes of KOTOR 1 and 2. The games are still good, but the graphics and UI have aged a little bit.
 

3asytarg3t

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Jun 8, 2010
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Sorry, don't want the number 3 stuck on the end of anything. For that matter I'd say the same for 2.
 

Fappy

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I'd honestly prefer they reboot Kotor for the new canon as a TV show or movie. As much as I liked the Kotor era, I think it resembles the prequels more than Disney is comfortable with. I can see them retooling it to make it more unique, especially in regards to the jedi themselves. It would also give them the opportunity to fix the godawful Sith lore.

At this point I would rather someone (probably not Bioware) make an RPG set between episode VI and VII. It would be neat to explore how the galaxy changed in that time.
 

TallanKhan

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BloatedGuppy said:
TallanKhan said:
No. I still desperately want KOTOR3 but not the kind of dumbed-down, hollowed out, DLC vehicle with crowbarred-in multiplayer that the Bioware of today would produce.
Gather around your ship's war table holo table and send your companions forth to gather resources for the Inquisition Rebellion! Explore our "open world" zones planets and experience the rich game play possibilities that inhabit them. Find lost druffalo Banthas! Pick up random shiny things! Collect other random shiny things! Mine for ore! Mine for other ore! Mine for still more ore! If you mine 2,000 ore you can make a hilt for your sword lightsaber! Go on quests for resident farmers aliens! They will need you to pick up shiny things and/or mine for ores! Hundreds of hours of gameplay! Dozens Tens Several hours of story! Buy today and reserve your copy of the season pass to get our More Ores and Shiny Things Valley expansions!
Pretty much what I envisaged happening. Not long now before EA have completely trashed the BioWare brand and it ends up condemned to the graveyard along with the carcasses of the other studios EA has cannibalised.
 

Bobular

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I say HELL YEAH!

I loved Inquisition and a new Star Wars RPG done with modern technology would probably be an automatic buy for me. The only problem I can see is if they make it less RPG more FPS like what happened with Fallout and since EA loves jumping on bandwagons I can unfortunately see this happening.
 

Kae

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SlumlordThanatos said:
Not sure why everyone wants another KotOR.

I want a new Rogue Squadron.
Same, shame Factor 5 doesn't exist anymore, they were pretty much brilliant.


OT: Not really, if I'm honest KOTOR 1 is the only Bioware game I've ever liked, I thought Mass Effect was shit, I just couldn't get into Jade Empire or Dragon Age Origins and Baldur's Gate was just too slow to start and didn't really manage to grab me at all, so no, I don't like Bioware and I wouldn't care to see them give it another shot, specially considering how shit SWTOR is.

And Obsidian, well I thought KOTOR II was WAY better than 1 but I can't say I'd be super excited considering that Chris Avellone[footnote]KOTOR II's lead writer.[/footnote] is no longer with them, however yeah, I'd still be on board, while Avellone must easily be their most recognizable writer they do have a pretty damned good team of writers, so yeah I'd give it a try, but I'm not really itching for a continuation of KOTOR's story and I've yet to play Pillars of Eternity which was made when Avellone was still with Obsidian, so it's not like I'm itching for more Obsidian either when I still have that to play.
 

stormtrooper9091

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no because BioWare don't know how to make a good RPG. I'm pretty sure KotOR wouldn't hold up if I played it now because now I know how games are supposed to work and the only reason I liked KotOR was because I was young and clueless
 

feeback06

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I voted for Obsidian to do it. I would enjoy a new one, since I am not an "MMO" kind of guy but I don't trust EA because...well why should I?
 

Oroboros

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While Obsidain has its faults... their reputation for releasing unfinished and/or buggy games is well earned...I'd take them over Bioware any day.

Bioware just seems so... uninspired in their game design lately. Nearly every deign decision they make seems crassly determined by marketability. Specifically:

Constant streamlining of gameplay and roleplaying mechanics to create a 'cinematic' experience (the changes between ME 1 and 2, or DA:O and DA:2 come to mind)

Pathological bandwagoning onto aspects of other successful video game or literary series. The Influence of Skyrim on Dragon Age III isn't exactly something Bioware has been hiding, and the original game's 'influences' (settings they threw into a blender and set to 'chunky') reads like a laundry list of fantasy settings I would have rather had an rpg about.

An overall lack of anything approaching loyalty to the gameplay, aesthetics, storyline or themes that defined as series because of the two previous trends. If Bioware's market research wre to tell them that flight sims were the most profitable genre I wouldn't be terribly surprised if the next Dragon Age had space dogfights in it.

I just don't think they have much in the way of integrity as a developer anymore.

while Obsidian has released some pretty rushed/unfinished products before (KoTOR II, Fallout: NV) I honestly had the feeling playing those games that they were trying to be true to the spirit of those series and not sacrificing the soul of those series to squeeze out one more red cent.
 

Linghu

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The short answer would be no.

As many other people on the forums i was disappointed in with many bioware releases in recent years such as DA 2, ME 2, ME 3, SWTOR & DAI.

Some of the games had minor faults but most of them lacked soul for a lack of a better word. Especially after ME3 they've stripped lore out and opted for the IMO misfortunate option of large world nothing to see approach. For example DAI and SWTOR count there.

Plus in the last year bioware's writer and employers are leaving most known to me at least is Drew Karpyskin.

So again nope.
 

sumanoskae

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Glongpre said:
sumanoskae said:
The real problem is that the game seems to sometimes just... assume extremism on the part of the player, despite the fact that the story devote so much time to arguing against that kind of behavior, so you get situations where your only available responses are to act like a raging psychopath or otherwise be a fucking doormat!
Wasn't that one of the main themes? That to be either completely light or dark was equally bad, and that's why Kreia is always harping on you for doing it?
If you could pick the middle road then I think the whole story would change. Obsidian wanted to have a story that goes away from the typical Star Wars Jedi vs Sith. They probably kept the extreme morality to tell their story of why it is flawed. Or so they could write an interesting character.
In that case, they leaned too hard on a crutch that breaks when you replay the game. That lesson only has meaning if you genuinely believed in the action you were taking, otherwise the game is just lecturing you about the negativity of a choice that it itself forced on you.

If they wanted the Exile to be a specific person with a specific mindset, then they shouldn't have made them the avatar for the player.

I recognize the design problem that this creates; how do you write a story about teaching a lesson that the subject of that lesson already knows? But I think this could have been circumvented with some ingenuity had Obsidian been given more time. Perhaps the player doesn't always need to be the recipient of the lesson, for example.

They traded one flaw for another; I'm not convinced there wasn't a better solution. Finding creative and elegant ways to solve technical problems without sacrificing the artistic integrity of your work is a core skill of good game design.