Poll: Would you work in the Game Industry

Recommended Videos

Auric

New member
Dec 7, 2009
235
0
0
Probably only as an designer or producer.

I cant draw to save my life, and programming is just... Dull...
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
2,654
0
0
heyheysg said:
If so what job and why? Assuming you got a chance to get a job in game development. Here are the roles

Artist - Draws stuff, concept art, uses 3d modeling to create environments

Programmer - Programs stuff

Designer - Think about ideas, plan levels, determine stats.

Producer - Plan stuff.

So basically, long hours, average pay but working with something you love.

ALTERNATE SCENARIO

If you had to go to school for a year to train, would your answer change?
Yes those are the only roles.
There is no such thing as a creative director, a writer, a sound designer, a composer or one of the many multitude of roles available to fill in the gaming industry. Ever see the credits for a game roll by?

OT: I would be a game composer if I could, it would be a lot of fun.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
For people who want a job purely as a Concept Artist, I hope you're studying (or planning to) for a Bachelors of Design (Illustration). If not either give up your dream or change courses.

Almost every concept artist I know who's employed solely as a Concept Artist has a BDes(Ill.), the one who doesn't has more than 10 years experience pencilling in the comic industry.

In small and medium sized studios 'concept art' is usually handled by the senior artdrones. Afterall, they're the ones who have to oversee it being translated into usable forms. Just like any other company, the smaller it is the more 'hats' you find yourself having to wear. Quite honestly, a Concept Artist who's only duty is concept art is a luxury most companies can't afford especially when they should already have a few people on staff who should be able to produce concept art as a secondary duty.

In large studios/companies where they do have Concept Artist as a staff position, be prepared for a Steel Cage Death Match because the competition for a job as a full time Concept Artist is cutthroat. If you don't think your work will stand up against professional illustrators and you're not sleeping with the head of the studio, don't bother.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
BlindMessiah94 said:
There is no such thing as a creative director
I wish there wasn't.

I swear the ad for a CD job must go along the lines of "Are you an arrogant, bitter, caustic prick? Are you convinced you're the only creative talent on the planet and everyone else is shit? Do you enjoy crushing creativity, lateral thinking and initiative? Is your heart a cold, black lump that only exists to pump the liquid spite that passes for your blood? Yes? BECOME AN CREATIVE DIRECTOR TODAY!"
 

oOxatikeOo

New member
May 20, 2009
55
0
0
Yup ^^ My plan is to become a Concept Artist. I'm starting University next year studying Games Art, so should be funxD
 

Chase Yojimbo

The Samurai Sage
Sep 1, 2009
782
0
0
I would probebly be a designer, due to the fact that im also a writer/author. or possibly a producer...
 

Viptorian

New member
Mar 29, 2010
95
0
0
Absolutely not. The hours they work FAR exceed the pay they get.

I have sort of worked for one in the past, but not as true "staff" in the traditional sense. Independent contracting is a pain in the ass.
 

cptawesome

New member
Nov 2, 2009
157
0
0
i wouldn't actually do anything in the area of actual development...
I'd be more of a media person, like video game journalism. It would be my passion; video gaming mixed with writing. Most excellen!
 

NotAPie

New member
Jan 19, 2009
2,095
0
0
Of course, I'd be the one to make some ideas.
I already got a few, and one that I'm still working on.
Probably not going to happen though so eh I'ma be a doctor.
 

BlindMessiah94

The 94th Blind Messiah
Nov 12, 2009
2,654
0
0
RhomCo said:
BlindMessiah94 said:
There is no such thing as a creative director
I wish there wasn't.

I swear the ad for a CD job must go along the lines of "Are you an arrogant, bitter, caustic prick? Are you convinced you're the only creative talent on the planet and everyone else is shit? Do you enjoy crushing creativity, lateral thinking and initiative? Is your heart a cold, black lump that only exists to pump the liquid spite that passes for your blood? Yes? BECOME AN CREATIVE DIRECTOR TODAY!"
Of course, but then again there are also games like Eternal Darkness, Okami, Shadow of the Colossus and such, that had GOOD ones and helped make the games as imaginative as they are.
But I agree the majority are purposely mediocre, just like the blockbuster movie industry.
 

Proteus214

Game Developer
Jul 31, 2009
2,270
0
0
Programmer is the way to go. You get paid well even if the latest project doesn't go so well and you will have a solid skill set that works well in other industries. A friend of mine just got a job at Gearbox as an engine programmer and it's one hell of a sweet deal.
 

Dexiro

New member
Dec 23, 2009
2,977
0
0
I'm working towards being a programmer, learning some general game design along the way :3

I might not get into the bigger part of the industry, as much as i want to, but nothing will stop me making indie games at least!
 

GonzoGamer

New member
Apr 9, 2008
7,063
0
0
No.
I hear nothing but horror stories from people who work in the industry.
If I ever have enough money to throw away on a business I don't need to see a return from, then I might start a game company, but that's the closest I'll get.
 

Reapd

New member
Apr 10, 2010
166
0
0
No, the requirements to create games, i.e making deadlines, is RIDICULOUS.
 

Uncreation

New member
Aug 4, 2009
476
0
0
RhomCo said:
-Samurai- said:
Actually, you'd be surprised how easy some of it is. I've been in modding communities with people that submitted portfolios to various companies, and got hired to do 3D modeling/texturing/"skinning" for some [then] upcoming games. I knew a guy that did modeling work for the "Spiderman: Web of Shadows" game, where he met people that did the character work for "Star Wars: The Force Unleashed". No schooling needed. They were all self taught. Its rare, but it does happen. Going to school for it only gives you a better chance at getting that job.
Involvement with the mod scene and working on completed mods that highlight your skills is always a good thing when looking for an in to the industry. For a lot of people working on a mod is the closest their going to get to working on a published title, at least before they snare an industry job.


For artists wanting to give themselves a bit of an edge, look for opennings as texture artists because almost everyone HATES doing texture work.
That's correct. I mean about not having to have some official training in order to be hired. I know it surprised me when i found out i got the job, since i had no previous experience or training as a level designer (not even as a hobby), and at university i studied control engineering and computer science (lots of programming, automation, stuff like that). I also know some other people that got hired then, that where in the same situation. Then again, level design is a bit of niche job, unlike programming or 2D "artistry". The only place you can get previous experience is another game company, i think.
 

RhombusHatesYou

Surreal Estate Agent
Mar 21, 2010
7,595
1,914
118
Between There and There.
Country
The Wide, Brown One.
Viptorian said:
RhomCo said:
This is your arse -> .


This is your arse after your first year freelancing -> O
Now just imagine 5 years of it.
Naw, after the first 12-18 months your ringpiece is as thrashed out as it will get. Sure, clients will still try and fuck you but you're so used to it by then they're not even touhing the sides.