Poll: Your about to murder 1 video game clishe...What will it bee?

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Firia

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Most of the cliche's that bother me the most come from jrpgs. But, right now, the only thing I can think of that tops the charts is a story-telling mechanic that I swear every BAD jrpg I've played has.

It's a scene of the antagonists, the big bad one, and a few Big bad generals. They're talking, but it's really veuge. If you were in their inner circle, you might understand, but still just enough to misunderstand slightly. The discussion goes as follows.
Absurdly named Super Villain; [to Villain general 1] "Is it ready?"
Villain General 1; "Yes, IT is. But aren't you worried about the appearance of the Or-"
Absurdly named Super Villain; "Nonsense! Nothing can stop us now. [to Villian Flunky boss] Ready the Philanthropy."
Villian Flunky boss: "hai! It's charging as we speak."
Villain General 1; "what do you intend on doing about the-"
Absurdly named Super Villain; You worry to much. Villian Flunky Boss has everything under control.
Villian Flunky boss: [Villian Flunky boss does a stern looking pose that comes off looking silly to western audiences.]
Absurdly named Super Villain: "Nothing can stop us now! hahaha!*
[scene fades out to a view of our main protagonist being SUPER casual about life. Snoring, or calling that girl "Oneechan" even though she's not his sister, and they might become PG-13 romantically involved later in the game.

[sub]laughter optional.[/sub]

End scene

Okay, see that? NOTHING of value was discussed. Nothing was gained. You come out of that perplexed, and confused. But I swear I see things like this come up again and AGAIN! It needs to stop. -_-
 

Voodoomancer

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I'm the kind of person who will start a game by setting graphics to low and then see how much I can raise them without affecting performance, so you can probably guess what I chose.

Just because systems today are more powerful than ever, it doesn't mean you have to try and overload them with insane graphics, game developers.
 

Firia

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Leemaster777 said:
Frozen Donkey Wheel2 said:
Escort missions. I HATE escort missions.

Oh, Jesus dude. You spelled it "clishee"? Really?
Beat me to it.

I can think of exactly TWO times in the history of gaming where escort missions were appropriate:

ICO and Dead Rising 2. That's it. They suck in just about every other game they are implimented in.
I think Resident Evil 4 was pretty good about that sort of thing. At the push of a button you could tell Ashley to hide in a bin. :3
 

mitchalin7

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Sep 24, 2010
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quick time events. unless they were used as a core part of the game like in heavy rain, not just randomly thrown in.
 

the-Wind

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Jan 29, 2011
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I went with Graphics over gameplay. (I love good graphics but they can't make up for bad gameplay. Good gameplay can, however, make a game riveting regardless of eye-candy.)
Note: good gameplay facilitates my imagination because immersion is about my 'suspension of disbelief'. I can willingly ignore graphical elements but this list is of the things that ANNOY us out of our reverie.

eg. of a game that 'gets it': Borderlands. I'm in a cool graphic novel now...look I can see the artist's pen-lines...beautiful, now let's explore this this amazing world. (No uncanny vally here.)

Things I really hate in games:
-Time limits: Geez, I came here to relax and...oh shit gotta go... argggh!
-'Turd in the tunnel': Do this. Do it now. Do it this way. Go here. (Sheesh even a rat has a whole maze to explore and here I am in a colon heading towards the sphincter)
-Escort missions: If I wanted to be reponsible for someone else I would be in the real world living my real life, adopting a child or something.
-Lack of any meaningful choices. It's all about freedom and individuallty for me. If I struggle to have this in the real world then I better damn well find it in my fantasy world, otherwise...what's the point?

Most of the other things on the list are only annoying when done badly or repetitiously.
 

Scarim Coral

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Oct 29, 2010
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As much I want to say Graphic over gameplay I voted cliffhanger. I can't stand waiting for a year just to find out what happen to the character or the story!!!
 

Trolldor

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warm slurm said:
As much as I love the genre (or sub-genre, I guess), there's a lot of jRPG cliches that could be tossed on the scrapheap. The main girl should use something other than a staff or bow, and why does the main guy always have to use a sword? I'd like some variety sometime.
And the main guy shouldn't be an androgynus git who's only telltale gender sign is the absence of an excessively large, physics defying pair of breasticles.
 

Sovvolf

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Mar 23, 2009
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Escort missions, its not on the list but its at the top of my list. Exceptions go to escorting someone who can actually handle them selves.

Nothing is worse than having to babysit some idiot piece of A.I that will just run into danger. This is what always put me off play Resident Evil 4... The first part is great then it comes to that part where the game turns into a full escort mission for a few hours and I suddenly cannot be arsed playing.

Ho, because it wasn't on... I chose Respawning enemies. They can be a real pain in the arse. Now used in the right sort of game and they are fine... RPG's are the best place to use them because respawing enemies equals more exp. However, in games like Call of Duty... They just eliminate all other approaches other than running and gunning.
 

mew4ever23

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Mar 21, 2008
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Where's the 'Escort Quests' option?

Out of the options presented, I picked graphics over gameplay. It's something I'm damn tired of seeing when I play, and when I'm looking around gaming forums.
 

Netrigan

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Sep 29, 2010
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Daystar Clarion said:
The losing all abilites cliche. Not because I have to find them again, but because of the shit way this is usually implemented (I'm looking at you Samus Aran).

"Time to start a new adventure with all my power ups!"

*trips over and all her crap falls down a drain*

"Nooooo, my power ups!"
What you have to love are the sequels in which your character has inexplicably lost all of his abilities.

The one that probably annoys me the most is Jedi Knight II. In that game, Kyle has turned his back on being a Jedi and has mysteriously lost every single one of his powers. Even with the explanation that they had atrophied with non-use seems odd, because he was working as a mercenary, and it would seem logical that he had continued using some of them. I would have accepted the out-of-shape athlete excuse, with all but the most basic powers beyond his ability and a small pool of manna... but it just meant that the first few levels of the game were fucking boring as hell until he suddenly remembered how to use his Force Powers.

About the only game I ever accepted this from was Uncharted 2, as our character had a bad habit of dropping all of his guns every twenty minutes, as he was always being knocked off the side of a cliff, which is the sort of situation where weapons would get scattered... even if he probably should have learned to invest in some bungies by this point.
 

Netrigan

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Hermn said:
The "Spamm B to open this door" thingi. Its annoying as fuck, and id personally brutally murder every developer that thought it was a good idea to put it in their game if i could.
I hate when I have to spam the button so much that my thumb can't possibly do it. I have to lay the controller on my lap and furiously tap it with my index finger.
 

vxicepickxv

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Sep 28, 2008
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Srdjan said:
I can't remember any of game clishes, maybe it's because of my amnesia.
Well played, well played.

I went with Graphics over Gameplay, because graphics alone don't make a game, or movie, or comic, or anything really, except static art.
 

DanielBrown

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Dec 3, 2010
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Quick time events.
I'm so damn sick of them, especially when they appear in a cinematic! When a cinematic starts I always relax and most often put the controller down - then the standard "Press X not to die" appears, which gives me about 0.5 seconds to react before I die.
Nyaaah!
 

serenityzero

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Dec 24, 2008
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I vote for doing away with the stereotype that gamers can't spell "pitfall," "cliche, (accent not pictured)," "lives," "be," or "you're."
 

DataSnake

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Aug 5, 2009
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Putting the lives system on the list is just not fair. It's like asking "what's your least favorite kind of drink" and making one of the choices hemlock.