Poll: your fave style of character creation and leveling (rpg wise)

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Amnestic

High Priest of Haruhi
Aug 22, 2008
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RedMenace said:
Altorin said:
Amnestic said:
this thread didn't need a poll.


I think you'll find ALL threads need polls, regardless of their content!

D&D levelling system is my favourite, especially when you get Roleplaying EXP.
IS AMNESTIC A DORK?

O YES HES A BIG DORK
O NO BUT HE IS KIND OF A DINGUS
Is someone in need of a Banhammer threat? Seriously, making a reply just to call someone a name is asking for it. Might as well say "all moderators are n00bz" while you at it.
It's all in jest. I'm sure Altorin didn't mean it.
 

Altorin

Jack of No Trades
May 16, 2008
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lol

amnestic and I are good buddies

who never talk to one another.

he had the audacity to throw a giant OBJECTION img in my face?

I didn't have anything nearly as awesome to throw back at him, so I mocked his idea in the altorin style, which is to say, in a drunken moron sort of way.

if anyone needs a banhammer, is the thread creator for creating such an inane poll.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Altorin said:
lol

amnestic and I are good buddies

who never talk to one another.

he had the audacity to throw a giant OBJECTION img in my face?

I didn't have anything nearly as awesome to throw back at him, so I mocked his idea in the altorin style, which is to say, in a drunken moron sort of way.

if anyone needs a banhammer, is the thread creator for creating such an inane poll.
We're such good friends we don't need to talk to each other? :p

You could have matched my Ace Attorney picture with something equally silly. Drunken ramblings work just as well I guess. I was kind of hoping for a picture response.
 

Altorin

Jack of No Trades
May 16, 2008
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we share that special sort of man-relationship, where we don't need to talk to, about, acknowledge, think about, or even imagine that one another even exist.

we're that close.

and trust me, I'm usually all up on the image retorts. I just didn't have anything off the top of my head..

If I had though..

>.>

you'd be lawlin'.
 

Amnestic

High Priest of Haruhi
Aug 22, 2008
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Awesome. You know we totally derailed this thread, right? Good job the topic was worth about what's on the bottom of my shoe.

Would it be tacky to link another picture here? I don't want people to think I'm like...repeating myself or something.
 

Flour

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Mar 20, 2008
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Grampy_bone said:
I like the Elder Scrolls system in theory, but it's execution is completely messed up. The way your skills tie into an arbitrary level-up, which awards stat points based on how many skills you used in the intervening period, encourages boring activities such as running around in a circle, jumping up and down in one spot, sneaking into a corner, etc; and even completely counter-intuitive activities such as a sword specialist avoiding using a sword and using an ax instead in order to avoid hampering his overall strength growth. The custom character class system again encourages skill assignments based not on a role playing idea or character concept but on optimal stat growth. Really, the Elder Scrolls system is a nightmare.
Great points, except that TES leveling is more roleplaying than most other games, and that the whole "OCD must get +5 on level up" is stupid and not required.

Oblivion's a better roleplaying experience because using a warhammer all the time(unfortunately Oblivion does not have separate skills for axes and hammers/maces)does not build the proper technique for using a sword. You could play as some mage that always runs in to battle with a huge hammer, or you could play as the knight that refuses to touch axes/maces and not end up with the opposite weapon class do as much(or more) damage than what you're currently using.
You could sneak in to a wall for a few hours, or you could actually sneak in dungeons, trying to get behind enemies.
 

JMeganSnow

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Aug 27, 2008
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PedroSteckecilo said:
E
Never Winter Nights, or 3/3.5e DnD is what I find the most fun in an electronic medium, I love being able to switch classes onthe fly and learn 100 different abilities should I so desire. This puts it a step above KOTOR because I could be a Level 11 Fighter/Ranger/Rogue/Barbarian/Druid/Paladin/Monk/Sorceror/Wizard/Cleric/Bard if I REALLY wanted to.
You must not have played either NwN game that extensively. They capped you on four classes for NwN and three for NwN 2. It was REALLY annoying in NwN2 because I couldn't do my Rogue/Sorcerer/Arcane Archer/Dragon Disciple combo like I wanted to. Bard combo'd with Arcane Archer and Dragon Disciple pretty well, though.
 

PedroSteckecilo

Mexican Fugitive
Feb 7, 2008
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Oh, well I never made that insane combo in NwN, I tend to do the sane DnD thing and pick only 1 or 2 classes.
 

Altorin

Jack of No Trades
May 16, 2008
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being a 1/1/1/1/1/1/1/1/1/1/1 Fighter/Ranger/Rogue/Barbarian/Druid/Paladin/Monk/Sorceror/Wizard/Cleric/Bard would be a pretty crappy character.

a solid level 11 of any class would pwn you so hard, lol

that and you couldn't be a paladin/monk AND a barbarian/druid, as they have conflicting alignment issue
 

LucanDesmond

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Oct 19, 2008
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JMeganSnow said:
...I fail to see how going around getting shot at a lot and completing a bunch of quests means you can get shot more times without dying.
This was explained to me a while back once. Higher levels/ more HP are supposed to represent your characters ability to redirect, avoid, or "absorb" damage. When you only have a few HP, weak attacks cause a greater percentage of your total HP because you're not able to avoid the damage making it more lethal. Once you have gained a few levels and some HP, that is supposed to represent your ability to twist and turn, dodge and duck, or simply ignore the pain.

Example: Level 1 character has 10 HP. He gets hit with a sword that causes 6 points of damage. Thats 60% of his health because due to his lack of fighting experience he essentially stood there and got stabbed in the chest.
Same character is now level 15 and has 100 HP. He fights the same guy with the same sword. It causes 6 damage again. This time that only represents 6% of his total health because he parried most of the blow and only received a small cut on his arm.

It helps to remember that actually combat doesn't look like FF or WOW. People don't just stand there taking turns smacking each other. It's a little less believable with guns since it really doesn't take many bullets to kill, or seriously disable, a person. That's just when you have to remember that, in games, reality should ALWAYS come second to FUN.

Oh and I like Fable 2's leveling system. SPECIAL is good too. But I'll always be partial to DnD.
 

Demir23

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Oct 19, 2008
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I'm a fan of the classic FF leveling system where you pick a class and it levels up for each experience milestone you reach. Sure it's a bit simple, but it let's me focus on other things like the story. But then again I also enjoy most of the other leveling systems that you mentioned, including DnD, so I guess I'd have to cast my vote for RPGs in general.
 

Altorin

Jack of No Trades
May 16, 2008
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^^ that's basically it. If you want to take a real world analog.. a regular person falls down, he throws his arms out to break his fall, breaks both arms. A stuntman falls down, and withouth any extra equipment, he falls properly, gets up, brushes himself off, and laughs about how silly he was for falling, rather then going to the hospital.
 

Ronwue

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Oct 22, 2008
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I may not be the first one to say this, but both Baldur's Gate and Neverwinter Nights are supposed to be derived from the DnD style leveling. (You probably guessed by now which one is my favorite)
 

JMeganSnow

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Aug 27, 2008
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LucanDesmond said:
It helps to remember that actually combat doesn't look like FF or WOW. People don't just stand there taking turns smacking each other. It's a little less believable with guns since it really doesn't take many bullets to kill, or seriously disable, a person. That's just when you have to remember that, in games, reality should ALWAYS come second to FUN.

Oh and I like Fable 2's leveling system. SPECIAL is good too. But I'll always be partial to DnD.
Yes, yes, yes. But I've yet to see anyone successfully parry an arrow, and most systems contain an additional mechanic for dodge/parry/armor/damage reduction.

My favorite system for detailed combat remains Deadlands, but it's a system that's really only suited to tabletop gaming. For simplicity, I prefer Mutants and Masterminds. Both systems have great potential for a wide degree of outcomes, but they ALSO leave reasonble amounts of leeway so that you're not getting killed in every fight. And there's no experience to level up mechanic in either system. (Well, slightly in M&M, but you're supposed to start around level 10 and you don't go up in power level unless the GM says you do.) Experience is just used directly to augment your attributes.
 

Altorin

Jack of No Trades
May 16, 2008
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JMeganSnow said:
LucanDesmond said:
It helps to remember that actually combat doesn't look like FF or WOW. People don't just stand there taking turns smacking each other. It's a little less believable with guns since it really doesn't take many bullets to kill, or seriously disable, a person. That's just when you have to remember that, in games, reality should ALWAYS come second to FUN.

Oh and I like Fable 2's leveling system. SPECIAL is good too. But I'll always be partial to DnD.
Yes, yes, yes. But I've yet to see anyone successfully parry an arrow, and most systems contain an additional mechanic for dodge/parry/armor/damage reduction.
he conceded that the logic falls apart with projectiles.

we're not pulling it out of our ass

Player's Handbook v3.5, page 145,
Hit points mean two things in the game world: the ability to take physical punishment and keep going, and the ability to turn a serious blow into a less serious one. For some characters, hit points may represent divine favor or inner power. When a paladin survives a fireball, you will be hard pressed to convince bystanders that she doesn't have the favor of some higher power
 

ace_of_something

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Sep 19, 2008
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D&D

All the other ones would not likely exist without it.

Now are we talking d&d, ad&d, 3.5, or 4th ed?

Bring back dwarf as a class!
 

LucanDesmond

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Oct 19, 2008
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JMeganSnow said:
Yes, yes, yes. But I've yet to see anyone successfully parry an arrow, and most systems contain an additional mechanic for dodge/parry/armor/damage reduction.
Put simply, thats why I said this:

LucanDesmond said:
... That's just when you have to remember that, in games, reality should ALWAYS come second to FUN.