I don't care what form the combat takes, all I care about is that the character's abilities are emphasised over your own. If your own physical abilities and reflexes are more important than what your character can do, then the game is no longer an rpg in my eyes.
I really dislike the way many modern games handle the combat because it strips away the a lot of the pleasure of building your character. I can definately finish Mass Effect 2 without levelling up my character at all on normal difficulty, it honestly isn't that difficult to do, what is the point in giving me combat stats? This kind of thing just undermines the bit that makes a game an rpg - developing a character.
For that matter, why is it that every rpg I can think of is combat based? The whole point of the genre is to put you into someones else's shoes and yet I can think of more First Person Shooter games that don't require me to kill.
I really dislike the way many modern games handle the combat because it strips away the a lot of the pleasure of building your character. I can definately finish Mass Effect 2 without levelling up my character at all on normal difficulty, it honestly isn't that difficult to do, what is the point in giving me combat stats? This kind of thing just undermines the bit that makes a game an rpg - developing a character.
For that matter, why is it that every rpg I can think of is combat based? The whole point of the genre is to put you into someones else's shoes and yet I can think of more First Person Shooter games that don't require me to kill.