Yes, that's a better way to say it, I suppose. I'd like to applaud it and say it was some next level shit, but I actually think it was a terrible misstep. Like, a FUNDAMENTAL misunderstanding of why people liked those games in the first place. The idea of synthesis is just skin crawling on a fundamentally primal level. I remember Stephen Donaldson had an alien race in his Gap series called the Amnion who were always out to do that exact sort of thing, and the human reaction to it was stark, biological horror. Same with the titular Aliens from the series of the same name. Or the Borg in Star Trek. And on and on. I guess Bioware thought it would be good fun to turn this timeworn theme on its ear and make it the totally awesome outcome to willingly surrender our genetic code to merge with some hostile, unknowable entity from beyond the stars. If the game had been a one-off indie title it would've been a more defensible idea, but they ended up scuttling 95% of what had made the series a huge hit in order to take it in a completely radical and almost wholly unsatisfying direction.RJ 17 said:I don't think their mistake was making the main theme being the primary motivation for the antagonist, but rather having that motivation being something specifically designed for us to rebel against, as you said. By default this means that the theme itself was specifically designed for us to rebel against it.
I don't even know why I'm telling you all this, either, you're well familiar with my gripes.