My friends refused to play Goldeneye 64 against me if Proximity Mines were available. I had a habit of abusing a glitch that allowed you to create invisible mines. If you planted one on a box of ammunition, then immediately picked up the box, the mine would be invisible. So some poor bastard would come into the room looking for ammo, step close to the newly respawned box of ammunition, and get blown to bits.KingsGambit said:Oh man, the remote and proximity mines in Goldeneye 64. That was some of the most amazing multiplayer fun I've ever had or will have. I was the master with those. Proximity mines on the inside edges of doorways, the rear sides of barrel drums and support pillars, underneath handrails on walkways, inside toilet cubicles. My friends would curse my name like an angry parent in a sitcom. Especially when they respawn on top of another *cough* well placed "friend".
Depends on the game. If sniping works in a universe, then it's usually my preferred method. One of the things I absolutely loved about Mass Effect 1 that was sadly missing from ME2/3 was the ability to ambush enemies. I don't mind Bioware spawning in enemies in Dragon Age, where I can't snipe, but in ME2/3 it was annoying.KingsGambit said:Cue Fat Boy Slim music...
PS. I call Shotgun!
yeah this, i tend to be very accurate and precise about my smg bullets, i tend to creep hard with them and catch someone by surprise sprinting at them with a blaze of bullets (love doing this with me2 and 3's full auto smg's)Assassin Xaero said:I prefer SMG's, since they are compact and fire fast, but the term "spray and pray" bothers me. I see people do that more with heavy machine guns (M60, SAW, M240, etc). I actually take time to aim and don't randomly just spray bullets.