So I was looking for stats on what people use in more recent games, and found this megathread [http://www.escapistmagazine.com/forums/read/9.384012-Aim-Down-Sight-is-unnecessary-for-realism?page=1] from our very own Escapist.
Some interesting points are made for both. While I have no problem playing a game with either, I think there?s a trade off of expectations at the very least. True, there?s no way to accurately simulate ADS and FoV on a 2D screen, but accurately hitting everything short of scope distance with hipfire isn?t well-realized either.
I think it depends on the game type for which compromise makes more sense, but I?d prefer if there was at least an option for ADS that didn?t unnaturally skew accuracy stats due to controller type limitations. That?s a fallacy anyways since some console games like the Killzone series don?t rely on aim assist or gimp hipfire into obscurity for the sake of ADS, and it was even designed to be a cover shoooter. Leave accuracy stats alone and simply present both gun handling options for their respective applications within the game environment. They don?t have to be mutually exclusive functions.
Some interesting points are made for both. While I have no problem playing a game with either, I think there?s a trade off of expectations at the very least. True, there?s no way to accurately simulate ADS and FoV on a 2D screen, but accurately hitting everything short of scope distance with hipfire isn?t well-realized either.
I think it depends on the game type for which compromise makes more sense, but I?d prefer if there was at least an option for ADS that didn?t unnaturally skew accuracy stats due to controller type limitations. That?s a fallacy anyways since some console games like the Killzone series don?t rely on aim assist or gimp hipfire into obscurity for the sake of ADS, and it was even designed to be a cover shoooter. Leave accuracy stats alone and simply present both gun handling options for their respective applications within the game environment. They don?t have to be mutually exclusive functions.