Dense_Electric said:
Some of you guys sound like the people bitching about the fast-travel in Oblivion. It's OPTIONAL, and frankly not a big deal. Don't like it? Don't buy it. End of discussion.
You sound like one of those people who ***** when I put my pointer finger right between their eyes. I AM NOT TOUCHING YOU! My finger is not affecting you at all! Just don't look at it! Nana-nana-boo-boo!
Anyway, it's hard to tell if Day 1 DLCs represent added value for the player or a rip-off. There is time between the last day of development time and release day. Who knows? Maybe they spent that time working furiously on quality DLC. Maybe they totally had the Day 1 DLC ready months ago, but they invested more resources into the game thanks to the promise of Day 1 DLC sales. Maybe we're getting a
better product because of Day 1 DLC. On the other hand, maybe we are just paying extra for something we would have gotten anyway. I think that's more likely. We probably would have been better off sticking with unlockables and expansions, rather than this high price, low content DLC approach.
Also, it makes little difference that these DLCs are mostly cosmetic. It's an issue of resources translating to value. The nature of the content doesn't matter. The question isn't, "What is the impact of DLC on the game as I bought it?" The question is, "What impact does DLC have on the value of the final delivered product?" That is tricky and probably varies between cases, but in my opinion we are probably worse off with the DLC approach in general.