Portal 2 Ending *SPOILERS!!!*

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Osaka117

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Feb 20, 2011
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The first time I was in such a huge state of what the fuck that I didn't know what to make of the ending. First shooting a portal on the moon, then Glados just letting me leave, to a turret choir no less, just had me staring at my tv screen with my jaw touching the floor.

But on repeated playthroughs I liked the ending more and more each time, and now I think it's fucking awesome.
 
May 5, 2010
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I thought it was awesome. Especially that moon bit. I had this great moment where I was thinking "What? What am I supposed to....FUCKING MOON DUST!!! YES!!!!" God, that was awesome.

Then the turret symphony. It was perfect. I think it was Glados's way of saying she'd miss me.


And of course, it's a happy ending. Glados gets all the science she wants, Chell gets to go free, and even Wheatley makes peace with his fate. Oh, and of course the Space Sphere gets it's wish.


On a slightly related note, anyone else feel really bad for those Cube-turrets? They're so...helpless. Plus, they always seemed frightened of me whenever I picked one up. They're kind of shaking. I kind of wanted to befriend one and keep it as a pet.
 

Baby Eater

Baruk Khazâd! Khazâd ai-mênu!
Aug 27, 2009
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Adremmalech said:
The parallel with Promtheus was not unnoticed. The ending was great and the only part I have questions about is the fields of wheat on the surface.

1. At the end of Portal 1, we see a parking lot surrounded by a lush, green landscape, covered in trees. At the end of 2, we're in Ohioan wheat fields. Yes, it's a massive facility, but I didn't get the sense that we traveled very far horizontally, only vertically. Plus we wound up in GLaDoS' chamber again, so the elevator up should have brought us back to the same parking lot.
It's over 300 years after the first game so I would think it would have changed quite a bit. Plus, it was shown the just about every room was reconfigurable and movable. So who's to say she didn't move the chamber?

OT: I loved the ending. On any other game, it would of felt like a cop out but it just felt so...right. When I saw the turrets I thought "Valve you sons of bi- oh they're....signing? o_O"
And the Companion Cube coming out turned it from great to perfect. Almost as if Glados was saying "NOW GET OUT AND TAKE YOUR FUCKING CUBE WITH YOU!"
 

Dr. Paine

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Oct 26, 2009
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Baby Eater said:
fect. Almost as if Glados was saying "NOW GET OUT AND TAKE YOUR FUCKING CUBE WITH YOU!"
You'd like a certain interview from one of the writers..

"In my mind GlaDOS has given you the Companion Cube like ?take your shit and go? " [http://www.pcgamer.com/2011/04/26/erik-wolpaw-on-portal-2s-ending-the-spoiler-is-probably-lurking-out-there-somewhere/]

Which was how I saw it xD
 

Patrick Hennessey

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May 5, 2011
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GrizzlerBorno said:
I literally had my jaw pasted to my desk when she shot a Portal at the Motherfucking MOON! XD
You literally had your jaw pasted to your desk?

http://www.youtube.com/watch?v=6ly1UTgiBXM
 

Cheesus333

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Belgian_Waffles said:
I really wanted to save Wheatly too, but if you did the ending wouldn't be bittersweet; and Valve CAN'T have that now can they?
No. No they cannot. [http://www.youtube.com/watch?v=NYlHM8tue0I]

Spoilers in that link, by the way. Half Life ones. You have been waaaaaaarned!

I loved Portal 2's ending. The song was even better if you ask me, and the turret opera (usually known as 'Cara Mia' by fans) was fantastic, especially with the utter randomness that was the Animal King's appearance at the back.

And the cube? Forgive me for this, but it was the icing on the cake.

Frozen Donkey Wheel2 said:
On a slightly related note, anyone else feel really bad for those Cube-turrets? They're so...helpless. Plus, they always seemed frightened of me whenever I picked one up. They're kind of shaking. I kind of wanted to befriend one and keep it as a pet.
I call them 'Abomination Cubes'.

As far as I'm concerned, euthanasia is doing them a favour. They look horrified at the prospect of their own existence. Hell, they can't even do their only job right. It's terribly sad, in the same way that injecting a horse with broken legs or shooting your rabid dog in the head is sad[footnote]Though not to the same degree, obviously[/footnote]. But at least they don't have to (virtually) suffer anymore.
 

Tallim

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ZiggyE said:
Shooting the portal at the moon was the greatest sense of conditioning I have ever seen in a game. You ask everybody why they did it and they say "I just did". It's the same thing you do when you are stuck on one of the puzzles, you just fire portals randomly, even on black surfaces because you're thinking and you don't realise you're doing it.

The ceiling opens up, you're facing straight at it and the game has conditioned you to shoot at white surfaces on black backgrounds for the entire game. You just do it before you even realise, it's great.
There is a lot more to it than that. In an almost Derren Brown way, you would not believe the number of references to the moon that you just don't notice in the game as you go through. Even at the start, the art you "appreciate" at the start becomes a picture of the moon when Wheatley wakes you up for one. There are many others.


I also really like the way events unfold and the way they reflect each other. Glados spends the first part reconstructing the facility after her resurrection. Then Wheatley systematically destroys it throughout the last part pretty much returning it to how it started (although much worse) In some ways these events mirror the rise and fall of Aperture as told by Cave Johnson's recordings.

One interpretation could possibly be that Glados (and by extension Caroline) was the thing holding the company together.
 

Josh123914

They'll fix it by "Monday"
Nov 17, 2009
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VanQQisH said:
I thought the ending was absolutely fantastic. The entire game was fantastic to be honest. I JUST finished it this second pretty much. Now I don't have to avoid Portal threads any more! The moon was a stroke of genius, I knew the white paint was made of moon rocks but I never once expected I'd open up a portal to the freakin' moon itself! Well played Valve, this may have been the most epic last boss I have ever faced and I will remember it forever.
Now I just need someone to run through the co-op with. I don't know what kind of geniuses clocked this game is 4 hours though, took me 5 hours 30 mins to do the single player alone and I still have to co-op to look forward to. I'll have to con a friend into it over the Easter long weekend.
well if you have PSN then I'll do it with you, my PSN name is the same as mine here
 

AngryBritishAce

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Feb 19, 2010
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Loved it, the boss was cool and it had a really epic feel. I didn't expect the space core to go down as it did, and I was confused when so many people started shouting "SPPPAaaaaccce."

And to anyone who said they wanted to save wheatley, he was cool, but do remember when he tries to kill you about *stzz*...99999... *stzz* times and then asks you to let go of him when when your in space, only to ask you to hold onto him when GLaDOS was coming, that just made it sweet for me when he flew off. Though I do still love him when replaying it.
 
Feb 19, 2010
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after leaving that test facilaty, all we know freeman's work might have been done. also, Wheatly's 'lair' was a different area than GLaDos' lair.
when GLaDos deleted Caroline & let me go, then i saw the turrets I sorta knew chell was gonna die a la, valve's funny & bitter endings, so i just said to myself OH GLADOS! and sat back on me chair, then when then started singing, i was like: Uh, GLADOS?
 

irishstormtrooper

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Mar 19, 2009
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DrRockzo said:
I honestly wouldn't read too much into the wheat. It's most likely a sort of pun because you just beat "Wheatley." Just like the cake was the ending scene in Portal 1. I've got another question, though. When you are fighting him at the end, it's clearly the middle of the night, as there's a full moon right there in the sky. When you get to the surface soon after, it's broad daylight. Why is this?
The screen fades to white after you let go of Wheatley, so I'm guessing that you are unconscious for at least a few hours. Plus, yous see P-Body and Atlas few getting into the elevator, and GLaDOS probably couldn't have built them instantaneously.