icame said:
tzimize said:
Consoles: Valve has already stated that the twitch gaming from the original will not be found anywhere. They say this is because gamers should not be disallowed to finish a game just because they are not fast enough with a mouse/gamepad, or something of the sort. This is just PR speak for: If we make the game as fast as the original only 5% if any of the console crowd will be able to finish it.
Thanks for providing me with a very ignorant statement. I needed to laugh. How many puzzles in portal we're exactly twitch reflex? I think maybe 2 >.> Thats not what a puzzle game should be anyway, it should be about using your head. Finally, 5%? Are you kidding me? Every gamer I know has played portal and they all played it on the 360, and I'm sure this is true for many, many more people on these forums alone. Stop puling figures out of your ass.
If you reread my post, and especially my answers with the link to the Valve-guy interview you might understand what I mean. In case you dont, I'll try to explain it better:
I'm not using 5% as an accurate number, I'm using it in the meaning: very few. I had thought that was obvious, but in case it was not...thats what I meant.
I'll have to be very careful now to not get into a console/PC war as that was not the intention of my post. A mouse is more accurate than a gamepad. Thats a fact. What you or I prefer to use does not matter.
When you fly through the air at some big speeds after a couple of portals, and try to aim a portal where you land, a lot of accuracy and timing is needed. The game might be fine, but there was some tough challenges (I.E. the extra missions/timed challenges). I liked those. At some point it will be close to impossible to pull off with a gamepad, but only quite hard to pull off with a mouse.
It does not take a genius to imagine why games, all games are easier. So that more people are able to play them. When more people can play them, more people buy them = more money. In some cases this is easily done with difficulty sliders. Enemies hit harder, etc. Changing the level design is not so easy to do with a difficulty slider. When Valve caters to a crowd that does not have the potential to be as accurate as another crowd (because of technical specifications, not skill) they have to design the levels around that.
This in turn makes the game less fun for me.