So I was playing Carrier Command the other day (not a great game, but only paid £5 for it). I have a few issues with this game, but I'm only going to discuss the one here.
In the intro section where the player character is on foot, there comes a point where the (thus far utterly unlikeable) protagonist pipes up and says, and I paraphrase, "oh no, we need to find a way to pass this vehicle wreckage".
The problem is, my immediate thought was "But you could fit through that huge gap right there! You wouldn't even need to turn sideways!", besides which I had mere seconds before been on a higher path and attempted to slide down what looked like a safe slope to the other side of this wreckage, only to be met with an invisible wall. This phenomenon, and ones like it, are known sometimes as an "insurmountable waist-high fence", a detailed definition of which (with more examples) can be found here:
WARNING! TVTropes link! Engage a "no new tabs" policy unless you have 2 days to spare! [http://tvtropes.org/pmwiki/pmwiki.php/Main/InsurmountableWaistHeightFence]
So this trope is, in essence, where a game dev utilises a lazy and/or BS method, mechanic or technical limitation to force the player onto a given path despite one or more easy, obvious solutions. Think about the "Sleeping Snorlax" problem (well why don't I just climb over?). In my story detailed above it takes but a few seconds to circumvent the obstacle, but other times it may involve an epic quest:
(Legal disclaimer: I do not own this image, it was submitted to Cracked [http://www.cracked.com/photoplasty_85_if-video-games-were-realistic_p27/#19/] credited to "Bronzulton Q")
TL;DR:
I couldn't possibly climb over this 3-foot-high wall, the player controlling me doesn't have a jump button!
So give us your stories, post your favourite (or most hated) examples!
In the intro section where the player character is on foot, there comes a point where the (thus far utterly unlikeable) protagonist pipes up and says, and I paraphrase, "oh no, we need to find a way to pass this vehicle wreckage".
The problem is, my immediate thought was "But you could fit through that huge gap right there! You wouldn't even need to turn sideways!", besides which I had mere seconds before been on a higher path and attempted to slide down what looked like a safe slope to the other side of this wreckage, only to be met with an invisible wall. This phenomenon, and ones like it, are known sometimes as an "insurmountable waist-high fence", a detailed definition of which (with more examples) can be found here:
WARNING! TVTropes link! Engage a "no new tabs" policy unless you have 2 days to spare! [http://tvtropes.org/pmwiki/pmwiki.php/Main/InsurmountableWaistHeightFence]
So this trope is, in essence, where a game dev utilises a lazy and/or BS method, mechanic or technical limitation to force the player onto a given path despite one or more easy, obvious solutions. Think about the "Sleeping Snorlax" problem (well why don't I just climb over?). In my story detailed above it takes but a few seconds to circumvent the obstacle, but other times it may involve an epic quest:

(Legal disclaimer: I do not own this image, it was submitted to Cracked [http://www.cracked.com/photoplasty_85_if-video-games-were-realistic_p27/#19/] credited to "Bronzulton Q")
TL;DR:
I couldn't possibly climb over this 3-foot-high wall, the player controlling me doesn't have a jump button!
So give us your stories, post your favourite (or most hated) examples!