I have two weapon Ideas that no one has probably think of, so I am going to write a wall of words so everyone understands. Ready? Here we go...
Super Laser-Zapper 9000
Class: Heavy
Appearance: A big yellowish futuristic (Not that retro looking) hand held giant laser launching device that works like a machinegun and has some 'antennas'in front to maintain the stability of the laser and the system is connected to two-giant batteries that charge it up.
Damage: 1. Normal: 1040/sec.
2. Crit: N/A
GOOD:
+It fires a long intense laser beam that doesn't uses bullets
+It is very accurate and can kill near to instantly
+200% more damage (Per bullet)
+50% faster spin up time
+Overheat can be slown down by being in water; cooling can be faster
+Secondary fire: Charges the gun to make a blast of a supercharged laser
+Ammo can taken by the Medi Guns
+Ubercharges from any medi gun will give this weapon temporarily infinite ammo, and the KritzKrieg will make the gun not able to overheat
CONS:
- -15% slower movement speed
-Overheats when being deployed/charged and/or fired for 7 Seconds (Cooldown in this stage takes 3-5 seconds)
-When it overheats and the user is still firing, it'll do a "2nd Degree overheat" (Signal by beeps) that lasts for 3 sec. When the gun stops being fired at this stage, it cannot be fired until completly cooled (takes 5-7 seconds to cool down)
-If still fired when it reaches it's 2nd stage of over heating, there will be a vaporising explosion that can kill nearby team mates and enemies
-No Critical hits
-Only able to get 5 ammo points from ammo boxes of any kind
-Taking ammo from MediGuns will slowdown Ubercharge "charge" by 15%
-Getting ammunition from Dispensers will instantly deplet the ammo meter from full to 'empty' and only fills 25% of the ammo
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Burnonate-o-Fire
class: Pyro
Appearance: It is a gas launcher that "fires" gas that stays static in the place where launched and is connected with an unusual contraption on the back of pyro to hold the gas and has a spark-plug in the end
Damage: 1.Normal: 50-175
2.Crit: 525
GOOD:
+Instead on burning like a flamethrower, the Burnonate-o-fire 'places' a cloud of gas in front of pyro that 'burnonates' within contact of the spark-plug an causes a "fiery explosion" that can burn and knock back opponents
+The density of the gas in one location can be altered; the longer you launch the gas in one area, the more stronger the gas is (More knock back, damage and burn time)
+The gas is continuous like the normal flamethrower an can be continuously launched at e.g. a line of gas that can spread to large areas (e.g. launching the gas while walking backwards creates a line of the gas that follows you, spinning while launching the gas can make a circular cloud of gas that can surround you, etc.)
+25% lesser ammo consumption
+with this, you can make burn-o-jumps that the pyro can do; the denser the cloud, the farther you'll go (And the more damage you'll take)
+The cloud can make spies passing by partially visible to everyone
CONS:
-62.5% lower primary ammo
-Cloud looks "shakey" and has a light team-tinted color; the denser, the more visible
-Crit clouds glow brightly (Very visible)
- -14% health
-Attempting to burn-o-jump in a crit cloud will gib you (Unless Ubercharged)
-fire has travel time (apon connected cloud particles) with a delay of each burning particle to another of 0.3 seconds
-Can be ignited also by enemy explosions and fires (e.g. rockets, grenades, flamethrower, etc.) except for the 'rocket jumper'
-can be blown away from enemy pyro's airblast
-Spy backstabs and/or -charged sniper shots on your back will make the contraption on your back explode, gibbing you, the spy (Unless using the dead ringer) and anyone in the radius of 5 meters no matter what the team is (Friendly fire could happen)
-Spies can see the cloud clearly
i. The shower of sparks does 5 damage on point blank (any farther does no damage)
i. Damage also depends how close the enemy to the center of each cloud particle
i. Right click lets out sparks
i. The team of the pyro who launches the Burnonate-o-Fire will see the cloud translucent with an obvious bright color of the team
Any suggestions on editing it? Just tell me.
