Engineer:
Vengence (primary):
-Carries only two shots
+Right clicking will shoot both of them with great force, knocking the engineer back while taking 40 damage.
+%30 damage penalty
+Reload both of them at the same time
-40% reload time
Level-Four Dispenser (Secondary):
+Consumes metal and bullets to provide healing equivalent of a level-one dispenser.
-Dispensers are disabled and sentries can be maxed to only level 2
+Gains charges based damage engineer deals by himself only (sentries don't count). Every 40 damage will gain 1 charge.
+At 10 charges, the Engineer can activate uber-overdrive, increasing his speed, his damage output, he will take 20% reduced damage, healing is slightly faster, and his melee will pierce uber.
-Sappers will stun the engineer until his charges are removed.
-If sapped during uber overdrive, the engineer will lose his overdrive and the LFD will be disabled for 15 seconds.
Medic:
The Life-sparkler (Secondary):
+Uber can build up to 999%
+Ubercharge revives fallen allies
-Drains the medic's HP to revive the allies
+Medic will be frozen in the same spot for the duration of revival.
+Every 100% will revive one ally.
+Can revive multiple allies at the same time.
-Can revive enemy spies
-Cannot revive dead ringered corpses.
-Cannot Overheal
-%50 heal rate
+30% ubercharge rate
Pyro:
Hellfire (Primary):
+Fires flames in an arc
-Consumes 6 more ammo
+20% blast force
-Compression blasts use up 30 more ammo
-Reflected projectiles will also be flung in an arc
-Reflected projectiles will not gain mini-crits
+20% more damage
+10% Afterburn damage
Vengence (primary):
-Carries only two shots
+Right clicking will shoot both of them with great force, knocking the engineer back while taking 40 damage.
+%30 damage penalty
+Reload both of them at the same time
-40% reload time
Level-Four Dispenser (Secondary):
+Consumes metal and bullets to provide healing equivalent of a level-one dispenser.
-Dispensers are disabled and sentries can be maxed to only level 2
+Gains charges based damage engineer deals by himself only (sentries don't count). Every 40 damage will gain 1 charge.
+At 10 charges, the Engineer can activate uber-overdrive, increasing his speed, his damage output, he will take 20% reduced damage, healing is slightly faster, and his melee will pierce uber.
-Sappers will stun the engineer until his charges are removed.
-If sapped during uber overdrive, the engineer will lose his overdrive and the LFD will be disabled for 15 seconds.
Medic:
The Life-sparkler (Secondary):
+Uber can build up to 999%
+Ubercharge revives fallen allies
-Drains the medic's HP to revive the allies
+Medic will be frozen in the same spot for the duration of revival.
+Every 100% will revive one ally.
+Can revive multiple allies at the same time.
-Can revive enemy spies
-Cannot revive dead ringered corpses.
-Cannot Overheal
-%50 heal rate
+30% ubercharge rate
Pyro:
Hellfire (Primary):
+Fires flames in an arc
-Consumes 6 more ammo
+20% blast force
-Compression blasts use up 30 more ammo
-Reflected projectiles will also be flung in an arc
-Reflected projectiles will not gain mini-crits
+20% more damage
+10% Afterburn damage