Legion IV said:
theres no classes, they took the cool system out. just another attempt at streamlining. never thought itd happen to elder scrolls. Sure oblivion wasint perfect but it stayed true.
am gonna go play Morrowind on that day and try to think how they could create one of the greatest games ever made (morrowind) then go to this.
I don't want to turn this thread into an argument over opinions on the new system, but wanted to say one thing about that:
I see what you're saying and you're right that Morrowind was great, but at the same time, each Elder scrolls game takes a new turn with at least one aspect. For oblivion, they mashed the skills together more, made you choose less of the skills, but also made it really hard to level up anything that wasn't directly combat based because your surroundings would get harder as you did. (For example: the master lockpicking alchemist got raped by storm atronachs)
In Skyrim they are just taking a new path on the system that appears over-simplistic at first, but if you more closely observe it, you'll see it will open up much more customizable builds. You can increase your health w/o having to have some skill that is endurance based. In oblivion, you would have had to either use Heavy armor, Armoring, or Block just to have a non-crappy health bar. That cut's out at least 75% of class felxibility right there.
In essence, if you wanted a spellcasting archer, but you also want a lot of health, you can do it. Basically any combo you wanna make you can make, simply because everything they changed works together very well.