I'm really happy that someone else seemed to have as great time with the game as I did.SouthpawFencer said:I realized after playing Dragon Age several times that one of the things I liked about it was that it allowed me to craft my own epic narratives, and sometimes my character wasn't the star of the epic:
First play-through: Prince Alistair, due to his honor and sense of duty, found himself in a situation that could not end well. Even if the Archdemon was destroyed, Ferelden faced a civil war. An agreement to marry the Queen Anara collapsed upon his execution of her father for treason, and there was a very real risk of civil war between his supporters and hers. His fellow Grey Warden (and lover) had used her influence to put him on the throne (something he never wanted) instead of Anora, but he would likely have to order Anora executed to stabilize the kingdom, despite her not having committed any crime. As King, he'd need a healthy heir, forcing him to leave his lover. His lover, either out of grief, or duty, or both, was preparing to sacrifice herself to destroy the Archdemon, since the King of Ferelden was less expendable than a fallen dwarven princess.
In a single move, Alistair ended the Blight, restored the reputation of the Grey Wardens, avenged both his mentor and his half-brother, placed a good ruler on the throne of Ferelden, eliminated the biggest threat to her legitimacy as the rightful ruler, avoided having to murder a woman for political purposes, and saved the life of the woman he loved. As the surviving Grey Warden greeted the cheering crowds in the wake of Alistair's sacrifice, she couldn't help but wonder if he'd planned it that way from the moment he learned about the secret to killing the Archdemon...
As the credits rolled, I sent an IM to a friend: "I finished Dragon Age, and I think I just got outsmarted by my meat-shield!"
I also had an arrogant, former hero, driven to treason, murder and slave-trading by his own ego and paranoia, receive an unexpected chance at redemption by his most bitter foe, and managed to, in dying to slay the Archdemon, redeem himself and save the nation for which he had sacrificed his honor, rank and name to defend.
I could go on, and I haven't even touched on the subplots of the epic (defeating my treacherous brother's best fighters in a tournament, and then dedicating my victory to him to drive home the point that I would help him, but that he had best play straight with me because his lackeys weren't going to be able to take me down...).
It was one of the few games where story made up for a gameplay style that I'm not particularly keen on.
I'm REALLY hoping that Bioware won't screw up that aspect the game.
But now with Hawke, I'm afraid I won't be playing as a "virtual me", but rather as Hawke. Also, I feel that like in Mass Effect, with a dialogue wheel and a preset protagonist I will be a bystander watching the situations and not the hero itself.
Why everything has to be so "cinematic" nowadays?