Project MKUltra Reloaded ? Perfect Mind Control
In the 1980s during the cold war, in a small town in rural Ohio, USA, there was a hospital named Saint John's. The hospital's director was a great supporter of the USA and a proud patriot, and he was ecstatic when CIA operatives offered him to serve his country. He would offer a revolutionary new drug experiment to those between the ages of sixteen and sixty and fit the description the CIA suggested. The experiment was sold as a wonder drug ? some sweet nectar that could cure anything from migraines to severe drug addictions, all depending on the test subject. Those who volunteered for the experiment were paid for their pioneer contribution and were subjected to the drug. The experimental new drug the CIA had developed was supposed to turn test subjects into obedient dolls ? the hypothesis was tested for hours on each test subject, and after the test ended another drug which wiped the memory of their interrogation was put into their bodies. This was merely one experiment in the nigh endless list of psychological chemical experiments the CIA had forced upon Americans who weren't even aware of the experiment taking place.
You left the hospital the next day roughly at the same time in the morning. You couldn't quite tell what you went through, but you definitely felt different than before. To the CIA operatives, the experiment failed spectacularly. To you, something grand had happened. First and foremost, a special bond was formed between you and the other test subjects. This bond would make it easy for you to spot each other in a crowd and find your location. With the strange connection also came an even stranger ability ? the capability to control kinetic fields to create forces that would push, pull, resist and break anything imaginable. All that stood between you and omnipotence was the limits of your imagination and practice. With every new try of your powers you learned from your experience and improved your abilities.
It won't be long till you find each other and try to find out how you came to this situation and what you could do with it. The realization that you have been experimented upon might strike you and reveal a secret some people want to keep under wraps. Your unusual powers will draw attention from the CIA that would be anxious to test your abilities and recreate the experiment, or perhaps first worry about covering their tracks and killing all possible leaks. Nobody could know the CIA was experimenting on the American people without the government's knowledge, even if it had to resort to unspeakable acts.
Faced with this new development, you have to decide what to do with your newly found powers and whether you should unite or scatter to the winds. Be on the run from vengeful CIA agents and try to get the real story out to the public in a last ditch effort to save your lives? But wait, we haven't gone there yet. Right now you've just recovered from a night of terrible headaches, preparing to leave the hospital. I wonder what the future would look like.
Character Sheet
The Mechanics
In the 1980s during the cold war, in a small town in rural Ohio, USA, there was a hospital named Saint John's. The hospital's director was a great supporter of the USA and a proud patriot, and he was ecstatic when CIA operatives offered him to serve his country. He would offer a revolutionary new drug experiment to those between the ages of sixteen and sixty and fit the description the CIA suggested. The experiment was sold as a wonder drug ? some sweet nectar that could cure anything from migraines to severe drug addictions, all depending on the test subject. Those who volunteered for the experiment were paid for their pioneer contribution and were subjected to the drug. The experimental new drug the CIA had developed was supposed to turn test subjects into obedient dolls ? the hypothesis was tested for hours on each test subject, and after the test ended another drug which wiped the memory of their interrogation was put into their bodies. This was merely one experiment in the nigh endless list of psychological chemical experiments the CIA had forced upon Americans who weren't even aware of the experiment taking place.
You left the hospital the next day roughly at the same time in the morning. You couldn't quite tell what you went through, but you definitely felt different than before. To the CIA operatives, the experiment failed spectacularly. To you, something grand had happened. First and foremost, a special bond was formed between you and the other test subjects. This bond would make it easy for you to spot each other in a crowd and find your location. With the strange connection also came an even stranger ability ? the capability to control kinetic fields to create forces that would push, pull, resist and break anything imaginable. All that stood between you and omnipotence was the limits of your imagination and practice. With every new try of your powers you learned from your experience and improved your abilities.
It won't be long till you find each other and try to find out how you came to this situation and what you could do with it. The realization that you have been experimented upon might strike you and reveal a secret some people want to keep under wraps. Your unusual powers will draw attention from the CIA that would be anxious to test your abilities and recreate the experiment, or perhaps first worry about covering their tracks and killing all possible leaks. Nobody could know the CIA was experimenting on the American people without the government's knowledge, even if it had to resort to unspeakable acts.
Faced with this new development, you have to decide what to do with your newly found powers and whether you should unite or scatter to the winds. Be on the run from vengeful CIA agents and try to get the real story out to the public in a last ditch effort to save your lives? But wait, we haven't gone there yet. Right now you've just recovered from a night of terrible headaches, preparing to leave the hospital. I wonder what the future would look like.
Character Sheet
Character Sheet:
Name:
Age: (Between sixteen and sixty)
Race: (Caucasian, African, Arab, Asian? surprise me, it's America.)
Gender: (Are you a He, a She, or a strange mix of the two? Maybe you're neither?)
Appearance: (How do you look like ? your physical attributes, your wardrobe,etc.)
Personality: (General character traits we need to look out for, outline your character)
Skills: (What do you do now, what did you do in the past and are there any notable skills you've acquired during your lifetime? Anything from playing soccer well to speaking French or knowing your history)
History: (Where did you come from, what were your past experiences, how you're going through this rough time, what you're doing in Barcelona, etc. etc.)
Other: (Are you particularly strong? Can you run the marathon? Are you observant? Do you have a vast ocean of random factoids stuck in your head? Anything that doesn't fit the rest goes here. Any quirks and oddities in the character we will notice)
[Str-0; Spd -0; End -0; Fns -0]
Name:
Age: (Between sixteen and sixty)
Race: (Caucasian, African, Arab, Asian? surprise me, it's America.)
Gender: (Are you a He, a She, or a strange mix of the two? Maybe you're neither?)
Appearance: (How do you look like ? your physical attributes, your wardrobe,etc.)
Personality: (General character traits we need to look out for, outline your character)
Skills: (What do you do now, what did you do in the past and are there any notable skills you've acquired during your lifetime? Anything from playing soccer well to speaking French or knowing your history)
History: (Where did you come from, what were your past experiences, how you're going through this rough time, what you're doing in Barcelona, etc. etc.)
Other: (Are you particularly strong? Can you run the marathon? Are you observant? Do you have a vast ocean of random factoids stuck in your head? Anything that doesn't fit the rest goes here. Any quirks and oddities in the character we will notice)
[Str-0; Spd -0; End -0; Fns -0]
The Mechanics
The mechanics behind the power:
You as a character don't know much about this ability you possess. You can learn more about it from experience and conversations with others like you.
This is how it works:
Do not abuse this knowledge in the game if you're unaware of it as a character.
The power strengthens the more you use it. You can control kinetic fields and energies, by which you can move around objects including yourself. You can also stop (or slow down) objects in motion. You can even lift your body and fly yourself. Imagination is the limit ? or at least that's what it will be when you're the most powerful.
There are four stats that are tied to each character. Each stat is rated from Zero to Four. Zero being the most basic psychokinetic ability (you raise a pebble in the air, for example) and four being nigh godlike.
Strength is brute force for the most part, or how much of a kinetic field you can push or pull on certain objects.
Speed is how fast you can accelerate objects or slow them down.
Endurance tests how long you can use your powers before you suffer the consequences ? first headaches, nosebleeds, and later it can cause exhaustion, internal injuries, even death.
Finesse tests your fine motor skills with your powers ? you can push and shove objects away, but can you use your powers to write on paper with your pen from afar? It makes a difference in the range of actions you can make, making some attempts to preform delicate tasks into disaster if their Finesse stat is low. It also controls your ability to multi-task.
How do you raise your stats? You use your powers. The different kinds of actions influence what aspect of your powers you improve and over time gaps between the players will occur, making the range of their abilities different from others.
You as a character don't know much about this ability you possess. You can learn more about it from experience and conversations with others like you.
This is how it works:
Do not abuse this knowledge in the game if you're unaware of it as a character.
The power strengthens the more you use it. You can control kinetic fields and energies, by which you can move around objects including yourself. You can also stop (or slow down) objects in motion. You can even lift your body and fly yourself. Imagination is the limit ? or at least that's what it will be when you're the most powerful.
There are four stats that are tied to each character. Each stat is rated from Zero to Four. Zero being the most basic psychokinetic ability (you raise a pebble in the air, for example) and four being nigh godlike.
Strength is brute force for the most part, or how much of a kinetic field you can push or pull on certain objects.
Speed is how fast you can accelerate objects or slow them down.
Endurance tests how long you can use your powers before you suffer the consequences ? first headaches, nosebleeds, and later it can cause exhaustion, internal injuries, even death.
Finesse tests your fine motor skills with your powers ? you can push and shove objects away, but can you use your powers to write on paper with your pen from afar? It makes a difference in the range of actions you can make, making some attempts to preform delicate tasks into disaster if their Finesse stat is low. It also controls your ability to multi-task.
How do you raise your stats? You use your powers. The different kinds of actions influence what aspect of your powers you improve and over time gaps between the players will occur, making the range of their abilities different from others.