Prototype 2 is Horrible

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Flailing Escapist

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Lieju said:
Flailing Escapist said:
Kind of off topic but that ad for the gamestop pre-order always bugged me. The first game was one of the most easy Ms I've seen since Splatterhouse and the second one didn't seem like it was going to tone it down at all. So why make a ad (and pre-order ability) that's aimed at fucking four year olds?
I don't think I have seen this ad.
What was the ability?

That's right, you kick people in the butt... to death. There's another ad like this too.
 

Hemlet

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Mariakko said:
It would be nice to have a character with who is mentally unstable and believes everyone is full of candy, so it's his duty to empty candy out of people for the children.
What's funny about this line is that's basically the EXACT story I gave Prototype 1 in my head while I played it.

OT: Prototype 1 was fun for a while, but it wasn't good enough to have me come back for a sequel. Looking at trailers it looks like more of the same, and that's fine for people who enjoyed the first game. As for myself, I'll stick to getting my ass kicked by Dark Souls and Nethack.
 

For.I.Am.Mad

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I predict this game is going to quietly sell well. As for word of mouth I'm just going to have plug my ears cuz I can't trust the gaming community with this game. Not one of you jerks, not yet.
 

Worgen

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Whatever, just wash your hands.
axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
Yeah, the ad with hurt didn't make much sense, I mean its really not the kind of game a song like that works for. This is how you use hurt in a trailer.
 

Lieju

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Flailing Escapist said:
Lieju said:
Flailing Escapist said:
Kind of off topic but that ad for the gamestop pre-order always bugged me. The first game was one of the most easy Ms I've seen since Splatterhouse and the second one didn't seem like it was going to tone it down at all. So why make a ad (and pre-order ability) that's aimed at fucking four year olds?
I don't think I have seen this ad.
What was the ability?

That's right, you kick people in the butt... to death. There's another ad like this too.
Well, that certainly has a different tone from the ad I keep seeing.
 

Netrigan

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For.I.Am.Mad said:
I predict this game is going to quietly sell well. As for word of mouth I'm just going to have plug my ears cuz I can't trust the gaming community with this game. Not one of you jerks, not yet.
I usually pay attention to the user reviews on Amazon, since they seem to have a high customer-to-fanboy ratio. Just look for recurring complaints in mildly negative reviews. Dismiss any that say "worst game ever" because only fanboys say shit like that.

Prototype is what it is. If you didn't get bored by the gameplay of the first one, chances are you'll enjoy this one.
 

Kahunaburger

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Mariakko said:
I am disappointed that the developers couldn't come up with a better story than "Boo hoo, He killed my family, I'll justify it with heaps of murder", It would be nice to have a character with who is mentally unstable and believes everyone is full of candy, so it's his duty to empty candy out of people for the children.
Especially since you're basically playing a sentient virus. Why would it have to have remotely human motivations, at all? Angsty dude with super-powers is possibly the least interesting direction they could have taken that character in.
 

Robert Ewing

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The game would be absolutely demonstrably fine if they sorted out the bullshit story. I mean, Prototype 1's story was already shaky, why, WHY make it worse!?

Aside from the fact that the story is worse, the graphics are SLIGHTLY updated and your character is now black, there is practically no change to the actual game. It's more prototype 1.5 to me.

But I still think that it retains prototype 1's main selling point in that it's fun, if like me you play prototype just to let off some steam and murder, innocent civilians, zombies, or the military shit without feeling guilty, then consider prototype 2 little more than a HD version of that awesome little outlet.

But apart from that, it's not much to brag about.
 

Something Amyss

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axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
They used the Johnny Cash cover? EW!
 

Something Amyss

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Mariakko said:
I'll play Prototype 2 (when I can afford it... and run it) because I enjoyed the first one. It wont be something with a deep story to it that I'll get immersed into, but a fun, mindless, gory, violence game with some fun free roaming.
I am disappointed that the developers couldn't come up with a better story than "Boo hoo, He killed my family, I'll justify it with heaps of murder", It would be nice to have a character with who is mentally unstable and believes everyone is full of candy, so it's his duty to empty candy out of people for the children.
You should make that game. Start up a Kickstarter. I'd help fund it.
 

Ragsnstitches

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Metacritic has it at an average of 7.5 for both user and critic scores.

Sounds pretty average to me. Hardly "horrible"... the OP and subsequent folks railing on this sound like a case of Skewed standards to me.

Charlies Angels the game is "Horrible", ME3 is a good game with a pang of disappointment. Prototype is... average? Oh. Okay. BURN IT WITH FIRE.
 

Agayek

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Oct 23, 2008
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distortedreality said:
If true that's a real shame.

The first game wasn't brilliant, but it was a lot of fun.
I've put a good 4-5 hours into it yesterday, and Prototype 2 does some things very well, and some things very poorly. Overall, I rather enjoy it, but it's neither the best nor worst game of all time.

First off, the good:

-You now have a reason to hunt "Web of Intrigue"-equivalent people down, as they give you missions which end with upgrades

-The upgrade system as a whole is much refined. Instead of just getting XP and using that to buy things outright, they introduced a leveling system for the "core" stats (hp, movement, regen, etc) and the remainder of the upgrades (gun upgrades, powers, etc) work like the military upgrades in the first game: find a guy and eat him to level up that ability.

-The combat is much improved. Instead of getting an offensive and defensive ability, they actually expanded on it and allow for more customization. You get a defensive ability by default (after you unlock it) and can map offensive powers to 2 keys and can create combos and whatnot with them. It allows for quite a bit more depth to the combat (though the enemies, so far at least, still can't take more than a hit or two).

-Locating targets is much easier. Instead of the retarded vision modes no one used in the first game, they replaced it with a "sonar" type thing, where you use it and the world goes orange, and a ring of "normal" expands from your target and you can use that to find them. It's actually a really neat mechanic.

And now for the bad:

-Movement mechanics are much clumsier than in the first game. In the first, you had 3 primary abilities to move around the city: Jump, Glide and Air Dash. You could charge a jump to vary the height, press the jump button to glide for a bit, then air dash to change direction and/or reset the glide timer, and using that you could (with a decent starting point) float across 2/3 of the map without once slowing down. In the sequel though, jumps can't be charged (or at least not very well, you can't "store" a jump like you could before) which makes bouncing off rooftops much harder. On top of that, the controls for glide and air dash were reversed. In the first game, the jump button triggered glide while tapping the sprint button triggered the dash. They swapped it in 2, so that you need to tap the sprint button (which you're already holding down if you're trying to get anywhere) to glide and use jump to dash. It's far less intuitive than the original game and makes moving around much less fun (though it's still pretty awesome once you get the hang of it).

-The graphics are meh at best, I've seen a lot of shoddy textures and the occasional weird collision between models. It's certainly playable, but i was hoping for more of an improvement over the original.

-The story is all kinds of confusing. The first game's story was nothing special, but it was fairly clear cut: Something unleashed a virus that infected Mercer, go figure out wtf is going on. In 2, there's all sorts of conspiracies and twists and all that kind of bullshit that just makes it hard to get invested into the story. The problem is more presentation than content, if that makes any sense, but it's definitely there.

-They don't do nearly enough to explain the controls. They tell you the basics, like "this is the jump button", but there's a whole bunch of other controls you need to figure out on your own (like how to assign buttons to powers that I mentioned earlier). The controls themselves are usually decent to good (barring the movement controls), but they don't do nearly enough to explain them.
 

Agayek

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Mariakko said:
I am disappointed that the developers couldn't come up with a better story than "Boo hoo, He killed my family, I'll justify it with heaps of murder", It would be nice to have a character with who is mentally unstable and believes everyone is full of candy, so it's his duty to empty candy out of people for the children.
Actually...

About 20 minutes into the game, you end up working with Mercer. Apparently, Blackwatch and Gentek started the second outbreak to test the changes they made to the virus in the wake of Prototype 1 and blamed it on Mercer. So Mercer went and infected Heller to help him stop them. Heller consumes a couple of grunts from Blackwatch, sees he's telling the truth and starts working with Mercer to take them down.

That's early in the game at least. I'm only 4-5 hours in, so there could definitely be bigger twists later on that make him into the Big Bad.

Edit:
Xenedus said:
I guess all I really want to know is do they say ANYTHING about what happened to Alex's sister?
Where I'm at in the game, they haven't explicitly come out and said anything, but there's been a couple of hints about someone who I'm fairly certain is actually Alex's sister.
 

dalek sec

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Agayek said:
*Epic Snip*
Well after reading that I think I'm gonna give this game a shot. Sure it has flaws but so far I didn't read anything that sounds like a real gamer breaker or a fatal glitch. I think I might wait a little bit till the price drops down, I have a backlog of books and games that'll tie me over till it drops in price.

Nice little mini review of it Agayek. Right to the point of it without saying "It's the worst game ever!" or "It's the second coming of Christ!" that seem's to plague reviews alot these days.
 

DJ_DEnM

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axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
You can't really judge a games gameplay by a live-action trailer :/. Though I agree, the trailer was shitty.

OT: I haven't played it yet. I might get it when the price goes down, and used. So in a few months maybe.
 

Doneeee

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axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
I felt the exact same way when I first saw that trailer. Johnny Cash does not deserve to have one of his last great songs shoehorned into some stupid trailer.
 

Agayek

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dalek sec said:
Well after reading that I think I'm gonna give this game a shot. Sure it has flaws but so far I didn't read anything that sounds like a real gamer breaker or a fatal glitch. I think I might wait a little bit till the price drops down, I have a backlog of books and games that'll tie me over till it drops in price.

Nice little mini review of it Agayek. Right to the point of it without saying "It's the worst game ever!" or "It's the second coming of Christ!" that seem's to plague reviews alot these days.
By all means, definitely give it a shot. If you liked the original Prototype, you will almost certainly like the sequel. Most everything I didn't mention up there is identical to the first game or close enough so as to not matter. It's not going to change your life, but it's an entertaining murder sandbox with some really neat mechanics.

So far, the only real annoyance I've had with the game is the movement controls. Everything else I can deal with without much issue, but I kept trying to use the original's scheme of "jump, hit jump button at peak, tap sprint, rinse repeat", and it keeps mixing up the order I actually want to do it in and throws everything off.
 

bullet_sandw1ch

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Deathmageddon said:
Seriously. I'm not trolling. I even loved the original. But it's worse than Amy, Too Human, Darkest of days, and the ME3 ending combined. The controls are unresponsive, the combat is bad, the leveling/skills system is a joke (you get upgrades by hunting for collectables), the cutscenes look lazy, the blackwatch look like shitty, generic space marines, the characters are cardboard and don't even behave in a believable way, the list goes on.

Radical should be ashamed that Prototype 2 ever hit shelves. If you value your time and money, do not buy Prototype 2, because it was made by a mentally challenged caterpillar.

Those of you who already bought it, I feel your pain. Feel free to share your feelings here.
if you think so. im having a blast. so take your OPINION, and put it where the sun dont shine.