Prototype 2 is Horrible

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Furioso

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Either way I am still disappointed with the direction it looks like they took it, I thought that after the realization in the first game that you are the virus you would embrace it and go crazy on the world, that would have been some crazy fun, rather than yet another sad sap that I bet they try to make sympathetic even though he will kill thousands by the end of the game
 

Alade

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Aug 10, 2008
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I'm still not sure wether I'll buy it, the thing that really would convince me to buy it is if someone could answer the following question: Do they dwell deeper into the CODENAME: PARIAH subplot from the first game?
 

MrHide-Patten

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Personally I was happy they ditched Mercer. He was a sociopath twat of a character.
It sort of makes sense as to why he's tearing everyone's shit up in this game, Mercer was simply a dear in the headlights.
 

Darks63

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Other than the s*** final boss fight I loved the first and was looking at getting the second but now im not so sure
 

OldDirtyCrusty

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Metalix Knightmare said:
Now that's not fair. At least Saint's Row 3 didn't replace the boss with an Emo dude.
No, they replaced him with a funny dude everybody can laugh at. I miss the ruthless character from the second game.


on topic: Is this game not like the first? Despite the flaws i liked the game and the story around Mercer the walking virus. I`m going to rent this first. Thanks Agayek for the details.
 

Abedeus

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Sep 14, 2008
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Well, I don't think I'll be waiting TOO eagerly for it on PC.

I didn't think the first one was a Game of the Year material, but it was pretty fun and I finished it twice or thrice. But Diablo 3 is just ahead and I'm afraid I'll waste my summer on it.
 

Adam Jensen_v1legacy

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Sep 8, 2011
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axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
Same here. I felt my intelligence being insulted when I heard that song in their trailer. And they pushed the PC version 2 months, which is conveniently enough time to produce a shitty port. They probably didn't even start working on PC version until they finished the console version.
And the game doesn't even look like it improved much over Prototype 1 to justify it's price tag. It looks more like an expansion than a new game. Why would I pay for Prototype 2 if I can play Prototype 1? It's not like it has a mind blowing story. It's a mindless hack & slash game.
 

Anon

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axlryder said:
The trailer alone looked absolutely shit. Plus, when I heard Johnny Cash's rendition of Hurt playing in the background (one of the only truly emotionally affecting songs I've ever heard) it just pissed me off. Unrelated, I know, but I say good riddance. I hope it under-performs.
Seriously, could they have picked a less fitting song for that trailer? Not only does Cash's rendition of "Hurt" have no relevance to the type of story the trailer is telling, but the trailer itself is cheesy as hell and makes that song seem SO cliche. Way to go on making Johnny Cash cliche.
 

squid5580

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I am loving it. The only problem with the controls I am having is The Witcher 2 lol (since I was playing that the night before). "B" is not the damn dodge buttton. My big complaint is the difficulty (or lack there of). I started on hard and have had little problems with anything (other than when Geralt pops in and mucks it all up). And collectibles showing up on the map sure makes me happy.
 

Netrigan

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squid5580 said:
I am loving it. The only problem with the controls I am having is The Witcher 2 lol (since I was playing that the night before). "B" is not the damn dodge buttton. My big complaint is the difficulty (or lack there of). I started on hard and have had little problems with anything (other than when Geralt pops in and mucks it all up). And collectibles showing up on the map sure makes me happy.
I'm 75% of the way through it and having a blast. It's pretty much the same game with a few added wrinkles... and once they got through the Mercer is your ally portion of the story, I got curious to see what Mercer was up to.

Only two complaints so far.

First, the targeting system is really sloppy. Hop up into the air so you can ponce down on a quick med-kit... and the damn thing seems to target some distant spec on the horizon 80% of the time. There's a few relatively difficult boss fights early on that are complicated by this total lack of precision.

Secondly, once you get the hang of blocking, the difficulty becomes a joke. For the longest time I was jumping up in the air and doing airborne attacks, cursing the targeting system which always seemed to point at something I didn't want to attack/grab. But once I spent a few minutes playing around with the blocking, I realized I could essentially stand my ground, deflect, QTE attack, repeat until everyone is dead. Even if you don't bother to use that, the Hammerfist power is still insanely over-powered, the whip is still as bad-ass as ever, and you now have the ability to call in a pack of monsters to do your bidding.

But I could level the same two complaints at the first game. Controls were sloppy and difficulty was non-existent once you leveled up a bit.
 

shootthebandit

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Deathmageddon said:
Seriously. I'm not trolling. I even loved the original. But it's worse than Amy, Too Human, Darkest of days, and the ME3 ending combined. The controls are unresponsive, the combat is bad, the leveling/skills system is a joke (you get upgrades by hunting for collectables), the cutscenes look lazy, the blackwatch look like shitty, generic space marines, the characters are cardboard and don't even behave in a believable way, the list goes on.

Radical should be ashamed that Prototype 2 ever hit shelves. If you value your time and money, do not buy Prototype 2, because it was made by a mentally challenged caterpillar.

Those of you who already bought it, I feel your pain. Feel free to share your feelings here.
prototype 2 isnt shit. it got me hooked on johnny cash's version of hurt which is superb

im surprised you were foolish enough to even consider buying this i took one look and instantly dismissed it
 

Deathmageddon

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LordOfInsanity said:
I'm playing it and I'm finding it a lot of fun.
...
The Black Watch look like a group of very cruel, monstrous people. You're facing against a virus that alters humans into what can be seen as unstoppable killing machines, of course you'll have armor that 'looks' like it can withstand the creatures.
...
My problem with the Blackwatch is that in the first one, they looked and acted a bit more realistic. They did some shady things, but they were genuinely interested in the greater good, like any government agency would be. It made you think: "woah, if there was a bad enough epidemic, this could actually happen (except for the nuke)." Now they round up and infect healthy people while dressed like something out of Fallout 4, so that's down the drain.
 

Deathmageddon

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shootthebandit said:
Deathmageddon said:
Seriously. I'm not trolling. I even loved the original. But it's worse than Amy, Too Human, Darkest of days, and the ME3 ending combined. The controls are unresponsive, the combat is bad, the leveling/skills system is a joke (you get upgrades by hunting for collectables), the cutscenes look lazy, the blackwatch look like shitty, generic space marines, the characters are cardboard and don't even behave in a believable way, the list goes on.

Radical should be ashamed that Prototype 2 ever hit shelves. If you value your time and money, do not buy Prototype 2, because it was made by a mentally challenged caterpillar.

Those of you who already bought it, I feel your pain. Feel free to share your feelings here.
prototype 2 isnt shit. it got me hooked on johnny cash's version of hurt which is superb

im surprised you were foolish enough to even consider buying this i took one look and instantly dismissed it
Way to contradict yourself there, and isn't there a saying about not judging a game by its cover? Also the first one was awesome.
 

Deathmageddon

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bullet_sandw1ch said:
Deathmageddon said:
Seriously. I'm not trolling. I even loved the original. But it's worse than Amy, Too Human, Darkest of days, and the ME3 ending combined. The controls are unresponsive, the combat is bad, the leveling/skills system is a joke (you get upgrades by hunting for collectables), the cutscenes look lazy, the blackwatch look like shitty, generic space marines, the characters are cardboard and don't even behave in a believable way, the list goes on.

Radical should be ashamed that Prototype 2 ever hit shelves. If you value your time and money, do not buy Prototype 2, because it was made by a mentally challenged caterpillar.

Those of you who already bought it, I feel your pain. Feel free to share your feelings here.
if you think so. im having a blast. so take your OPINION, and put it where the sun dont shine.
.... And why should I do that? Also, why do you emphasize the word opinion? Is it not perfectly clear that this thread is mostly opinion-based, or is it that you are in the first grade and you just learned about opinions?
 

bullet_sandw1ch

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Jun 3, 2011
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Deathmageddon said:
LordOfInsanity said:
I'm playing it and I'm finding it a lot of fun.
...
The Black Watch look like a group of very cruel, monstrous people. You're facing against a virus that alters humans into what can be seen as unstoppable killing machines, of course you'll have armor that 'looks' like it can withstand the creatures.
...
My problem with the Blackwatch is that in the first one, they looked and acted a bit more realistic. They did some shady things, but they were genuinely interested in the greater good, like any government agency would be. It made you think: "woah, if there was a bad enough epidemic, this could actually happen (except for the nuke)." Now they round up and infect healthy people while dressed like something out of Fallout 4, so that's down the drain.
blackwatch was always over the top ciminally. they worked with gentek to test a virus, then when they find out its too powerful for them, they nuke whatever it touches. maybe they should stop messing with the virus that keeps kicking their asses?
 

bullet_sandw1ch

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Jun 3, 2011
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Deathmageddon said:
bullet_sandw1ch said:
Deathmageddon said:
Seriously. I'm not trolling. I even loved the original. But it's worse than Amy, Too Human, Darkest of days, and the ME3 ending combined. The controls are unresponsive, the combat is bad, the leveling/skills system is a joke (you get upgrades by hunting for collectables), the cutscenes look lazy, the blackwatch look like shitty, generic space marines, the characters are cardboard and don't even behave in a believable way, the list goes on.

Radical should be ashamed that Prototype 2 ever hit shelves. If you value your time and money, do not buy Prototype 2, because it was made by a mentally challenged caterpillar.

Those of you who already bought it, I feel your pain. Feel free to share your feelings here.
if you think so. im having a blast. so take your OPINION, and put it where the sun dont shine.
.... And why should I do that? Also, why do you emphasize the word opinion? Is it not perfectly clear that this thread is mostly opinion-based, or is it that you are in the first grade and you just learned about opinions?
i know about opinions, insulting me will not make the boo-boos go away. and the reason i attacked your opinion is because you automatically assume that because you do not like it, everyone must think that it was made by " a mentally challenged caterpillar".
 

mrpropal

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Sep 19, 2011
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I quite agree with the OP. Prototype is probably my second-best game on PS3, and I stubbornly play it to this very day. I find things like its repetitiveness and the exhausting boss fights are part of its nature as an excellent stress reliever.
What I don't like of this sequel:

Graphics:
I loved the abundance of red tones of the original, it gave it its own character: now the city is more pleasant to look at, when you stroll around, but I can't see what's going on in the thick of a battle: too many colours, too many details. Enemies don't stand out from the background. For instance, they also added these glowing reds and blues on infected/blacklight soldiers, while the sky is a glowing green (in the yellow zone) and so on. The result is that it looks like a cartoon, or in other words, a poor design choice. Having every colour at the same time on screen takes away any mood, I don't know who thinks this is a good idea. And in a game with fast action like this, it only makes spotting your targets more confusing. Everything's blurring in a rainbow.
Ironically the backward graphics of P1 helped a lot in keeping things clear even in the mayhem.

Story and characters:
In the first Prototype game it was a bit messy, maybe badly delivered, but it took itself seriously. In P2 it looks like a parody of the same world.
In P1 Blackwatch and Gentek were effing professionals. Now they look like a ragtag of b-class villains. Just listen to the ridiculous Gentek speaker announcements or just every line of dialogue from them. It's like hysterical Dr. Evil & his useless henchmen.
Heller, on his side, certainly has a big heart, but a little brain.

Game mechanics:
The camera and movements are somewhat stiff: where Mercer was swift and almost liquid, Heller is jerky and cranky. The camera too.
Some attacks change your point of view, which is annoying because it breaks the flow (and also forces you to see that attack from the same angle every time. And in slow motion). Add a lot of unnecessary zooming in.
P2 wants to be like inFamous 2 replacing pigeons with Blackwatch soldiers (yep), and Arkham Asylum/City for the melee mechanics instead, but there are another two games that did it better. Also reminiscent of the Arkham games is the love for filling the screen with prompts and icon buttons, just for the sake of breaking immersion, because the average player has the memory of a goldfish and needs to be reminded what to press every 7 seconds. I personally hate the fact that you cannot disable the prompts, especially when they're so intrusive and all over the place.
When you jump there is no feel of pushing your body up, you seem rather to ascend or being lifted weightless, and you cannot chain jumps anymore, which was one of the core funniest things to mindlessly do in P1. You could literally bounce on the asphalt and concrete, it was just as dumb as it sounds but a lot of fun.
The triad spring-jump-glide has inverted controls for no reason, and no good IMO.
Oh, and changing the basic attacks from combos of buttons X & Y (both being chargeable) to just 'tap X or hold X for alternate attack' seems even more button mashing to me.

Web of Intrigue:
There is a much less inspired version now. They removed all the gory bits and replaced the stylish montage with generic white blinding flashes, probably just to mask the acting.