shatnershaman said:
bkd69 said:
So what you're saying then is that it's really nothing at all like a PSP, then yes?
No, it does have many of the same games and most of the features (with extras of its own like DVD and good controls) like the PSPconsole you describe which really does confuse me since the point of the Playstation Portable is the Portable part.
EDIT: Too bad you can't get a PS2 controller with a mini usb so that you could get best of both words.
Here's what the PSP offers that the PS2 doesn't:
MP3/AAC support
MP4 support
Shoutcast support
Podcast support (both streaming and download/store)
Location Free playback
PS3 Remote Play
HD Video
Industry semi-standard/semi-proprietary removable flash memory up to 16Gb
PSN store support
Skype
The PSP and PS2 both offer network connectivity, though the PSP uses WiFi, and the PS2 offers dialup as well as wired ethernet. And, as you noted, the PS2 offers DVD support as well.
Now, what a consolized PSP becomes is an HD networked media center with access to the PSN store, and since the only additional engineering that would be needed would be to change the control support from builtin to offboard (which, for economy, should just be adding support for a DS3 controller). I'm pretty sure Sony could bring that in at a price point of $130, especially after you've removed the parts and assembly costs for the UMD drive and the screen. Note that this is 33% of the price of a PS3, and 65% of the price of the 360 Arcade. Even if the reengineering costs bounce it higher, say up to $150-$175, that's still pretty compelling, and that may be the point at which they could possibly add Bluetooth support, for example, but that would price pretty directly in competition with the 360 Arcade, whereas a $130 price really makes it something of a no brainer, as far as a secondary console or a streaming media player purchase goes.
Now, could the PS2 firmware be upgraded to support at least some of those features? Certainly. All of them? Maybe. But I have no idea what the cost would be, or how that would compare with cost of designing a console package for the PSP, and the reengineering to support offboard controls. It does have the advantage of having a highly matured hardware platform, which means the parts and assembly costs are already well amortized, and the software side is well known. The only question at that point is whether the hardware is up to supporting the software features, and reengineering the hradware for memory stick support.
So here's the cost/benefit analysis between the two platforms:
PSP:
Minimal software modification, significant packaging redesign, modest circuitry engineering
PS2:
Significant software revamp, trivial package redesign, modest circuitry redesign, and a question as to whether the hardware can support the same featureset