[HEADING=2]Pursuit of the Crystals - A Final Fantasy RP[/HEADING]
The Crystals have always been a part of the Kingdom of Halvor; its prosperity; its protection; and its tranquility. But with such blessings came dangers as forces within Halvor and without sought dominion over them. Whether from the Gravelords in the Necrohol of Ersyr or the Sleipnir Hordes from beyond the Frontier, or from within the Kingdom's heart, foes coveted the power the Crystals wielded and wage their own wars against Halvor to claim them. And yet after all these attempts they are still in the custody of the royal family. This peace had been since time immemorial. But that peace would not last forever.
Not long ago, a change took hold of the land. The air started to grow thick with mana and new ways to channel magic began to surface. Spellcraft; weaponry; manufacturing; the innovations and possibilities were near-endless for the minds of Halvor. But with these benefits came dangers as the threats to the kingdom grew in magnitude; the undead grew in number and ferocity; the hordes used Halvor's technology to strengthen their raids. And now spies had came with reports of a large structure in the north. And the Crystals have been glowing a strange color...
King Theodoric saw too many coincidences in these events and sanctioned a pre-emptive strike on that structure, believing it to be another group who wants control of the crystals. The best and brightest of the Halvorian military was brought forward and a call was made throughout Halvor for warriors to bolster their ranks. Before the Company left spirits were high. Upon arriving near the structure however morale was withering before endless hordes of fiends, machinae that no man had ever seen before, and comrades-in-arms and innocents repurposed as slaves. Yet the tower fell all the same, but now a new threat came after its destruction.
A new enemy boarded their ship and unleashed hell on the soldiers and and brave adventurers from; and then another airship that dwarfed the one the company flew in appeared before their eyes. What came later was a mad blur as the Company fled to the enemy's craft with the hope of fooling the larger ship. Then the colossal airship fired a beam of light at the Company's old ship, and then the rest was a blur...
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Welcome to Pursuit of the Crystals, a 'sequel' to Protectors of the Crystals [http://www.escapistmagazine.com/forums/read/540.842956-Protectors-of-the-Crystals-a-Final-Fantasy-RP-Closed-started?page=1]. For those who?ve played in the last one, this will pick up where it left off? mostly. If you?ve played in the previous RP and want your character back in, you need only say so unless you want to play as a different character. The only exceptions to that rule are PrinceOfShapeir & SkyeNeko; you'll need to submit new people if you two want back in. For those who want an abridgement of events or something to just set the scene, just open the first spoiler below.
The world's going to be a pastiche of the games, though I am going to favor VI, IX, the Ivalice Alliance, and Crystal Chronicles. If you want to learn more of Halvor, follow the link to the old RP, but I must warn that you won?t be seeing Halvor again for a while. I will accept characters from races outside the described games, but I will put a small restriction on manufactured races like Black Mages from FFIX; you?ll need to sell me a good character if you want to write as one.
For all you newcomers the premise of the story so far goes as follows: you were part of a mission from the king to destroy people who wanted to steal the Crystals - the cultural and magical lifestream of your home. The whole way was plagued with endless swaths of fiends while your commanding officer, Mira Highwind along with a cadre of other adventurers entered the enemy stronghold. You have no idea what they did or how, but they had managed to destroy the stronghold; what came afterwards was something that could only lurk in your nightmares. Upon your trip home you were ambushed by an army of blue soldiers who were barely getting an edge over you. Then came a colossal ship bigger than anything you?ve ever seen closing in on you and the battle. The Commander called a full retreat to escape from the oncoming onslaught. As you escaped with the surviving men and women the giant ship fired a beam of light at the battlefield, and everyone collapsed.
Name: Obvious.
Age: Min: 18
Gender: Obvious.
Race: You can choose from any existing Final Fantasy race you want so long as they aren't anything like espers or monsters.
Class: See Classes available below.
Magic: See magic list and classes that can use magic below. Obviously write down the magic spells your character knows if your character can use magic. Only add this if your class actually uses magic.
Appearance: Be descriptive. Describe their hair, eyes, build, clothes, possible armor, anything you can think of that others will see that may not already be in the above section. Describe what weapons they carry if anything; etc
Personality: How does your character act around others, by themselves, in different situations? Those aren't the only examples, though. Figure out how your character is.
Inventory: Aside from weapons and armor, tell us what your character is carrying. Whether it's gil, curative items such as Potions and Antidote, jewelry they got from somewhere or anything else you feel should be here, mention it here. No numbers for the amount of gil they carry is needed.
Backstory: How did your character grow up to be the person they are today? Do be descriptive, and have it be of a fair amount. 2 - 3 paragraphs minimum, with a reasonable amount in each paragraph. Also, I don't want anyone to be from an outside country or Alexia. Your character's parents can be, but your character has to be from somewhere in Halvor so long as they aren't from Alexia.
Other: Optional. Anything additional you want to add about your character that doesn't fit in the other categories.
Age: Min: 18
Gender: Obvious.
Race: You can choose from any existing Final Fantasy race you want so long as they aren't anything like espers or monsters.
Class: See Classes available below.
Magic: See magic list and classes that can use magic below. Obviously write down the magic spells your character knows if your character can use magic. Only add this if your class actually uses magic.
Appearance: Be descriptive. Describe their hair, eyes, build, clothes, possible armor, anything you can think of that others will see that may not already be in the above section. Describe what weapons they carry if anything; etc
Personality: How does your character act around others, by themselves, in different situations? Those aren't the only examples, though. Figure out how your character is.
Inventory: Aside from weapons and armor, tell us what your character is carrying. Whether it's gil, curative items such as Potions and Antidote, jewelry they got from somewhere or anything else you feel should be here, mention it here. No numbers for the amount of gil they carry is needed.
Backstory: How did your character grow up to be the person they are today? Do be descriptive, and have it be of a fair amount. 2 - 3 paragraphs minimum, with a reasonable amount in each paragraph. Also, I don't want anyone to be from an outside country or Alexia. Your character's parents can be, but your character has to be from somewhere in Halvor so long as they aren't from Alexia.
Other: Optional. Anything additional you want to add about your character that doesn't fit in the other categories.
Knight - Engages the enemy in close range, often using heavy armor and weapons to both slay the enemy and protect their comrades. Often their most powerful members learn to wield White Magic.
Thief - Agile and quick on their feet, able to steal with little difficulty.
Monk - Focuses power into their fists and feet which they use to attack their foes. They prefer no weapon at all, but can use claws and knuckles that strap onto their hands.
White Mage - Primarily a healer, they often need the protection of others in order to be the most efficient.
Black Mage - Uses powerful magic to destroy the enemy.
Red Mage - Can use a lot of the same spells as White and Black Mages, but not the high tier ones. Also uses a few exclusive spells not used by White and Black Mages.
Ranger - Uses a long range weapon to attack their enemies and stays back due to lack of being unable to defend themselves in close-range combat.
Dragoons - Warriors who wield lances and use their impressive acrobatic capabilities in battle. Their strongest members often learn to wield Black Magic.
Thief - Agile and quick on their feet, able to steal with little difficulty.
Monk - Focuses power into their fists and feet which they use to attack their foes. They prefer no weapon at all, but can use claws and knuckles that strap onto their hands.
White Mage - Primarily a healer, they often need the protection of others in order to be the most efficient.
Black Mage - Uses powerful magic to destroy the enemy.
Red Mage - Can use a lot of the same spells as White and Black Mages, but not the high tier ones. Also uses a few exclusive spells not used by White and Black Mages.
Ranger - Uses a long range weapon to attack their enemies and stays back due to lack of being unable to defend themselves in close-range combat.
Dragoons - Warriors who wield lances and use their impressive acrobatic capabilities in battle. Their strongest members often learn to wield Black Magic.
Knight - Cure
White Mage - Cure, Raise, Protect, Shell, Esuna *choose three*
Black Mage - Fire, Blizzard, Thunder, Blind, Silence *choose three*
Red Mage - Cure, Fire, Blizzard, Thunder, Water *choose four*
Summons - *trade one of your free picks for only one*
Dragoon - Aero *only one available*
White Mage - Cure, Raise, Protect, Shell, Esuna *choose three*
Black Mage - Fire, Blizzard, Thunder, Blind, Silence *choose three*
Red Mage - Cure, Fire, Blizzard, Thunder, Water *choose four*
Summons - *trade one of your free picks for only one*
Dragoon - Aero *only one available*
[hr]
#1: There will be no God Modding, Mary Sueing, Marty Stueing, trenchcoating or anything like those. Players who make characters like that will be rejected and characters who act like that will be kicked out.
#2: The GM's word is final. Feel free to bring up any issues you have with me, but I do not want any arguing. If we say something is final, it is.
#3: When you're making your sheet, keep them in third person. Make sure that you use proper grammar and finish the sheet before you post it. And I want to see unique characters. No copying someone else's character.
#4: I don't want to see short posts. No one or two lines in posts. Keep them to at least a reasonable length if you can't think of anything more to add to them.
#5: I'll be allowing romance between two characters if anyone should be interested, but I want things to be kept to a minimum. Any mature content should be kept out of the RP and taken to PMs, especially when the Escapist tries to remain PG-13 at all times.
#6: Should you be accepted, it would be quite good if you got yourself Skype if you don't already have it. It's worked well for me, my Escapist friends and others that I've RPed with, working better than the Escapist groups themselves in terms of communication between players and how fast the communication can happen.
#2: The GM's word is final. Feel free to bring up any issues you have with me, but I do not want any arguing. If we say something is final, it is.
#3: When you're making your sheet, keep them in third person. Make sure that you use proper grammar and finish the sheet before you post it. And I want to see unique characters. No copying someone else's character.
#4: I don't want to see short posts. No one or two lines in posts. Keep them to at least a reasonable length if you can't think of anything more to add to them.
#5: I'll be allowing romance between two characters if anyone should be interested, but I want things to be kept to a minimum. Any mature content should be kept out of the RP and taken to PMs, especially when the Escapist tries to remain PG-13 at all times.
#6: Should you be accepted, it would be quite good if you got yourself Skype if you don't already have it. It's worked well for me, my Escapist friends and others that I've RPed with, working better than the Escapist groups themselves in terms of communication between players and how fast the communication can happen.