imp_spittle said:I think you missed what he was getting at. It's not a comparison of the process involved, it's a comparison on different consumers.bartholen said:I disagree. Comparing making films to making games is like comparing a cockroach's movement speed to that of an elephant.comadorcrack said:-snip-
When you make a game you have to have animators, the game engine, a publisher, (at least some kind of) a writer, much time and quite a lot of money. Movies, on the other hand, can be shot in less than a week (Phone Booth was shot in 10 days), don't have to look better all the time to receive better ratings nor care about the newest technological advancements and can be made with a minimal budget (cough cough Blair Witch cough Project).
There are movies made for discerning audiences, who want plot, characterization, etc.
There are movies made for the summer blockbuster audience, who just wants to see shit blow up.
There are books written for discerning audiences, who want plot, characterization, etc.
There are books written for the crowd that wants shitty, overdone, and unrealistic romance.
There are games made for discerning audiences, who want plot, characterization, etc.
There are games made for your impatient twat who just wants to blow shit up.
What he's trying to say is that good games will still be around because there will always be someone that demands plot, characterization, etc. vs. generic shoot 'em ups.
I completely agree with that statement, but I feel like the people who want more from their entertainment media are slowly fading out from society.