Question of the Day, September 4, 2010

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Spudz0r

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Jun 11, 2010
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Azure Sky said:
SODAssault said:
Cassita said:
dathwampeer said:
Cassita said:
People voted for Halo? Children no doubt.
Or people who just accept that it was pretty much the template for modern FPS'.
Bahahahahahahahaha.

No, seriously - what?
Yes, because taking notice of the way that Halo introduced a number of elements that are still heavily prevalent in shooters that succeeded it... is childish? Normally, I'd say "I'm not following you, here", but I know exactly where you're coming from: you're just using this as an excuse to take a shit on a franchise you don't like, instead of actually considering the question. I don't know if you've noticed, but the whole "I'm on the Escapist, therefore I hate Halo and Call of Duty" thing is quickly becoming embarrassingly passe.
It is such a pity that Halo, a brilliant game, abandoned all efforts of continuing its rather interesting storyline (You know, the one thing most shooters lack?) in favor of pandering to the insult-fest that is currently more then half the player-base.

Also, making assumptions to justify an argument is quite unbecoming, Cassita has a point.
If what Halo has become is truly the template for what is yet to come, it will be a dark, dark day for the genra.
Quoted for truth, Halo had the potential to rewrite the entire FPS genra, but it crashed and burned the moment Bungie bowed in to the gamekiller known as "The Deadline".

It went from being pure gaming bliss, to 'just another fps'.

I voted Quake on that list, Who plays FPS's and hasnt heard of "Quad Damage"?






answer: Halo Players
 

Vanguard_Ex

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Mar 19, 2008
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Cassita said:
SODAssault said:
Cassita said:
Mmmm, because I loved Halo before coming here and now dislike it solely because everyone else does

And thanks for telling me what I do and don't like. You may want to check your facts though; I like the Call of Duty series.
What exactly are you trying to argue, here? All you've managed to refute is whether or not you like Call of Duty, and we both know that was never an issue to begin with. You've said nothing to convince me that you went out of your way to insult people that like a certain series for any reason other than "look at me, I hate something popular". Trying to bulletproof yourself with saran wrap would be a more ingenious attempt at deflection than "you're wrong because I like that other game I didn't mention".
... No.
Textbook defence, simply superb.
 

Rewold

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Mar 18, 2010
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I think I've missed something on Goldeneye 007. Never have seen any kind of gameplay.
 

Azure Sky

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Dec 17, 2009
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Spudz0r said:
I voted Quake on that list, Who plays FPS's and hasnt heard of "Quad Damage"?






answer: Halo Players
Ahahahahaha.....
That almost made me spray my drink all over my monitor. =(
'Tis probably true though.
 

Therumancer

Citation Needed
Nov 28, 2007
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I messed this up because in retrospect I should have said "other".

Like a lot of things I think in this case the shooter genere was most influanced by an obscure and unsung hero that had a lot of interesting ideas, but wasn't all that successful.

In this case the game was called "Cybermage: Darklight Awakening". At the time this game came out it featured a lot of things you see in games nowadays like drivable vehicles (air cars), selectable abillities in addition to weapons, transparent "window walls", somewhat realistically designed cityscapes, multiple mission objectives, slot machines, a currency system for purchising weapons and upgrades, and numerous other things which I do not think had been done before. Not to mention a somewhat more detailed plot than the usual.

At the time this game came out, somewhat under the radar, a lot of people on things like Fidonet were praising it for having stuff that by rights should have been impossible for the time. It seems like it wasn't until AFTER this game came out that you started seeing these kinds of things inserted (piecemeal, or together) into other FPS games. There are many games who did all of these elements better, but nobody who did them together at the time, and it was probably first in most of those areas.

-

I cast the vote for Counterstrike to be honest because while wrong in retrospect, I was thinking that it pretty much set the standard for competitive shooters. Before Counterstrike FPS games were mostly single player affairs (though not exclusively) it seemed, Counterstrike is what brought things online in a big way and got the competition firing. If it wasn't for this game I think games like Halo which succeed mostly based on their multiplayer never would have been anything like they are now.
 

Unrulyhandbag

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Oct 21, 2009
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The_root_of_all_evil said:
Unrulyhandbag said:
Ultima underworld.



proper first person game even before wolfenstien.
Not even close: Maze War (circa 1974) [http://en.wikipedia.org/wiki/Maze_War]

The old maze games don't count, they didn't have freedom of movement and that was about as far as first person games went for a while. UU made the FP perspective useful and shortly after we had UU2, wolf3d, doom, and then about a billion doom clones.
 

nYuknYuknYuk

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Jul 12, 2009
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Cassita said:
People voted for Halo? Children no doubt.
Children who realized Halo 2 popularized FPS multiplayer on consoles, which is basically all AAA shooters are nowadays.

It also had regenerating health, which is now a staple of FPS

Not that it would be my choice, but the changes it made aren't to be mocked at.
 

Waaghpowa

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Apr 13, 2010
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Please note that if it weren't for the early FPS games such as Half Life, Doom or Wolfenstein Halo wouldn't exist. On the basis of "influence" I would say Doom has done more.
 

Azure Sky

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Dec 17, 2009
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ianrocks6495 said:
Cassita said:
People voted for Halo? Children no doubt.
Children who realized Halo 2 popularized FPS multiplayer on consoles, which is basically all AAA shooters are nowadays.

It also had regenerating health, which is now a staple of FPS

Not that it would be my choice, but the changes it made aren't to be mocked at.
I am pretty sure that Health regen was in FPS's well before Halo did it.
As far as Halo 2 goes, tell me with a straight face, were the Brutes a good idea?
 

ZeppMan217

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Apr 13, 2010
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Halo? No. Just, no.
Voted for HL. A game with a decent story that lasts already for 10 years, with crossovers and stuff. And it's still smells good.
 

silentsentinel

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The_root_of_all_evil said:
silentsentinel said:
I know it's not the most popular, but after Halo's release regenerating health became a staple in all modern shooters, so I voted that...
Apart from Half-Life, Unreal Tournament, Left 4 Dead, Left 4 Dead 2, Quake, Dai-Katana, Duke Nukem, Team Fortress 1/2 and a whole lot of others.

Hell, a lot of these have DEgenerating health.
Well, Quake, Duke Nukem, Dia-Katana, and Half-Life were all released before Halo: Combat Evolved. And the three games you mentioned that were released after Halo: Combat Evolved all come from a Health-bar loving company, Valve. I remember people in forums (including this one) were always complaining about how after Halo the regenerating-health thing was done to death. Heck, there were entire threads devoted to it.

So that's why I chose Halo.
 

Chase Yojimbo

The Samurai Sage
Sep 1, 2009
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First it was Doom that created the FPS Universe, Than it was Golden Eye that raised it to the top, than it was Halo that whored the genre and brought in several neck bearded fat nerds who wanted to wear such a cool looking suit.

Though, that is only my opinion.
 

Eldritch Warlord

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Jun 6, 2008
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I'd honestly like to hear people justify what major influence Half-life had on the genre. Sure it's a great, innovative game but that isn't what influence is.

Doom made FPSs popular and set the standard model of the FPS for years to come.
Quake made online multiplayer popular.
GoldenEye 007 made console shooters viable.
Halo made console shooters popular and set the standard model for the so-called "modern" FPS.

What did Half-life do besides be an excellent game?
 

Abanic

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Jul 26, 2010
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I don't understand why a game that supposedly invented the genre isn't even on the list. I gotta go with Wolfenstein 3-D, it proved that the style of gameplay (adapted from flight-sims) was a viable option for developers and fun for players.
 

commiedic

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Sep 2, 2010
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Doom for single player gaming, but Quake for online multiplayer. Quake revolutionized the way I saw FPS games and what they were capable of with an ethernet cord. Sure in the early stages no diff between quake, unreal, or tribes big picture wise, but Quake 3 Arena just dominated and completely changed everything about fast paced arcade style FPS.
 

nYuknYuknYuk

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Azure Sky said:
ianrocks6495 said:
Cassita said:
People voted for Halo? Children no doubt.
Children who realized Halo 2 popularized FPS multiplayer on consoles, which is basically all AAA shooters are nowadays.

It also had regenerating health, which is now a staple of FPS

Not that it would be my choice, but the changes it made aren't to be mocked at.
I am pretty sure that Health regen was in FPS's well before Halo did it.
As far as Halo 2 goes, tell me with a straight face, were the Brutes a good idea?
It isn't about whether you liked it or not, its about its impact. Even without the Health regeneration, Halo 2 still has a huge impact for popularizing console multiplayer and the Xbox Live service. Like I said, almost all FPS are now online multiplayer based and a ton of people have Xbox Live or PSN and play Call of Duty or Halo (or anything) online.

And no, the brutes were not a good idea, they were silly. But they weren't in the multiplayer, thank god.
 

Azure Sky

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Dec 17, 2009
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ianrocks6495 said:
Azure Sky said:
ianrocks6495 said:
Cassita said:
People voted for Halo? Children no doubt.
Children who realized Halo 2 popularized FPS multiplayer on consoles, which is basically all AAA shooters are nowadays.

It also had regenerating health, which is now a staple of FPS

Not that it would be my choice, but the changes it made aren't to be mocked at.
I am pretty sure that Health regen was in FPS's well before Halo did it.
As far as Halo 2 goes, tell me with a straight face, were the Brutes a good idea?
It isn't about whether you liked it or not, its about its impact. Even without the Health regeneration, Halo 2 still has a huge impact for popularizing console multiplayer and the Xbox Live service. Like I said, almost all FPS are now online multiplayer based and a ton of people have Xbox Live or PSN and play Call of Duty or Halo (or anything) online.

And no, the brutes were not a good idea, they were silly. But they weren't in the multiplayer, thank god.
While I do agree with you on most points, I do believe that the problem most people have with the Halo series is the um.. Loud Majority? of players within its playerbase rather than the game itself.

That being said, going by what you said, does leave Halo's state in somewhat of an unfortunate position.