Question of the Day, September 4, 2010

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MrNickster

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Apr 23, 2010
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Halo. Now in just about every FPS you can only carry two weapons and have a rebounding health bar. I don't mind that setup, but I prefer the shooters like Unreal Torunament 2004, Duke Nukem 3D and GoldenEye 007 where you could cary as many guns as you wanted and getting shot was something to worry about, not a mild irritation that 4 seconds behind a rock will fix.
 

zombie711

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Aug 17, 2009
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Halo made regenerative health
golden eye made multiplayer
half life did well nothing.
 

Azure Sky

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Dec 17, 2009
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zombie711 said:
Halo made regenerative health
golden eye made multiplayer
half life did well nothing.
Wrong
Wrong
Wrong again
=3

Halo did not make regening health, it was beaten long ago.
Goldeneye did not make multi, it made CONSOLE multi =3
Halflife was the first FPS to show that you could have a brilliant story with your pwnage FPS

^^

[Edit] You best be trollin!
 

TLatshaw

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Aug 30, 2010
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I think GoldenEye not only showed FPS's to be viable on consoles, but its popular movie tie-in brought more people in to the genre than titles such as Doom. Sure, Doom was popular, but it also had stereotypes and reservations leveled against it. GoldenEye, not as much.
 

garfoldsomeoneelse

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Mar 22, 2009
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Azure Sky said:
Also, making assumptions to justify an argument is quite unbecoming, Cassita has a point.
Fair warning: any further attempts to dismiss my call-out based on an imaginary technicality will be openly mocked.
 

Boneasse

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Doom defined the shooter genre, at least for the PC and in my case. So I'd go with that.
 

Azure Sky

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SODAssault said:
Azure Sky said:
Also, making assumptions to justify an argument is quite unbecoming, Cassita has a point.
Fair warning: any further attempts to dismiss my call-out based on an imaginary technicality will be openly mocked.
Mock me at will, I would return the favor, but you need no help in doing that. ^^

Denial is bad, m'kay. =3
 

Spudz0r

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Jun 11, 2010
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Boneasse said:
Doom defined the shooter genre, at least for the PC and in my case. So I'd go with that.
actually, Wolfenstein did, doom just expanded on it with perdy graphics and a larger weapon set.
 

StriderShinryu

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I went with Halo simply because I feel it has done more to influence where shooters are today than any other single title on the list through both introducing new concepts to refining concepts started by other games.

Doom was amazing and all at it's time, and it can still be fun to play today, but I really don't see much of Doom in the majority of modern FPS games.
 

AngelBlackChaos

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Aug 3, 2010
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Honestly, depends on what timeline you point at. Every few years, a FPS seems to come out with a vision that pulls a large amount of gamers, causing a huge amount of clones.

The purist part of me, will always respect the more original and immersive titles.Metroid was the major defining ancestor of FPS, but you will find in more modern terms, Halo seems to be copy and pasted ad nauseam, until every critic could start a FPS game described as : "Its like halo, but...". Halo, to me, has caused more watered down FPS games than Metroid ever has.

So, in honor of the FPS that has influenced actually GOOD FPS, I would say Metroid, without a doubt.
 

garfoldsomeoneelse

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Mar 22, 2009
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Azure Sky said:
Mock me at will, I would return the favor, but you need no help in doing that. ^^

Denial is bad, m'kay. =3
What a cop-out. Normally, I'd have stopped at the first sentence fragment, but since you decided to contradict me with absolutely nothing to back up what you're saying, I'm going to thoroughly explain why you're wrong.

I see your sense of irony is about as strong as a snake's ability to applaud. If you need me to elaborate, here's an explanation: you come to the defense of another user with nothing more to offer than "you're making assumptions", with absolutely nothing substantial to explain why it would be reasonable to say that I was doing so in the first place. A deliberate misinterpretation of my post would, indeed, allow one to accuse me of making the assumption of "HURR DURR, YOU HATE HALO, THEREFORE YOU HATE COD TOO, LOL I FIGGERD U OUT", but anyone with the ability to number all their fingers and toes would be able to understand that it was a denouncement of the smug, hipster mentality of "if I publicly say I hate popular things without any solicitation whatsoever, people will see how cool I am," which was so blatantly being displayed in a setting that is notorious for it.

You then assert that I'm making an ass out of myself while in denial, but leave the reasons for such declarations conspicuously absent (again; y'know, I think I'm beginning see a pattern, here), which makes it clear that you're setting yourself up to argue with an absolute gem of circular reasoning that is as follows:
10. My statement is more correct than yours because you're an idiot.
20. You're an idiot because nothing you can say will have any credence, because you're in denial.
30. You're in denial, because you're trying to argue with me when (go to 10).

Resorting to such childish tactics is a clear demonstration of a lack of substance, because you don't throw wiffle balls when you have grenades. And for the record, no, that last part doesn't count as an assumption, it counts as calling you on it before you run with it.

In short: you're accusing me of making baseless assumptions, completely oblivious to the fact that your accusations are infinitely more baseless and arbitrary than my own. The dictionary assures me that this can be described as "irony". Despite the fact that I have completely explained not only that which you call "assumptions", but also the reasons why your accusations are preposterous to begin with, I'm sure I can look forward to another "you're wrong because I say so" reply. Don't worry, I'll make time to tear that one apart, too.

Have a nice day.
 

Apocalypse Tank

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Aug 31, 2008
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Counterstrike: made several game modes that it to Black Ops Wagermatch
introduced the other side of the world (Japan, Korea, China and other Asian nations) to the FPS genre.

I felt Doom's innovations were inevitable progressions
 

OceanRunner

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Mar 18, 2009
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It would have to be Half-Life for seamlessly weaving a compelling narative into a solid FPS.
 

Xanadu84

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I'm going with Half Life, because it set the template for the modern shooter, as well as a massive community for user content which is around even today. I would credit Doom, which is absolutely, without a doubt, unbelievably influential, except that Wolfenstein predates it, and there other, more obscure entries.
 

coldfrog

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Dec 22, 2008
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It's a tough choice, but I can say this, out of those choices, I'd have to say Unreal Tournament actually was the LEAST influential: That style of shooter, the frenetic action, insane weapons and extreme violence, were all taken from other sources. However, I will say that UT (at least, the older ones, not this new one) did all those things the best.

What I do want say, though, is that if you think about it, all of these are shooters, but most of them really fall into different genres. Halo and Half-Life are more like storytelling shooters, Call of Duty and Counter-Strike are more based on realism, Quake and Unreal Tournament are speed-action shooters, Doom is an exploration shooter, and Goldeneye is... Well, I never played the single player, but the multiplayer was not within these boundaries, so I'd say it's its own game. These games honestly can't be that easily compared, and saying which influenced the shooter genre most is like asking what game influenced the RPG genre most.

Still, I'd probably go with Goldeneye.