I've got a few questions regarding RPGs and the relationship between players and their dungeon masters/game masters. At time of writing, I'm part of a weekly RPG group that plays tabletop-style RPGs over Skype (we use rule sets that don't require minis), which is DM'ed/GM'ed by a friend of mine. I find myself in a peculiar position; my friend's in charge of the games we play, but he'll periodically confide in me and seek my advice on whatever game we've got going on. So far, thankfully, none of what he's asked my input on has spoiled any major plot details, but I can't shake the feeling that knowing certain details, however broad, may be akin to having unfair foreknowledge of what's going to happen; stuff like our DM asking if I think the group would prefer more naval battles or more land-based adventures in a fantasy "Age of Sail" style game, or our DM mentioning he'd intended our group in a WoD game to try and establish more connections to the spirit world.
Is this sort of Player-DM/GM dynamic unusual for RPGs? I gather having a confidant when running a game is a frequent habit, but I wasn't sure if that confidant was usually one of the players. I don't want to push my friend away and refuse to help him when he wants input or advice, but neither do I want to have an unfair advantage in the game through foreknowledge of what's coming.
On a related note, I'm also wondering how much information about my own in-game plans I should share with the DM. I'll sometimes develop long-term goals and plans for how I want to advance my character (skills I intend to pick up at some point, gear and weapons I'm going to look for). I wouldn't want to influence his own decisions based on my own plans, though; knowing my friend, I feel I can safely say he's not the kind of DM/GM to change a game's direction to frustrate a player's efforts based on foreknowledge, but at the same time, I sometimes wonder if he fudges certain things to cater to player desires. He doesn't often do this with things such as NPC behavior (one of the other players, another friend of mine, has told me more than once she gets frustrated with the way NPCs never seem intimidated no matter how imposing the PC is that's getting up in their personal space) but sometimes I suspect he might do so with turns of events (like if one player expresses a desire to set up a home base rather than be a roving band of adventurers/mercenaries/etc., and then after clearing out an abandoned keep of monsters we discover an old deed of ownership for the keep.)
So again, is it unusual for DMs/GMs to do this sort of thing? I'm sure DMs/GMs have to base their decisions on where to guide the party and what to throw their way on something; I'm just unsure if its typically based on what they know the players want to get. I don't want to complain about what is, admittedly, my friend trying to be accomodating for the group, but at the same time I don't want him to feel like he's got to hand us everything we want on demand.
Is this sort of Player-DM/GM dynamic unusual for RPGs? I gather having a confidant when running a game is a frequent habit, but I wasn't sure if that confidant was usually one of the players. I don't want to push my friend away and refuse to help him when he wants input or advice, but neither do I want to have an unfair advantage in the game through foreknowledge of what's coming.
On a related note, I'm also wondering how much information about my own in-game plans I should share with the DM. I'll sometimes develop long-term goals and plans for how I want to advance my character (skills I intend to pick up at some point, gear and weapons I'm going to look for). I wouldn't want to influence his own decisions based on my own plans, though; knowing my friend, I feel I can safely say he's not the kind of DM/GM to change a game's direction to frustrate a player's efforts based on foreknowledge, but at the same time, I sometimes wonder if he fudges certain things to cater to player desires. He doesn't often do this with things such as NPC behavior (one of the other players, another friend of mine, has told me more than once she gets frustrated with the way NPCs never seem intimidated no matter how imposing the PC is that's getting up in their personal space) but sometimes I suspect he might do so with turns of events (like if one player expresses a desire to set up a home base rather than be a roving band of adventurers/mercenaries/etc., and then after clearing out an abandoned keep of monsters we discover an old deed of ownership for the keep.)
So again, is it unusual for DMs/GMs to do this sort of thing? I'm sure DMs/GMs have to base their decisions on where to guide the party and what to throw their way on something; I'm just unsure if its typically based on what they know the players want to get. I don't want to complain about what is, admittedly, my friend trying to be accomodating for the group, but at the same time I don't want him to feel like he's got to hand us everything we want on demand.