If they are a part of the gameplay like say God of War, I don't really mind them at all. As those kinds of QTE's usually aren't instant death if you fail, and they don't feel tacked on.
Ninja Blade.Kahunaburger said:What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?linwolf said:Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
Battlefield 3. The QTEs served as a constant reminder that you shouldn't be wasting your time in the single player game and you should get back to playing conquest.Kahunaburger said:What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?linwolf said:Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
Well the bomb defusing QTE's in BF3 wasn't bad, and actually made sense in my opinion...I won't comment on the rat fighting one though...octafish said:Battlefield 3. The QTEs served as a constant reminder that you shouldn't be wasting your time in the single player game and you should get back to playing conquest.Kahunaburger said:What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?linwolf said:Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
Pretty much what I was going to say cyberconnect2 have certainly mastered it in my opinion it just ties all the action together when they do it and is great fun. In almost every game I play that has a QTE I dread it, why is it there? its just tedious,boring and annoying God of War and its sequels drove me round the bend with its constant QTE but in Naruto Shippuuden ultimate Ninja Storm 2 I was actually looking forward to more QTE they were done that brilliantly.Hookman said:If done well then they're completely fine, its just that so few developers know how to use them. CyberConnect 2 are on of the few. Their Naruto games had amazing boss battles because QTEs gave them the freedom to do what they wanted.
The whole 'Press X to not die' thing is just terrible game design!