Quick time events. Ugh.

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scorptatious

The Resident Team ICO Fanboy
May 14, 2009
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If they are a part of the gameplay like say God of War, I don't really mind them at all. As those kinds of QTE's usually aren't instant death if you fail, and they don't feel tacked on.
 

squid5580

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Feb 20, 2008
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Kahunaburger said:
linwolf said:
Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?
Ninja Blade.

I know people hate it but I enjoyed it. And doing some of those kick ass moves during the cutscene where I was still playing to a degree (things that would be impossible in game) made me feel more involved.
 

octafish

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Apr 23, 2010
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Kahunaburger said:
linwolf said:
Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?
Battlefield 3. The QTEs served as a constant reminder that you shouldn't be wasting your time in the single player game and you should get back to playing conquest.
 

tendaji

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Aug 15, 2008
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octafish said:
Kahunaburger said:
linwolf said:
Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
What games are QTEs successfully implemented in, in your opinion? I honestly can't think of a game where I was glad a QTE was there. Maybe that one famous one in MGS 3?
Battlefield 3. The QTEs served as a constant reminder that you shouldn't be wasting your time in the single player game and you should get back to playing conquest.
Well the bomb defusing QTE's in BF3 wasn't bad, and actually made sense in my opinion...I won't comment on the rat fighting one though...
 

LilithSlave

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Sep 1, 2011
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I remember how I quit playing Ninja Blade I bought from Steam very quickly due to the quick time events. It was simply atrocious how the beginning of the game, at least, is almost nothing but quick-time events.

And also how surprised I was that Dark Souls even needed a petition to come to the PC. As Dark Souls is surely a million times the game that Ninja Blade is.

Seriously, I just couldn't play it anymore with all those quick time events.
 

TheCaptain

A Guy In A Hat
Feb 7, 2012
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While not a big fan of QTE's in general, there've been instances I actually enjoyed them; that's usually when they are not required for the game to progress, but allow you something nice on the side.

Mass Effect's Paragon/Renegade interrupts have already been quoted; you can take'em or leave'em, but in the end they were almost always really rewarding in context of the story.

Another game where I liked them alot was AssCreed II. They had no impact on the game at all, but they kept you on your toes in cutscenes and added some nice fluff when triggered. The best being the Ezio/Leonardo bro-hug, that was just awesome.
 

dimensional

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Jun 13, 2011
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Hookman said:
If done well then they're completely fine, its just that so few developers know how to use them. CyberConnect 2 are on of the few. Their Naruto games had amazing boss battles because QTEs gave them the freedom to do what they wanted.

The whole 'Press X to not die' thing is just terrible game design!
Pretty much what I was going to say cyberconnect2 have certainly mastered it in my opinion it just ties all the action together when they do it and is great fun. In almost every game I play that has a QTE I dread it, why is it there? its just tedious,boring and annoying God of War and its sequels drove me round the bend with its constant QTE but in Naruto Shippuuden ultimate Ninja Storm 2 I was actually looking forward to more QTE they were done that brilliantly.

I havent played Asuras Wrath fully but the demo seemed to suggest the same ability to make QTEs fun which is pretty hard by the look of things.