Quick time events. Ugh.

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Dresos

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Jun 17, 2011
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I actually really liked the QTE's in FF 13-2 they didn't cause you great harm and there where somtimes even two options. QTE's are like spice, a little spice can add something but use to much and it will remove some of the natural flavor.
 

Jynthor

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Mar 30, 2012
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The only QTE's I really hated were the ones in Assassin's Creed 2(Thankfully they removed them for the sequels.

A cutscene starts, you start to relax and out of nowhere BAM! QTE, Oh what's that? You missed it? Well, too bad, you don't get another chance!
 

GodofDisaster

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Sep 10, 2009
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I really don't mind quick time events at all, in fact I rather enjoy them, except when they pop up during a cutscene. (Resident Evil 5 inside the plane with Wesker) I've learnt from that experience to always keep my hands ready. Also the way some fighting games have quick time events when ever your about to do an ultimate move such as the Dragonball or Naruto ultimate ninja series, I love those.
 

John Connor M

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Aug 29, 2011
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The QTEs on the walking dead game worked well imo, they made you feel stressed and frantic.

Personally I think they can work quite well, and have nothing against them unless they have really tiny windows of opportunity before instant death, e.g. the ones on RE5 on professional got very very tiring especially when playing with someone with terrible reflexes.

I like that people hate them so much... before people would whine about cutscenes, so what did devs do? Made QTEs to make them slightly more involved, derp.
 

Imbechile

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Aug 25, 2010
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Kahunaburger said:
Ugh, indeed. They're universally terrible, and a huge symptom of the "games should be cinematic" school of thought.
+1. QTE's are slight agains God.
 

EeveeElectro

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Aug 3, 2008
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Yeah, they annoy me too, especially when they mix up the buttons which you have to press.
Especially when you have to replay the scene and you're like, "Okay, I'll do it this time! I have to press X then A then X like last time!" then the games like, "Lol nope ************! A Y and A this time!"

I get especially confused cause I got used to the PS3 buttons so I thought X was on the bottom when I switched to the xbox. I sometimes still have to look at the control pad and then it's too late. I'm getting better though...
 

Furioso

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Jun 16, 2009
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As long as a game won't throw them at you from out of nowhere, and make them a consistent part of the game... I love them, and here's why: Yes it would be cool if the game let you do all that crazy crap that goes on in QTEs on your own... but there's no way I'd be able to pull that off, I would rather have the game give me the super simple way that is pretty hard to fuck up and leave me with the eye candy. Some might say "well couldn't they make it so that the crazy moves are easy to pull off?" and I would argue that that is pretty much what a QTE is


...Don't toss them into cutscenes though, that shit is ridiculous
 

llew

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Sep 9, 2009
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linwolf said:
Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
This, there are several games where quick-time works and just as many (more than likely more) where they dont, so no point in complaining about them really
 

TheTurtleMan

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Mar 2, 2010
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The only place that quick time events belong are in games that know how to regularly incorporate them in a smart way like Resident Evil 4. That game made quick time events enjoyable because even if you screwed them up, you just got to see Leon die in amusing ways. Like decapitation, impaled by spikes, decapitation, crushed by boulder, decapitation . . .
 

pure.Wasted

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Oct 12, 2011
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I think QTEs work when they have an impact on the story. I love the Paragon/Renegade interrupts in ME, for instance, as they represent genuine opportunities that can be taken advantage of or missed, and you have to live with the consequences of your (in)action. It's like real-time decision making. "Sure, I could shoot the guy now and take him out without putting myself in danger, but do I even want to shoot him? Ohp, too late, now he's looking my way again."

Heavy Rain worked the same way from what I've seen. And as someone mentioned TWD earlier, I'm guessing that works this way, too.

When it's just a part of the gameplay - and especialy a "press X not to die" part of the gameplay - the QTEs range from okay to pisspoor, in my experience.
 

newwiseman

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Aug 27, 2010
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I'm all for cinematic scenes in my games, but nothing ruins immersion or breaks the flow of a cut-scene like dying because you put down the remote to watch the F*&%ing video or take a damn drink.
 

lacktheknack

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Jan 19, 2009
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rhizhim said:
lacktheknack said:
rhizhim said:
lacktheknack said:
Indigo Prophecy.
lol everything sucked except the QTE?
Are you kidding? The first two thirds of the whole thing was a freaking triumph in cinematic gaming.

The last third... ;_;
all i remember was flying frenchman saving a little girl.
frenchman having sex with detective that hunted him down.
apocalypse and dance off.

the ending is the most memorable thing since it wipes your mind with mindfuck.
Pretty much.

Everything before the dead Frenchman started flying was good. I swear!
 

Lugbzurg

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Mar 4, 2012
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I really rather dislike quick-time events. They're completely telling you how to play. Heck, you're not even "playing", at all! You're just trying to mimic whatever orders are barked at you, visually.

The only time I've ever seen them at all ok, were in [Prototype], when you have Alex sabotage those Infection-Tracker things. You walk up to one, and press a specific button (I, can't remember which one, as I usually just blow them up), followed by pressing a four-press sequence of one of four buttons. (On PC, you press four buttons, limited to either "1", "2", "3", or "4". Once, I got "3,3,3,3".) That actually worked. It was a critical moment where you needed to focus on doing something when no one else was looking. During something like a fight, happening against your will... that's quite annoying.
 

josemlopes

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Jun 9, 2008
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Draech said:
2: Only apply QTE to allow the player to do something the controls do not permit.
Whole point is to allow for some reactionary control. If your control already allows for this then it is pointless.
I agree, they can be well used. Isnt there a scene in MGS4 where you have to spam a button and the pain that you feel after 2 minutes of spamming the same button is used to show the player how much Snake is sufforing in that confrontation (Only saw it on youtube but a friend of mine that played it told me that his finger was hurting after that).

I dont mind the spam the button QTE because "usually" the speed of the action of the character depends on how much effort you give on that moment so if well used you can have some cool moments (like pushing something that is blocking a door while a monster comes close). What I really dont like is when the performance of the player doesnt really translates to anything (like no matter how fast you spam the guy will still do the same), meaning that the QTE is pointless. A good QTE use is in Gears of War when the player is down, if he wants to live he better spam the "A" button.