+1. QTE's are slight agains God.Kahunaburger said:Ugh, indeed. They're universally terrible, and a huge symptom of the "games should be cinematic" school of thought.
Are you kidding? The first two thirds of the whole thing was a freaking triumph in cinematic gaming.rhizhim said:lol everything sucked except the QTE?lacktheknack said:Indigo Prophecy.
This, there are several games where quick-time works and just as many (more than likely more) where they dont, so no point in complaining about them reallylinwolf said:Quick time event have been successfully implemented into enough games that it's clear that they do work and can add to a game. So any game where they don't work isn't the fault of quick time event but the developers failing to implement them.
Pretty much.rhizhim said:all i remember was flying frenchman saving a little girl.lacktheknack said:Are you kidding? The first two thirds of the whole thing was a freaking triumph in cinematic gaming.rhizhim said:lol everything sucked except the QTE?lacktheknack said:Indigo Prophecy.
The last third... ;_;
frenchman having sex with detective that hunted him down.
apocalypse and dance off.
the ending is the most memorable thing since it wipes your mind with mindfuck.
I agree, they can be well used. Isnt there a scene in MGS4 where you have to spam a button and the pain that you feel after 2 minutes of spamming the same button is used to show the player how much Snake is sufforing in that confrontation (Only saw it on youtube but a friend of mine that played it told me that his finger was hurting after that).Draech said:2: Only apply QTE to allow the player to do something the controls do not permit.
Whole point is to allow for some reactionary control. If your control already allows for this then it is pointless.