For some reason, whenever I think of drawing a sword that's strapped to your back, I don't think of Link or Dante.
I think of this guy.
I think of this guy.
but whats the alternitive? magivally pulling them out of this air?Christian Lerche said:It looks unreal, and it should be avoided. When you make a dark fantasy game, or any game for that matter that has visible weapons on the characters, at least make it believable.
Some of the previous replies and myself included, concluded that having sparks or a little light when you equip the weapon, gives the impression that the weapon is secured by a spell. Or a small hook on your back to strab it on, maybe it won't fit, but it's a way of saying: "There is a hook, this is how you sheathe your weapon"Vault101 said:but whats the alternitive? magivally pulling them out of this air?Christian Lerche said:It looks unreal, and it should be avoided. When you make a dark fantasy game, or any game for that matter that has visible weapons on the characters, at least make it believable.
I supose the could add a strap or somthign but really it dosnt make much difference
anyway I liek to see the weopon...its looks cool to actually have the thing there
Azure-Supernova said:I was under the impression it was to stop clipping issues. There's a bunch of unused sword and armour models for Oblivion; unused because the back mounted weapons clipped through hoods and legs. It's easily fixed with a mod so that there's no space between the blade and back and a kind of harness to make it look better.
Still I don't quite understand the magnets thing for Gears of War and Mass Effect... if the magnets are strong enough to keep a friggin long gun attached to X's back whilst going throught he rough and tumble in the field; how do they get it off?
As someone who has started to collect swords (Nothing super-expensive yet, but Hanwei does some nice functional swords at a reasonable price, and I'm considering getting a long sword from Valiant Armory) the center picture makes me wanna cry.loc978 said:As for rain and such... it won't hurt your sword in the short term to be wet, as long as you clean it regularly. Same as being in leather. Leave a real, tempered carbon steel sword in a leather scabbard for a week or so, and you'll need to be cleaning some rust off. Real steel is a different ballgame from display swords or foam.
before my mistake:
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after my mistake:
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after a week of rust removal:
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Out of curiosity, are your LARP weapons foam-wrapped PVC, or harder foam molded into sword-shapes? I've had the former, but not the latter.
I'm all for sparkly magical reasoning providing my character CAN use magic. I did however think that The Legend of Zelda did it really well. If there was a space between the scabbard and Link's back I didn't see it because the shield hid it.Christian Lerche said:Some of the previous replies and myself included, concluded that having sparks or a little light when you equip the weapon, gives the impression that the weapon is secured by a spell. Or a small hook on your back to strab it on, maybe it won't fit, but it's a way of saying: "There is a hook, this is how you sheathe your weapon"
I don't know, worked for Kartos, and Silent Hill 2. It doesn't get in the way if it's not visible, but when it dangles around, that turns on my gears.
...made me want to cry a little too. Especially when I look at all of my "before" pictures of that sword. I don't think I'll ever be able to get that level of polish back, though I do try on occasion.MGlBlaze said:As someone who has started to collect swords (Nothing super-expensive yet, but Hanwei does some nice functional swords at a reasonable price, and I'm considering getting a long sword from Valiant Armory) the center picture makes me wanna cry.loc978 said:As for rain and such... it won't hurt your sword in the short term to be wet, as long as you clean it regularly. Same as being in leather. Leave a real, tempered carbon steel sword in a leather scabbard for a week or so, and you'll need to be cleaning some rust off. Real steel is a different ballgame from display swords or foam.
before my mistake:
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after my mistake:
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after a week of rust removal:
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Out of curiosity, are your LARP weapons foam-wrapped PVC, or harder foam molded into sword-shapes? I've had the former, but not the latter.
You were able to get the rust off, though, which is good.
No, they couldnt: They are more afraid of "clipping errors" than "floating swords" appearantly. Probably because somebody thinks it looks ugly on screenshots.NLS said:Yeah, they could at least try to reduce those 2 inches with floating air in Dragon Age by at least keeping them closer.
Yeah, I recently bought a carbon-steel katana and foolishly wiped off all the koji oil it came slathered in. Somehow a bit of water got into the sheath, and I pulled out my katana after a couple of days to find rust over a bit of the lower half D:loc978 said:oh, it's more practical and faster with a sword short enough not to drag on the ground, certainly... but with a hand-and-a-halfer on up, the back tends to be a more practical place for it. You actually lose a LOT more mobility having a sword waggling around by your legs hanging from a double-wrap belt than you do from one strapped tightly to your back.Christian Lerche said:@loc798 Nice pic, but I still insist it's more practical to have your weapon in a sheath by the waist, you have to consider that you're very less mobile with the sword equipped and that it's not protected by rain.
As for rain and such... it won't hurt your sword in the short term to be wet, as long as you clean it regularly. Same as being in leather. Leave a real, tempered carbon steel sword in a leather scabbard for a week or so, and you'll need to be cleaning some rust off. Real steel is a different ballgame from display swords or foam.
before my mistake:
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after my mistake:
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after a week of rust removal:
![]()
Out of curiosity, are your LARP weapons foam-wrapped PVC, or harder foam molded into sword-shapes? I've had the former, but not the latter.
Ok, so magic makes sense in WoW. Who is to say that it is not magic that is holding your weapon? Mass effect fields make sense in ME1 and ME2. So who is to say that a mass effect field is not holding your weapons? Magic makes sense in DA:O and DA2. So who is to say that magic is not holding your weapon? So no, I don't think it is too much to DEMAND that a game makes since in its own world. Is it too much to ask that you realize they are all fictional worlds and therefor can do whatever they want?Christian Lerche said:They don't make me angry. It's the small part of otherwise excellent games that should just have they weapons in a belivable way (wow I repeat myself a lot). Is it too much to demand from a game to make sense in its own world? Like, it makes sense that there are flying cars in "Blade Runner" because its the future,Sarge034 said:Ok, then don't play those games that make you angry. Go play the Sims or something...Christian Lerche said:I ***** where I please, and I please where I *****.Sarge034 said:I know right. I hate it when games are NOT JUST LIKE THE REAL WORLD. Chill out, it's a game.
>RANT UNDERMINDED<
Also, what does the second part of your reply even mean? I think U HAS FAIL TROLL!!!1111
I made them make sense in WoW, ME1, ME2, DA:O, and DA2. They are an easy fix are they? Are you a professional programmer or just the peanut gallery? My money is on the latter.it's the norm. Floating weapons do not make a damn sense in the world they're in, and it's an easy problem to fix.
So in short you have no idea what you meant to say in the second part. Got it.The second part means, that some have wondered about the same thing and agree with me. Maybe not, but still. I haz a point.
If this is so minor why waste our time by making a thread about it?EDIT: If I wanted to troll, I'd speak about something controversial or insulting. This is a very minor problem.
I AM CAPTAIN GORDON FREEMAN OF THE INTERGALACTIC HOUSE OF PANCAKES..... YOU DARE DEFY MY ORDERS?!?!Do you see yourself as some sort of police or something? Judging from your profile pic it's hard not to get the thought
This is generally the reason that such things actually occur. In a game like Oblivion, where weapons and armor can be mixed quite liberally, clipping becomes a major concern. Combating it "properly" requires an enormous amount of work (changing the placement and animations of sheathed weapons for any of hundreds of possible combination of weapons and armor). By contrast, simply using a default system where the weapon simply floats near the player results in far fewer clipping problems but introduces the issue that is the subject of the rant here.Azure-Supernova said:I was under the impression it was to stop clipping issues. There's a bunch of unused sword and armour models for Oblivion; unused because the back mounted weapons clipped through hoods and legs. It's easily fixed with a mod so that there's no space between the blade and back and a kind of harness to make it look better.
Still I don't quite understand the magnets thing for Gears of War and Mass Effect... if the magnets are strong enough to keep a friggin long gun attached to X's back whilst going throught he rough and tumble in the field; how do they get it off?
Alright, I'm not even going to take this seriously, if you're more interested in taking this to a personal matter you may as well PM me but I'll answer this nonetheless.Sarge034 said:Ok, so magic makes sense in WoW. Who is to say that it is not magic that is holding your weapon? Mass effect fields make sense in ME1 and ME2. So who is to say that a mass effect field is not holding your weapons? Magic makes sense in DA:O and DA2. So who is to say that magic is not holding your weapon? So no, I don't think it is too much to DEMAND that a game makes since in its own world. Is it too much to ask that you realize they are all fictional worlds and therefor can do whatever they want?Christian Lerche said:They don't make me angry. It's the small part of otherwise excellent games that should just have they weapons in a belivable way (wow I repeat myself a lot). Is it too much to demand from a game to make sense in its own world? Like, it makes sense that there are flying cars in "Blade Runner" because its the future,Sarge034 said:Ok, then don't play those games that make you angry. Go play the Sims or something...Christian Lerche said:I ***** where I please, and I please where I *****.Sarge034 said:I know right. I hate it when games are NOT JUST LIKE THE REAL WORLD. Chill out, it's a game.
>RANT UNDERMINDED<
Also, what does the second part of your reply even mean? I think U HAS FAIL TROLL!!!1111
I made them make sense in WoW, ME1, ME2, DA:O, and DA2. They are an easy fix are they? Are you a professional programmer or just the peanut gallery? My money is on the latter.it's the norm. Floating weapons do not make a damn sense in the world they're in, and it's an easy problem to fix.
So in short you have no idea what you meant to say in the second part. Got it.The second part means, that some have wondered about the same thing and agree with me. Maybe not, but still. I haz a point.
If this is so minor why waste our time by making a thread about it?EDIT: If I wanted to troll, I'd speak about something controversial or insulting. This is a very minor problem.
I AM CAPTAIN GORDON FREEMAN OF THE INTERGALACTIC HOUSE OF PANCAKES..... YOU DARE DEFY MY ORDERS?!?!Do you see yourself as some sort of police or something? Judging from your profile pic it's hard not to get the thought
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BTW.... My profile pic eliminates trolls with extreme prejudice. I police nothing and take no prisoners.
LOL wut? Everything I wrote was in response to what you have stated as having a problem with. The last section was an obvious joke to break the tention and show no hard feelings, but it was still in response to you.Christian Lerche said:Alright, I'm not even going to take this seriously, if you're more interested in taking this to a personal matter you may as well PM me but I'll answer this nonetheless.
Magic is never shown? Really, that is your argument? Does the game have to show you the NPC's and PC's breath or do you take it on faith?Magic is not expected to hold your weapon since it's never mentioned, shown, or even hinted at.
So you stay immersed when you are walking around in a medieval RPG and pull a sword out of thin air when you have to fight? That seems like it would be less immersive. Holding the weapon will break immersion when you climb, jump, crawl, and go into places that it is innapropriate to have a weapon drawn in.It's just there, and yes, I can see the clipping issue, but for me, this is a step backwards since just having your weapon spawn as you enter combat, or just having them in your hands all the time worked, for my part, better in ways of immersion, which is my way of experiencing games.
If it fits in the game's world.... sure we could.So, since it's fictional and it doesn't have to make sense, why don't we all fly on Pegasuses and dual-wield two handed war hammers while bombarding the evil "Outragous Creature Here"?
So this comes down to the fact that you dislike a game setting that pulls too far away from reality. I'm sorry to be the one to beak it to you but they are called fantasy RPG's for a reason. As for the speech options.... They will never be able to write a dialog that encompasses EVERY answer. This cannot be done. There would be too many variables in the story from all of the different conversations. Think of it as being an exponential variable equation that starts with infinity. They script several game endings and put as many speech options in that will lead to those endings as possible.It's my impression, that serious mature fantasy games keeps it self in a world we can believe in. Like *MAJOR SPOILERS* when one of your family members dies and deal with it in a very serious way even though we've just been knocking out dragons. Or when you create your character, you're only allowed a few conversation options even though we could answer every NPC with the phrase: "Marmalade" and still get the quest.
I do not disagree with you. I disagree with your point of view. I agree it would be nice if the weapons and armor reacted in a realistic way, but I don't see why it is a deal breaker for you. Don't sweat the little things, you'll live longer.And since you are still reading, I thank you for paying attention even though you've it clear you do not agree with me.