Im not a big fan of horror, so I'm gonna go with the last Homicide mission of LA Noire, the dark, with a crazy guy shooting at you, it was pretty scary, at least for me
I'm going to third this. When I first saw it, there was such a mix of emotions. Pure terror when I first saw the turrets, complete bafflement as they started to play, a return to terror when I was elevated to the legion, and then...man tears were shed at the sheer beauty of that music. I can't describe it better than that.TheYellowCellPhone said:The entire ending of Portal 2, yeah, let's go with that. It felt satisfying in so many ways: what happened to Aperture, to GLaDOS, to Chell, to Wheatley, to Cave Johnson, all through a jigsaw puzzle of events that is presented to you with excitement and memorable events.Erana said:In recent memory?
Finding out the translation of the Turret Opera for Portal 2.
..Does that count? I mean, it did rock my perception of both Portal and Portal 2 when I found out. I had to play the last third or so of the game again, and just... wow. There are so many implications to it, and you never know how much Chell is aware of.
Watch it, man. The sensible thing to do when talking about story in relatively new games is this:RedBird said:Not cool
Great game, and easily one of the best horror sequences I can think of. I can definitely see why that'd do it for a lot of folks.butternut said:This ones already had a mention a couple of times.
Amnesia: The Dark Descent, I've never felt anything like the unbridled fear that I felt in the water part. If you've played it, you know why...
I had to stop half way through because I couldn't take it all in one go...
THIS, ITS BIG SMOKE'S FAULT THAT HE CANT SHOOT FOR SHIT!GiantRaven said:Pure. Rage.
'All you had to do was follow the damn train, CJ!'
FFFFFUUUUUUUUUUUUUUU....