Rawest emotion you've felt during a game.

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Sectan

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Aug 7, 2011
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Call of Duty 4: Modern Warfare.

"JACKSON, GRAB THE PILOT! NO ONE GETS LEFT BEHIND!"

Gave me goosebumps and made me get tears in my eyes. A bomb, scratch that, A FUCKING NUKE is possibly going to detonate and a group of marines willingly risk their lives to save a single person. That feeling was so overwhelming sprinting to grab the pilot, killing anyone who got in my way, finally getting back to the chopper and all hell breaks loose. Crawling out of the rubble and fade to white. I sat there in awe for about 5 minutes.
 

MaCaulay

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Jan 18, 2012
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*SPOILERS*

In Fallout 3 at the very end of "The Pitt" you are forced to make a massive desision with the consequences affecting the whole life of a person... I was trapped in a moral dilemma for a long time because I was shocked and scared that I would make a choice that would do more harm than good.

When I went back and played through the ending a second time (mainly because I needed some form of closure that I wads doing the right thing) this time following the orders of the slavers and not kidnapping the baby I was hugely angry that I lost a lot of karma for doing the better thing.

So there we go, one DLC which extracted a number of different emotions from me.
 

MetalMagpie

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Jun 13, 2011
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I'm not very good at these best/worst/etc. questions. (I find it difficult thinking of all the relevant incidents and comparing them.) So maybe I'll just give a couple of examples.

Age of Mythology (no, really!): First time I got actually, genuinely upset at an in-story character death. Chiron, you deserved better.

Bastion: The moment I realised the relevance of Zia's song. I would describe the emotion is somewhere between "in love" and "choked up".

Devil May Cry 4: I do not want to admit how many attempts it took me to beat His Holiness. The final victory had me actually yelling in blood-thirsty triumph at the screen.

Weird games get to me.
 

Kyrian007

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For me it was betrayal, in Wing Commander 3. You find out who the traitor is, who was responsible for destroying your carrier after the 1st game. You spend all 2nd game and half of the 3rd looking for the bastard that killed most of your friends and ruined your life.
Hobbes, THE ONLY ONE I FREAKING TRUSTED. The only one I KNEW it COULD NOT BE.
I don't care how many crewmen you lose if you chose to go after him. I can't NOT follow him and burn him down.
 

Shoggoth2588

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Aug 31, 2009
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I just slew my first colossus in Shadow of the Colossus (I'm late I know) and I'm still felling a sort of sinking in my chest...It was such a beautiful creature and it seemed so pathetic when it fell...I feel like a bastard right now which is a bit more than most other bosses have made me feel. Hell, I didn't feel this guilty when I killed Wolf in MGS1 (after listening to her final speech that is)
 

ShaFe123

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May 17, 2009
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The feeling of badassness when you take over the first tower with "Power" by Kanye West being played in the background in Saints Row the third.

Im not even a Kanye West fan, and i still felt badass.
 

Tahaneira

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Feb 1, 2011
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Loss. Anguish, I suppose you could say. And then the temptation to exact revenge on those who were responsible.

Like when I hit Virmire in Mass Effect. Or how I always bite my nails during the suicide mission in the second one, no matter how many times I've done it. Or Dragon Age 2, when Hawke's mother is taken.

Perhaps that's why I like the Gears of War games as much as I do. Because if there's one emotional button they punch as hard as they can, it's loss, and the despair and anger that comes of it.
 

Dutchy115

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Nov 7, 2011
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Prominent Supporting Characters die all the time in games these days, but the majority of the time I've had the shock mercilessly yanked from my moist, quivering receptor by internet spoilers.

So bizarrely, the moment in gaming that made me feel the rawest emotion ever was (Spoiler Warning if you haven't played AC: Revelations)
the death of Yusuf Tazim, it came out of nowhere and the shock was increased by the fact that you'd actually been aware of the corpse with the knife in its back for a few seconds prior to seeing the face of easily the most prominent supporting character in the game.
Then the very next mission was a merciless assault on the fortress of those that had killed him. I think what Ubisoft did with this section (although in my opinion the rest of the story was a steaming pile of horse ships) was very clever, they'd filled you with enormous sadness and then lit the fuse of your burning desire for revenge, then within moments allowed you to exercise that desire, i'd never felt more in synch with the character of Ezio in that moment.

That kind of raw emotion and oneness with your character is easy in games like Mass Effect, where the game is actually designed to reflect your personality onto your character. But with characters like Ezio, that have been characterised almost as thoroughly as God, its near impossible to mirror any aspect of your personality with theirs, which is what I think made Yusuf Tazim's death just that much more significant
 

White_Lama

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Owyn_Merrilin said:
Let me be the first to say that Katawa Shoujo has produced the strongest emotions in me of any game (if you can call it a game), and more than that, it's the only one to engender emotions more complicated than anger, joy, or boredom.
Seconded. Katawa Shoujo is probably the only game that has actually made me depressed for a few days (and other feelings too, but damn, Rin's storyarc, damn).
 

JoesshittyOs

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Aug 10, 2011
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Depression, but in a... I guess fun way? Heavy Rain.

Besides the unbelievably disappointing fact that the serial killer doesn't switch characters depending on how you play, and some of those voices, it was all in all a good game. They got the dark gloomy feel down.

But seriously, fuck the fact that the serial killer doesn't change. After all the characterization and basically the fucking superman shit that one person did. Gah!
 

corvanjer

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Nov 28, 2011
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Anger/rage/whateverthefeelingiswhensomeoneissobadthatyouwanttokillyourself

DotA/LoL/HoN/Starcraft :'(.
 

putowtin

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Jul 7, 2010
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Remorse
As some of you will know (as I've kinda posted this before) but both endings of inFAMOUS 2 made me cry, however the evil ending...
[spoiler|evil ending] where Cole kills his best friend Zeke, and you... YOU have to push the button three... THREE time to do it[/spoiler]

well I sat there and cried for an hour, I was inconsolable, thus I've only ever played the game once as evil (and about another 24 times as good)
 

Gingerbeard

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Dec 5, 2011
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Sadness, hapiness, anger, from Starcraft and Brood War. Pariticularly at the death of Tassadar (fuck SC2 for retconning that. Seriously), but also for Raszagal and Fenix. Dugalle's suicide.

The end of BW gave me a feeling of hopelessness; Kerrigan won, the UED and the Protoss were defeated, Mengsk stayed on his throne and Raynor disappeared, devoured by guilt.
 

Zack Alklazaris

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Oct 6, 2011
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Bioware does it to me continuously.

Mass Effect
In ME 2 you track down this vigilante called "Archangel" when he took off his helmet you find out its Garrius. (I cheered) a few minutes later he's on the ground dying from an apparent fatal gunshot wound. (I screamed "Noooo!" and started to swell up in tears)

Old Republic
As the Sith Inquisitor when you first start out you are being pushed around by this evil drill sergent named Harkun. He's a total SOB and pretty much tries to get you killed throughout your training. Well when you pass you humiliate him and pretty much nearly get him killed for his actions. His final words are get out and never come back.

40 levels later you go back to him to seek out some new apprentices. My character goes "It will be nice to see good old Harkun again." in a sinister voice. (I laughed my ass off and couldn't wait for the joy and raising hell.)
 

hanzkidz

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Sep 3, 2011
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When I finish the final quest in Skyrim and defeated Alduin, I felt like such a badass that I think I should receive a certificate of badassery.
 

hanzkidz

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Sep 3, 2011
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When I finish the final quest in Skyrim and defeated Alduin, I felt like such a badass that I think I should receive a certificate of badassery.
 

Sean Hollyman

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Jun 24, 2011
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The ending to a certain Wild West Rockstar game.

I felt really sad, even though I knew it was going to happen.

When I finally got to exact my revenge, I kept failing to kill Ross though haha
 

Amarok

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Dec 13, 2008
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The
turret aria "Cara Mia Addio"
from the ending of Portal 2 has made me cry more than once and can still affect me quite a bit. It's not even particularly good compared to
real arias
but I suspect that concurrent real life issues at the time were a contributing factor.