Rayman Origins deserves to have been so much more successful

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Balobo

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Treblaine said:
Balobo said:
Treblaine said:
At least it had something you could TRY to dismiss as just a shallow gimmick. It isn't, by the way.

I don't assume about graphics, I know. Because I am training as a 3D graphics artist and know how hard it is to make 3D models and to animate them (and get them to work) is extraordinarily time consuming. I also notice how quickly I see people in the art department whoop out drawings on photoshop of Rayman: origins quality, and clealry how few frames of animation R:O uses and other things easily shortcutted in photoshop.

Really, the entire project looks and is cheap. You've been sold a sows ear if you paid a full $60.

14 year olds working alone after school have made flash animation games in the same ball park as Rayman Origins... 10 years ago:


Started of as a Flash game in 2002

http://en.wikipedia.org/wiki/Alien_Hominid

And they didn't even have photoshop back then and extrapolate forward 10 years.


According to Yves Guillemot, only five people were working on Rayman: Origins at one time:
http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/

This goes does NOT REMOTELY justify the $60 price point! Unless they somehow wanted the game to sell in very low numbers.
Ahaha oh God, what kind of argument is this. Are you trolling? Can we just get this question out of the way, as I am legitimately starting to believe that you are.
Read the forum rules, it is forbidden to accuse other Escapist members of trolling.

This is a very good argument if you consider how it it right rather than search for places to pick holes in it, then throw out your arms when you find it watertight and resort to accusations.
For the sake of argument, I'll assume you aren't. *cringes*

Haha oh my God, how is this watertight? How is Alien Hominid anywhere near the level of Rayman Origins? Firstly it has about 1/10th of the content (talking about the rerelease). Plus, the art quality is nowhere NEAR Rayman Origin's. Your example, Aline Hominid, had art done by a man in his 20's, not a 14 year old boy (although I do like the art). If you weren't talking about Alien Hominid then give me an example of artwork done by a 14 year old that comes near Rayman Origins (spoiler: you can't). Not to mention the link you posted is from the 2004 remake. Perhaps Alien Hominid's animation is on par with Rayman Origins, but the detail in the illustrations only comes a FRACTION near.

Anyways, it didn't sell because if Ubisoft's poor handling of it, not because of your whacky theories.
 

SD-Fiend

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DeadSp8s said:
Tanis said:
It's because it's not gritty and brown, which seems to sell these days more than anything else.
Is that really why you think it didn't sell?
it makes sense in a generalizing kind of way.
 

lovest harding

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I think price was a major factor. Not in the sense that it doesn't deserve the price, just that to the eye of someone who's buying games right now (especially in the 2011 holiday season) they outclassed it. They sold it at top market value without proving to anyone it was top market. Sure the art direction is great, but that's the ONLY thing I heard about it before hand (speaking as a consumer who was never invested in the series). They didn't prove that it deserved the $60 price point to most consumers (especially when modern consumers understand 2D platformers as short, quick experiences and/or throwbacks to other generations of games that just simply don't have as much content as big budget fully 3D games, that may not be what they are but let's face it that's what the majority of 2D platformers have become, good or not).
Sure, it may be worth the money (i couldn't say personally), but they should have recognized that in the current climate of gaming they'd have to rely on a lot more than those who loved the original games in the series. They really needed a marketing scheme that would have proved to consumers who didn't know much about the game that it was worth $60 (anything really, just something to prove that it was more than another Castle Crashers). Or they should have released it at a lower price point.
Along those terms they should have also held off so they wouldn't have to compete with big name games at the same time (as said by plenty of other people).

Personally, I didn't buy it because the art direction (which was wonderful) wasn't enough to make me want to play a 2D platformer (after playing the demo). I've never been a fan of 2D platformers. Just not my genre (2D is fine for me, I still play 2D RPGs and strategy games and the like).
 

Saucycarpdog

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Treblaine said:
"as a 3D Graphics designer for computer games I'll tell you that is HARD WORK!"
I don't know much about Rayman and I've only played a little bit of it but I do know that the developers said that all of the environments are hand-drawn. I assume that you know that hand-drawn is harder to do than 3d design. 3d animators are easy to come by but hand-artist designers are a little bit harder to find and you usually have to pay them much more than a 3d designer.

NOTE: I do not want to get in this arguement, I just thought your statement was a little off and I just wanted to share that piece of knowledge.
 

Treblaine

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Balobo said:
Treblaine said:
FISKING! So much easier than writing well constructed prose, yet so much harder to reply to. See what you've done? ^^^^^^ Don't do that.

Rayman Origins DOES have significantly less content. It has a whole dimension less. Even Uncharted lets you turn and move to the side and explore environments and the whole element of camera and body positioning relative to the enemy, vehicle levels, weapon types, and a dozen other gameplay circumstances.

Yes, a games does have to be more than 2D for me to ever pay more than $20. There is only so much you can do with a 2D game, this isn't 1992 any more, times have changed.

Now I will repeat myself, as you seem to be playing jeopardy, I gave you the answer and then in the reply you give me the question that goes precisely with that answer: "as a 3D Graphics designer for computer games I'll tell you that is HARD WORK!"

You should expect the more basic 3D games to be cheaper precisely because Steam does that. Lower game prices are better for everyone, more people play the games and publishers get more money.

Everyone is "aware" of Rayman: origins. I remember seeing the prime-time TV slots in my country but they are trying to make a silk purse out of a sows ear when there are millions who will pay a fair price for a sows ear purse and enjoy it... but not being treated like chumps. Hardly anyone cares about Rayman's origins, and the art strays so much from the original that I remember and might have drawn me in (that PIXIE!). And the music and sound design is just an obnoxious cacophony. Less is more.

It is too expensive. Everything about this screams "$15 downloadable title", and it would have been a very good one. But they pushed it too far. Other great 2D sidescrollers have sold well even when released in the November melee... but they weren't sold on disc for $60. Remember it's not JUST the price, it's also the location. Cash in hand in store, it's going to go to Skyrim, Red Dead GOTY or COD, not this obnoxiously jubilant 2D French game. But on XBLA, much easier sell with some leftover points or a credit card with some money left.

If fisking is too hard for you to understand how to respond to then I will avoid doing it. Keep in mind some of us like to organize our points.

This first point doesn't make sense. So because you can position yourself in a 3D world rather than a 2D world... it makes it worth three times as much regardless of content? What the fuck. So let's say I make a blank 3D desert with about five enemies and a couple of weapons to attack them with. There is only one level. Is it worth more or less than Rayman Origins? Expect you to say "more" because you can position yourself, apparently adding 40 dollars worth of content.

Here's the thing, critics seem to be thinking that Rayman Origins did quite enough to justify its price point. I see people who have purchased the game say that its price point is justified. I see people who have paid a lot less after the game has been marked down saying that they feel bad for not buying at the full retail price because it is definitely worth it. Yes, I am aware that you are a 3D artist. Yes I am aware that 3D art takes hard work. How the hell does that mean that 2D art takes less work?

Listen, if you want to pay for the more generic 3D games such as CoD rather than a charming and beautiful 2D platformer, be my guest. Everybody that has purchased Rayman seems to be raving about it.
Yes, insult my intelligence why don't you. My objection to fisking was not my lack of comprehension and you know it as I made that explicit to you.

Worth UP TO three times as much. Serious Sam 3 isn't worth $60 though it is certainly a worth while game, the $40 is much more reasonable and it has a lot more going for it than a few enemies, this is a game where you have to learn to be a matadore... against an army of bulls! The only way you can survive is to start thinking in three dimensions in the most subtle ways. You made quite a straw man argument here, and I do not appreciate such attempts as you know they can only obfuscate.

Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*

Yep, SOME people pay for Rayman: origins. Obviously from it's poor sales not many have! Your ears seem deaf but only to the praise. And surprise surprise the people who bought it liked it. That's... kinda obvious.

"How the hell does that mean that 2D art takes less work?"

Photoshop.

I don't think many understand how revolutionary this tool has been. You can do the same drawings as 2x or 4x the speed with error correction, layers, edit moving, joining. Again, FIVE people worked on Rayman: Origins!

"if you want to pay for the more generic 3D games..."

Keep your meaningless insults to yourself in future. Its easy to be an internet tough guy, but having some real insightful critique? Pah! I expect too much.

R:O is colourfully "adorable" but in the most garish saccharine sweet way, the sound design is deep and complex but without any melodic structure of varying tone and pace. It's like a cat on a Disk jockey's sound board. THESE are real criticisms. Charming is the most is the most inappropriate word to describe the half-crazed hyperactive cast; leaping, gurning, posing and strutting they are fun more like a clown, it comes off more as desperately attention seeking.

There are linear games, but this is taking it almost literally, this is as linear as it gets hardly using the 2nd dimension for actual gameplay. The Metroid/Castlevania type games showed what a world you can create even in 2D by using both those dimensions to the full extent but not here. Just seems like a huge step back, and all I say applies to new Super Mario Bros Wii as well, so don't think this I ONLY have it in for Ubisoft.
 

Denamic

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Rayman Origins is good, but it's simply too expensive.
A simplistic game like this can no longer charge the price of an AAA game.
It just doesn't have the content to justify it.
 

Hal10k

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Semudara said:
The problem is NOT that it's a 2D platformer. Games such as Kirby's Epic Yarn and New Super Mario Bros. Wii got all the success they deserved, at full price.

The problem is a lack of EFFECTIVE marketing, which wouldn't be so bad if it hadn't released alongside a ton of other must-have games.

Hopefully it will find success in long-term sales, especially once it comes out on handheld.
Rayman, even in its heyday, was more of a niche title than Mario, or even Kirby. More importantly, Origins is the first game in the series since a poorly received GBA game in 2005, whereas Kirby and Mario have had near annual appearances in games since then. Even when they don't get games to themselves, they still make cameos in other Nintendo titles, not to mention Mario serving as the company's mascot. Rayman simply faded from the public attention span, while Mario and Kirby just stood in the spotlight soaking up the praise.

Secondly, despite being 2D platformers, Epic Yarn and NSMBW both managed to present themselves in a way that a casual observer would not simply think "Oh, another 2D platformer." Kirby had a rather unique art style that set it apart from the beginning, whereas Mario's focus on multiplayer was seen at the time as a fairly innovative idea. Origins, on the other hand, uses a fairly standard cartoonish art style that doesn't really distinguish it apart from any of the licensed shovelware that also resides on the Wii, and its multiplayer mechanics lifted from NSMBW have become passe in the span of a few years.

I'm not going to deny the game wouldn't have sold better with more advertising, but any problem will be alleviated if you throw enough money at it, and Ubisoft probably wasn't sure, given all of the above, that the expense would be worth the risk.
 

Treblaine

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Saucycardog said:
Treblaine said:
"as a 3D Graphics designer for computer games I'll tell you that is HARD WORK!"
I don't know much about Rayman and I've only played a little bit of it but I do know that the developers said that all of the environments are hand-drawn. I assume that you know that hand-drawn is harder to do than 3d design. 3d animators are easy to come by but hand-artist designers are a little bit harder to find and you usually have to pay them much more than a 3d designer.

NOTE: I do not want to get in this arguement, I just thought your statement was a little off and I just wanted to share that piece of knowledge.
I use photoshop and I work with artists who use photoshop and other digital aids, I see how quickly they can create work

The devs of Rayman: origins would NOT be foolish enough to draw on paper and scan rather than draw then direct in graphics suites, and I fact they use UbiArt graphics suite and boast ho they keep costs low.

Game Informer, Issue 218
http://ubi-art.uk.ubi.com/2010/06/14/about-the-things-we-use-in-ubiart-framework/

Again FIVE people animated this entire game. A likely impossible task for a 3D game unless it repeated a LOT of redundant elements or borrowed modified much from elsewhere.


Balobo said:
Treblaine said:
Balobo said:
Treblaine said:
At least it had something you could TRY to dismiss as just a shallow gimmick. It isn't, by the way.

I don't assume about graphics, I know. Because I am training as a 3D graphics artist and know how hard it is to make 3D models and to animate them (and get them to work) is extraordinarily time consuming. I also notice how quickly I see people in the art department whoop out drawings on photoshop of Rayman: origins quality, and clealry how few frames of animation R:O uses and other things easily shortcutted in photoshop.

Really, the entire project looks and is cheap. You've been sold a sows ear if you paid a full $60.

14 year olds working alone after school have made flash animation games in the same ball park as Rayman Origins... 10 years ago:


Started of as a Flash game in 2002

http://en.wikipedia.org/wiki/Alien_Hominid

And they didn't even have photoshop back then and extrapolate forward 10 years.


According to Yves Guillemot, only five people were working on Rayman: Origins at one time:
http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/

This goes does NOT REMOTELY justify the $60 price point! Unless they somehow wanted the game to sell in very low numbers.
Ahaha oh God, what kind of argument is this. Are you trolling? Can we just get this question out of the way, as I am legitimately starting to believe that you are.
Read the forum rules, it is forbidden to accuse other Escapist members of trolling.

This is a very good argument if you consider how it it right rather than search for places to pick holes in it, then throw out your arms when you find it watertight and resort to accusations.
For the sake of argument, I'll assume you aren't. *cringes*

Haha oh my God, how is this watertight? How is Alien Hominid anywhere near the level of Rayman Origins? Firstly it has about 1/10th of the content (talking about the rerelease). Plus, the art quality is nowhere NEAR Rayman Origin's. Your example, Aline Hominid, had art done by a man in his 20's, not a 14 year old boy (although I do like the art). If you weren't talking about Alien Hominid then give me an example of artwork done by a 14 year old that comes near Rayman Origins (spoiler: you can't). Not to mention the link you posted is from the 2004 remake. Perhaps Alien Hominid's animation is on par with Rayman Origins, but the detail in the illustrations only comes a FRACTION near.

Anyways, it didn't sell because if Ubisoft's poor handling of it, not because of your whacky theories.
You don't have to cringe at the throught someone disagrees with you.

For 10 years ago, Alien Hominid is pretty close.


Those are broad simple lines and very abstract and easy to draw. Off the top of my head, how about this:

http://machinarium.net/demo/

On newgrounds there are plenty more examples.
 

Halo Fanboy

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Okay I'm 90 percent sure based on screens and vids that the new ray-man is trash but I have chime in that I find the whole "2D in 2011; charge $15" to be both incomprehensible and extremeley depressing. "I like Serious Sam over RDR, but i'd pay more for RDR" makes no sense to me.

What about Cartoons, is Ponyo less worth to be full price than Kung Fu Panda? 2D painting and 3D graphic images? Why are animated films the same cost as live action? Does the few minutes of cartoon footage in HP: Deathly Hollows entail me to get a discount lol? Personally I usually pay for entertainment value and not the pecieved monetary value of what I'm paying for. Paying more for things that cost more to make sense on some level but if that were applied completely in terms of games we'd have Too Human and DNF billing us tremendously.

Despite being state of the art for it's time Uncharted is a shallow game with simplistic platforming and no multiplayer. Many 2D fighting games, TBS, RTS, Shmups, RPGs and such surpass it hugely in terms of depth. It's devaluing to people who've honed their craft on two dimensional genres to say that the new Civilization, Xcom or KOF should be priced along side a newgrounds flash game sequal. It's a reality of consumer taste that 2D is worth less (it's not just increasing ease of game making to thank for that but also an abundance of old game ROMs), but it's not a partiicularly fair one imo. And when someone treats a 2D developer that decides to not obey the pricing arbitrations placed by the market as matter of moral outrage that's just sad to me :/
 

Halo Fanboy

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Treblaine said:
Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*
Tons of critics mention price in other reviews. I'm suprised no one brought it up for this game.

Also I disagree that value for money is a meaningful issue. Firstly because there are people rich enough to pay up and not care and people to poor to never buy expensive games regardless of merit. Secondy because prices aren't fixed. A steam sale makes a good game great? All classic art and anything out of comercial distribution would become uncritqueable.
 

Pinhead Larry

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Treblaine said:
Balobo said:
Treblaine said:
FISKING! So much easier than writing well constructed prose, yet so much harder to reply to. See what you've done? ^^^^^^ Don't do that.

Rayman Origins DOES have significantly less content. It has a whole dimension less. Even Uncharted lets you turn and move to the side and explore environments and the whole element of camera and body positioning relative to the enemy, vehicle levels, weapon types, and a dozen other gameplay circumstances.

Yes, a games does have to be more than 2D for me to ever pay more than $20. There is only so much you can do with a 2D game, this isn't 1992 any more, times have changed.

Now I will repeat myself, as you seem to be playing jeopardy, I gave you the answer and then in the reply you give me the question that goes precisely with that answer: "as a 3D Graphics designer for computer games I'll tell you that is HARD WORK!"

You should expect the more basic 3D games to be cheaper precisely because Steam does that. Lower game prices are better for everyone, more people play the games and publishers get more money.

Everyone is "aware" of Rayman: origins. I remember seeing the prime-time TV slots in my country but they are trying to make a silk purse out of a sows ear when there are millions who will pay a fair price for a sows ear purse and enjoy it... but not being treated like chumps. Hardly anyone cares about Rayman's origins, and the art strays so much from the original that I remember and might have drawn me in (that PIXIE!). And the music and sound design is just an obnoxious cacophony. Less is more.

It is too expensive. Everything about this screams "$15 downloadable title", and it would have been a very good one. But they pushed it too far. Other great 2D sidescrollers have sold well even when released in the November melee... but they weren't sold on disc for $60. Remember it's not JUST the price, it's also the location. Cash in hand in store, it's going to go to Skyrim, Red Dead GOTY or COD, not this obnoxiously jubilant 2D French game. But on XBLA, much easier sell with some leftover points or a credit card with some money left.

If fisking is too hard for you to understand how to respond to then I will avoid doing it. Keep in mind some of us like to organize our points.

This first point doesn't make sense. So because you can position yourself in a 3D world rather than a 2D world... it makes it worth three times as much regardless of content? What the fuck. So let's say I make a blank 3D desert with about five enemies and a couple of weapons to attack them with. There is only one level. Is it worth more or less than Rayman Origins? Expect you to say "more" because you can position yourself, apparently adding 40 dollars worth of content.

Here's the thing, critics seem to be thinking that Rayman Origins did quite enough to justify its price point. I see people who have purchased the game say that its price point is justified. I see people who have paid a lot less after the game has been marked down saying that they feel bad for not buying at the full retail price because it is definitely worth it. Yes, I am aware that you are a 3D artist. Yes I am aware that 3D art takes hard work. How the hell does that mean that 2D art takes less work?

Listen, if you want to pay for the more generic 3D games such as CoD rather than a charming and beautiful 2D platformer, be my guest. Everybody that has purchased Rayman seems to be raving about it.
Yes, insult my intelligence why don't you. My objection to fisking was not my lack of comprehension and you know it as I made that explicit to you.

Worth UP TO three times as much. Serious Sam 3 isn't worth $60 though it is certainly a worth while game, the $40 is much more reasonable and it has a lot more going for it than a few enemies, this is a game where you have to learn to be a matadore... against an army of bulls! The only way you can survive is to start thinking in three dimensions in the most subtle ways. You made quite a straw man argument here, and I do not appreciate such attempts as you know they can only obfuscate.

Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*

Yep, SOME people pay for Rayman: origins. Obviously from it's poor sales not many have! Your ears seem deaf but only to the praise. And surprise surprise the people who bought it liked it. That's... kinda obvious.

"How the hell does that mean that 2D art takes less work?"

Photoshop.

I don't think many understand how revolutionary this tool has been. You can do the same drawings as 2x or 4x the speed with error correction, layers, edit moving, joining. Again, FIVE people worked on Rayman: Origins!

"if you want to pay for the more generic 3D games..."

Keep your meaningless insults to yourself in future. Its easy to be an internet tough guy, but having some real insightful critique? Pah! I expect too much.

R:O is colourfully "adorable" but in the most garish saccharine sweet way, the sound design is deep and complex but without any melodic structure of varying tone and pace. It's like a cat on a Disk jockey's sound board. THESE are real criticisms. Charming is the most is the most inappropriate word to describe the half-crazed hyperactive cast; leaping, gurning, posing and strutting they are fun more like a clown, it comes off more as desperately attention seeking.

There are linear games, but this is taking it almost literally, this is as linear as it gets hardly using the 2nd dimension for actual gameplay. The Metroid/Castlevania type games showed what a world you can create even in 2D by using both those dimensions to the full extent but not here. Just seems like a huge step back, and all I say applies to new Super Mario Bros Wii as well, so don't think this I ONLY have it in for Ubisoft.
You've gone from the sort of person who's opinion I respectfully disagree with to the sort of person who just irritates me. Rayman Origins had about 6 hours storyline, and roughly 2 hours of grinding and I'll get the secret final world. 8 hours on a game that's been acclaimed, sold poorly and places gameplay and art over pandering? Sounds like a 2D, haribo Shadow of the Colossus. Honestly, the same rule applies to Rayman as it does SotC: if you haven't played it, don't knock it so hard.

The visuals can't be properly understood from a YouTube video. You have to play the game to get a grip of the fluidity and consummate skill in the animation. Rayman's big gimmick IS the art style. To say it doesn't deserve to be priced as much is a terrible argument. I bought the collector's edition for £45; now, I can get the game for £20 or under. If you honestly think Uncharted, say, is worth the extra money because it's 3D, you're wrong. They both boast similar playtime and astounding visuals in their own right. But realism + 'harder' graphics = full price justification? No.
 

Treblaine

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Halo Fanboy said:
Treblaine said:
Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*
Tons of critics mention price in other reviews. I'm suprised no one brought it up for this game.

Also I disagree that value for money is a meaningful issue. Firstly because there are people rich enough to pay up and not care and people to poor to never buy expensive games regardless of merit. Secondy because prices aren't fixed. A steam sale makes a good game great? All classic art and anything out of comercial distribution would become uncritqueable.
It's a good game either way, but if the price is wrong the price is wrong.

Disc sales are different from steam sales. They discount to $30 to clear stock and they do it at a loss or zero gain, they do not replenish that stock that they had to sell at a loss. This is disastrous for the game.
 

Pinhead Larry

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Treblaine said:
Halo Fanboy said:
Treblaine said:
Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*
Tons of critics mention price in other reviews. I'm suprised no one brought it up for this game.

Also I disagree that value for money is a meaningful issue. Firstly because there are people rich enough to pay up and not care and people to poor to never buy expensive games regardless of merit. Secondy because prices aren't fixed. A steam sale makes a good game great? All classic art and anything out of comercial distribution would become uncritqueable.
It's a good game either way, but if the price is wrong the price is wrong.

Disc sales are different from steam sales. They discount to $30 to clear stock and they do it at a loss or zero gain, they do not replenish that stock that they had to sell at a loss. This is disastrous for the game.
As I just said, you can pick it up for £20 here in any of the various game shops. If you're paying above £25~, you're probably doing it wrong.
 

Treblaine

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Pinhead Larry said:
Treblaine said:
Balobo said:
Treblaine said:
FISKING! So much easier than writing well constructed prose, yet so much harder to reply to. See what you've done? ^^^^^^ Don't do that.

Rayman Origins DOES have significantly less content. It has a whole dimension less. Even Uncharted lets you turn and move to the side and explore environments and the whole element of camera and body positioning relative to the enemy, vehicle levels, weapon types, and a dozen other gameplay circumstances.

Yes, a games does have to be more than 2D for me to ever pay more than $20. There is only so much you can do with a 2D game, this isn't 1992 any more, times have changed.

Now I will repeat myself, as you seem to be playing jeopardy, I gave you the answer and then in the reply you give me the question that goes precisely with that answer: "as a 3D Graphics designer for computer games I'll tell you that is HARD WORK!"

You should expect the more basic 3D games to be cheaper precisely because Steam does that. Lower game prices are better for everyone, more people play the games and publishers get more money.

Everyone is "aware" of Rayman: origins. I remember seeing the prime-time TV slots in my country but they are trying to make a silk purse out of a sows ear when there are millions who will pay a fair price for a sows ear purse and enjoy it... but not being treated like chumps. Hardly anyone cares about Rayman's origins, and the art strays so much from the original that I remember and might have drawn me in (that PIXIE!). And the music and sound design is just an obnoxious cacophony. Less is more.

It is too expensive. Everything about this screams "$15 downloadable title", and it would have been a very good one. But they pushed it too far. Other great 2D sidescrollers have sold well even when released in the November melee... but they weren't sold on disc for $60. Remember it's not JUST the price, it's also the location. Cash in hand in store, it's going to go to Skyrim, Red Dead GOTY or COD, not this obnoxiously jubilant 2D French game. But on XBLA, much easier sell with some leftover points or a credit card with some money left.

If fisking is too hard for you to understand how to respond to then I will avoid doing it. Keep in mind some of us like to organize our points.

This first point doesn't make sense. So because you can position yourself in a 3D world rather than a 2D world... it makes it worth three times as much regardless of content? What the fuck. So let's say I make a blank 3D desert with about five enemies and a couple of weapons to attack them with. There is only one level. Is it worth more or less than Rayman Origins? Expect you to say "more" because you can position yourself, apparently adding 40 dollars worth of content.

Here's the thing, critics seem to be thinking that Rayman Origins did quite enough to justify its price point. I see people who have purchased the game say that its price point is justified. I see people who have paid a lot less after the game has been marked down saying that they feel bad for not buying at the full retail price because it is definitely worth it. Yes, I am aware that you are a 3D artist. Yes I am aware that 3D art takes hard work. How the hell does that mean that 2D art takes less work?

Listen, if you want to pay for the more generic 3D games such as CoD rather than a charming and beautiful 2D platformer, be my guest. Everybody that has purchased Rayman seems to be raving about it.
Yes, insult my intelligence why don't you. My objection to fisking was not my lack of comprehension and you know it as I made that explicit to you.

Worth UP TO three times as much. Serious Sam 3 isn't worth $60 though it is certainly a worth while game, the $40 is much more reasonable and it has a lot more going for it than a few enemies, this is a game where you have to learn to be a matadore... against an army of bulls! The only way you can survive is to start thinking in three dimensions in the most subtle ways. You made quite a straw man argument here, and I do not appreciate such attempts as you know they can only obfuscate.

Most critics don't mention the price at all. They got the game for free in the mail and very few publications approach the complex issue of price/value and often lose sight. Also, it is entirely possible that most of the critics are wrong :D They have been before
*cough*
Modern-warfare-2
*cough*

Yep, SOME people pay for Rayman: origins. Obviously from it's poor sales not many have! Your ears seem deaf but only to the praise. And surprise surprise the people who bought it liked it. That's... kinda obvious.

"How the hell does that mean that 2D art takes less work?"

Photoshop.

I don't think many understand how revolutionary this tool has been. You can do the same drawings as 2x or 4x the speed with error correction, layers, edit moving, joining. Again, FIVE people worked on Rayman: Origins!

"if you want to pay for the more generic 3D games..."

Keep your meaningless insults to yourself in future. Its easy to be an internet tough guy, but having some real insightful critique? Pah! I expect too much.

R:O is colourfully "adorable" but in the most garish saccharine sweet way, the sound design is deep and complex but without any melodic structure of varying tone and pace. It's like a cat on a Disk jockey's sound board. THESE are real criticisms. Charming is the most is the most inappropriate word to describe the half-crazed hyperactive cast; leaping, gurning, posing and strutting they are fun more like a clown, it comes off more as desperately attention seeking.

There are linear games, but this is taking it almost literally, this is as linear as it gets hardly using the 2nd dimension for actual gameplay. The Metroid/Castlevania type games showed what a world you can create even in 2D by using both those dimensions to the full extent but not here. Just seems like a huge step back, and all I say applies to new Super Mario Bros Wii as well, so don't think this I ONLY have it in for Ubisoft.
You've gone from the sort of person who's opinion I respectfully disagree with to the sort of person who just irritates me. Rayman Origins had about 6 hours storyline, and roughly 2 hours of grinding and I'll get the secret final world. 8 hours on a game that's been acclaimed, sold poorly and places gameplay and art over pandering? Sounds like a 2D, haribo Shadow of the Colossus. Honestly, the same rule applies to Rayman as it does SotC: if you haven't played it, don't knock it so hard.

The visuals can't be properly understood from a YouTube video. You have to play the game to get a grip of the fluidity and consummate skill in the animation. Rayman's big gimmick IS the art style. To say it doesn't deserve to be priced as much is a terrible argument. I bought the collector's edition for £45; now, I can get the game for £20 or under. If you honestly think Uncharted, say, is worth the extra money because it's 3D, you're wrong. They both boast similar playtime and astounding visuals in their own right. But realism + 'harder' graphics = full price justification? No.
You're really defending Rayman Origin on storyline? And 1/4 of the game being Grinding?

Placing art high is great, but WHAT art? These gurning shrieking characters? Shadow of the Colossus it ain't. And the characters art itself is very conventional style similar seen on Cartoon Network and similar for a long time and tone is not so much "suited to all ages" but definitely more child targeted. The music is all over the place, an unassociated mishmash of random banjos, snare drums, scratch discs, it's like someone is quickly trying all the auto-tune noises on a casio keyboard. It's a mess.

Why compare this game with MW3 or Uncharted. Why not with Portal 2? That was what I bought instead at around the same time. Now that had really effective use of music, crafted such a wonderful world with a really compelling plot and developing characters. And it was a game where you had to think, and think in ways you'd never thought about space/dimensions before.

Cutting the price of Rayman Origins from £45 to £20 in this short a time, that's the retailers cutting their losses and trying to clear stock likely at a loss or barely breaking even. I doubt they will have any further orders of that game from the publisher.
 

Pinhead Larry

New member
Jan 9, 2012
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You're really defending Rayman Origin on storyline? And 1/4 of the game being Grinding?

Placing art high is great, but WHAT art? These gurning shrieking characters? Shadow of the Colossus it ain't. And the characters art itself is very conventional style similar seen on Cartoon Network and similar for a long time and tone is not so much "suited to all ages" but definitely more child targeted. The music is all over the place, an unassociated mishmash of random banjos, snare drums, scratch discs, it's like someone is quickly trying all the auto-tune noises on a casio keyboard. It's a mess.

Why compare this game with MW3 or Uncharted. Why not with Portal 2? That was what I bought instead at around the same time. Now that had really effective use of music, crafted such a wonderful world with a really compelling plot and developing characters. And it was a game where you had to think, and think in ways you'd never thought about space/dimensions before.

Cutting the price of Rayman Origins from £45 to £20 in this short a time, that's the retailers cutting their losses and trying to clear stock likely at a loss or barely breaking even. I doubt they will have any further orders of that game from the publisher.[/quote]
Firstly not intentionally, the story is (probably intentionally) about as thick as a wafer. The grinding comes down to your skill level; if you can platform well it'll be easier. As I say, please don't comment on the art style until you've actually played it, because you can't grasp how it looks from a Youtube video. And the music I disagree strongly as well- I'm not sure what soundtrack you were listening to. I'd just like to add that, out of all the people that own Origins, who regrets buying it and agrees with your point that it's just pretty average?

Because if Ubisoft think it can be released near those games it should be measured by them. Portal 2 is the sort of game Rayman could've been; an almost perfect example of people devoted to their game. Good as it is, there's not enough variety compared to what's on offer, much as it pains me to admit, whereas in Portal variety is exactly the opposite of what you want.

You misread, I said I bought the collector's edition for £45, the full game was £35. I think it's more based around the christmas sales.
 

Ruwrak

New member
Sep 15, 2009
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When I got to record footage for a Gameplay Video I was seriously shocked by the fun it brought.
I have played Rayman 1 on the PS1 alot, and it instantly reminded me of that game. The same fun, excitement and challenging jumps.

Not really sold on the multiplayer aspect though...
But hey, that's me. Hatred for multiplayer jumping x3
 

VanQ

Casual Plebeian
Oct 23, 2009
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I'm just waiting to play the PSV version, it seems like the kind of game that would play well on a handheld. I've played every Rayman since Rayman on the PSX. I loved the crap out of Rayman 2 and bought a 3DS just to play it again.
I'm just waiting on a 3D continuation of Rayman 3. Damn it Ubisoft! Don't make me beat the bad guy, only to have him reappear at the end! Not to mention having Murphy say "See you in Rayman 4!" Damn it, i'm sick of waiting.
Too bad I'll probably have to claw my way out of my grave to see it.