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Haha oh my God, how is this watertight? How is Alien Hominid anywhere near the level of Rayman Origins? Firstly it has about 1/10th of the content (talking about the rerelease). Plus, the art quality is nowhere NEAR Rayman Origin's. Your example, Aline Hominid, had art done by a man in his 20's, not a 14 year old boy (although I do like the art). If you weren't talking about Alien Hominid then give me an example of artwork done by a 14 year old that comes near Rayman Origins (spoiler: you can't). Not to mention the link you posted is from the 2004 remake. Perhaps Alien Hominid's animation is on par with Rayman Origins, but the detail in the illustrations only comes a FRACTION near.
Anyways, it didn't sell because if Ubisoft's poor handling of it, not because of your whacky theories.
For the sake of argument, I'll assume you aren't. *cringes*Treblaine said:Read the forum rules, it is forbidden to accuse other Escapist members of trolling.Balobo said:Ahaha oh God, what kind of argument is this. Are you trolling? Can we just get this question out of the way, as I am legitimately starting to believe that you are.Treblaine said:At least it had something you could TRY to dismiss as just a shallow gimmick. It isn't, by the way.
I don't assume about graphics, I know. Because I am training as a 3D graphics artist and know how hard it is to make 3D models and to animate them (and get them to work) is extraordinarily time consuming. I also notice how quickly I see people in the art department whoop out drawings on photoshop of Rayman: origins quality, and clealry how few frames of animation R:O uses and other things easily shortcutted in photoshop.
Really, the entire project looks and is cheap. You've been sold a sows ear if you paid a full $60.
14 year olds working alone after school have made flash animation games in the same ball park as Rayman Origins... 10 years ago:
Started of as a Flash game in 2002
http://en.wikipedia.org/wiki/Alien_Hominid
And they didn't even have photoshop back then and extrapolate forward 10 years.
According to Yves Guillemot, only five people were working on Rayman: Origins at one time:
http://www.joystiq.com/2010/07/06/rayman-origins-slapped-on-xbla-psn-this-christmas-other-platfo/
This goes does NOT REMOTELY justify the $60 price point! Unless they somehow wanted the game to sell in very low numbers.
This is a very good argument if you consider how it it right rather than search for places to pick holes in it, then throw out your arms when you find it watertight and resort to accusations.
Haha oh my God, how is this watertight? How is Alien Hominid anywhere near the level of Rayman Origins? Firstly it has about 1/10th of the content (talking about the rerelease). Plus, the art quality is nowhere NEAR Rayman Origin's. Your example, Aline Hominid, had art done by a man in his 20's, not a 14 year old boy (although I do like the art). If you weren't talking about Alien Hominid then give me an example of artwork done by a 14 year old that comes near Rayman Origins (spoiler: you can't). Not to mention the link you posted is from the 2004 remake. Perhaps Alien Hominid's animation is on par with Rayman Origins, but the detail in the illustrations only comes a FRACTION near.
Anyways, it didn't sell because if Ubisoft's poor handling of it, not because of your whacky theories.