hazabaza1 said:
I agree with the Arma2 comments. Here's what happened to me when I played Arma 2:
Start mission, get behind cover, peek out of cover a bit too far and for too long, get shot in the arm twice, incapacitated and needing a medic or I'll die horribly.
I agree: that does sound like a true dedication to realism. But is it *fun*? I'm sure that depends on personal taste, which is fine. I think the complaint against realism, at least as I understand it, is that developers often seem to prioritize things like "photo-realistic" graphics, real-world weapons and locations, and historical accuracy over making the game enjoyable.
My tendency would be to say that realism in games is much like anything else in games: it's perfectly fine so long as it results in a good game. Company of Heroes was realistic enough to be compelling and immersive, but if you took a conscious step back from it, there were a number of things about it that were patently ridiculous (the idea of "strategic points" granting resources, being able to turn any building in your territory into a barracks capable of calling up a potentially infinite number of G.I.s, etc.). Those things were done to make the game fun and playable, and were presented in such a way that it was easy to suspend disbelief (that is, ignore them).
Contrast that to something like the older Rainbow Six titles I played once upon a time: their graphics were pretty close to top-of-the-line, they emphasized realistic locational damage, had a sizable arsenal of real-world weapons, and encouraged the player to employ tactical planning that at least strove for believability (since I'm not an authority on the real-world operations of small, elite counter-terrorist strike teams, I can't say how well they succeeded). Yet I didn't like these games very much when I played them because they were so busy trying to be realistic that they forgot (according to my individual tastes) to be fun or engaging. In addition to which, the more realistic a game tries to be, the more obvious any element of it that fails to be realistic will become (like the enemy AI in the Rainbow Six example).
Personally, while I've definitely played great games that drew strength from their realism, I tend to enjoy more stylized games. I only have a problem with realism in that developers and publishers seem to see it as some sort of marketing magic, which means that promising, yet more fantastical or stylized titles sometimes seem to get pushed aside in favor of less exciting realistic titles.
It may just be me, but I'm always just interested to see what developers will come up with when they're only limited by what they can imagine, instead of being shackled to even the worthiest standards of realism.