realism, whats the bloody point

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captaincabbage

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I've got no real problem with realism, but only as it doesn't get in the way of fun in a game. For me Fun will always be a higher priority then realism or graphics.
 

micky

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Joe Casson said:
TheDuckbunny said:
Escapism. You can't play a Mario game and feel like you're part of that world. With the more realistic games you can, and people like to feel immersed in a game.
Not true. if that were how it worked unrealistic games wouldnt sell one bit. I personally can get emmersed in Guilty Gear and maybe its just me, but a lot of realistic games these days feel so ****ing samey to me I gave up on them because 90 percent of them seem to revolve around WW2, WW1, some kind of previous war, and oh wait MORE WAR
i agree realistic games all seam alike, because its realist you cant add anything new to it
 

Yureina

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Immersion in a game can really enhance the overall experience, and adding degrees of realism is one of the better ways of trying to make that happen.
 

No_Remainders

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I've actually had this discussion several times, and the main argument that people come up with is "Immersion", but to be fair, many games that attempt to be "realistic" don't actually have much of an aspect with relation to immersion for me. Alan Wake has to be, up until now, my personal preference when it comes to immersion because it's just so well made. It's not horribly realistic either, as I'm sure anyone who has played will agree.

In any case, I don't really count realism as one of my preferences in games. I neither like nor dislike games that are realistic. There are various other aspects that I prefer to look at such as:
- Gameplay
- Fun
- The prequels(Frankly, if a sequel is worse than its predecessor, it's failed, horribly, in my opinion)
 

MONSTERheart

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Hey look, another one of these threads.

In an unrealistic game you usually win by being able to exploit something the best (ie in Halo the winner is usually whoever whores the power weapons or in MW2 its whoever gets the killstreaks first.)

In a realistic game you usually win (or SHOULD win, seeing as how no realistic game can ever be 100% exploit free) by being able to outthink and outmaneuver the opponent. Thus you get the satisfaction of not only killing the enemy, but doing it faster and more effeciently.

That said, I'm impartial towards the degree of realism. I'm more concerned with the game actually requiring skill than it having perfect bullet drop, barrel heat and humidity mechanics.
 

flamingjimmy

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I like realism, like you say gaming is often about escapism, and playing a game that's (relatively) realistic for me makes it easier to suspend my disbelief and thus become more immersed.
 

TheDuckbunny

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Joe Casson said:
TheDuckbunny said:
Escapism. You can't play a Mario game and feel like you're part of that world. With the more realistic games you can, and people like to feel immersed in a game.
Not true. if that were how it worked unrealistic games wouldnt sell one bit. I personally can get emmersed in Guilty Gear and maybe its just me, but a lot of realistic games these days feel so ****ing samey to me I gave up on them because 90 percent of them seem to revolve around WW2, WW1, some kind of previous war, and oh wait MORE WAR
First of all, welcome to the Escapist!

And second of all, I'm not saying Mario games are any worse than the more realistic games, it's just a different approach to fun. Realistic games aim to please in a different way.

But I have to agree with you that I'm getting pretty tired of seeing the same sort of 'gritty', realistic games over and over again.
 

DeadlyFred

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micky said:
i can be immersed in unrealistic games quite easily
I agree, I don't think realism equates immersion by a long-shot.

Making games realistic puts less stress on the developers to be creative :p ... why think up some new and interesting premise when you can just make another WW2 game?
 

micky

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DeadlyFred said:
micky said:
i can be immersed in unrealistic games quite easily
I agree, I don't think realism equates immersion by a long-shot.

Making games realistic puts less stress on the developers to be creative :p ... why think up some new and interesting premise when you can just make another WW2 game?
such lazybones
 

SimuLord

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micky said:
Johnnyallstar said:
It's an attempt to match what cannot be matched. A goal that we keep striving in excellence towards, yet currently unable to achieve. It keeps us fresh, inspired, and invigorated.
that sounds like a description on a Gatorade bottle
Gatorade's "is it in you?" campaign provided the lame pickup line gift that keeps on giving.
 

-Samurai-

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I believe that "Realistic" games are just a fad right now. People are still testing the boundaries of the still-some-what-new hardware we have. We want to see just how real we can make something look and feel.

Its just technology. It allows things to look and act like it would in the real world. You've got to remember that we didn't have that kind of thing until recently. Even up to the PS2/Xbox, we could only go so far.

Eventually, it'll pass, and we can get back to wacky games that are more fun than a test to what we can do.

Then new technology will arise, prompting us to push the reality test even further.
 

Liberaliter

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I buy, play and enjoy both, so I'm not too bothered. Playing something intense as SWAT 4 is just as fun as messing around on Halo 3 with some friends.
 

micky

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-Samurai- said:
I believe that "Realistic" games are just a fad right now. People are still testing the boundaries of the still-some-what-new hardware we have. We want to see just how real we can make something look and feel.

Its just technology. It allows things to look and act like it would in the real world. You've got to remember that we didn't have that kind of thing until recently. Even up to the PS2/Xbox, we could only go so far.

Eventually, it'll pass, and we can get back to wacky games that are more fun than a test to what we can do.

Then new technology will arise, prompting us to push the reality test even further.
id love to go back to games like grim fandango and such
 

Dexiro

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micky said:
why does the color grey suddenly become a realistic color?
Because real life is boring and grey. It does defeat the point of escapism though, we play games to get away from the dull and dreary real world!
 

nightwolf667

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You know, realism is a term that gets tossed around a lot and most people who use it mean "realistic" as in the real world but the term realism as applied by a literary definition (and has been used to define the rules of fantasy and sci-fi for more than fifty years now) is simply this: that the world you have created continues to play out by the laws of reality that you the creator have set out for it. So long as you do not break the rules (that the writers themselves have established)the game, novel, movie, whatever remains "realistic". This is what allows for the suspension of disbelief. It's a contract that the creator makes with their reader, player, viewer, etc.

That said, why does there seem to be a push for games to be more like the real world? One could say the advancement of technology. That has been the forward push of gaming for the last decade, better graphics engines that realistically simulate real world environments. Another could deconstruct the backlash since the 90s against 50s style optimism and the lighter story-telling style of 60s, 70s, and 80s in favor of more "adult" themes. You know, trading in the hero for the anti-hero, etc. It's probably a compilation of things.
 

micky

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nightwolf667 said:
You know, realism is a term that gets tossed around a lot and most people who use it mean "realistic" as in the real world but the term realism as applied by a literary definition (and has been used to define the rules of fantasy and sci-fi for more than fifty years now) is simply this: that the world you have created continues to play out by the laws of reality that you the creator have set out for it. So long as you do not break the rules (that the writers themselves have established)the game, novel, movie, whatever remains "realistic". This is what allows for the suspension of disbelief. It's a contract that the creator makes with their reader, player, viewer, etc.

That said, why does there seem to be a push for games to be more like the real world? One could say the advancement of technology. That has been the forward push of gaming for the last decade, better graphics engines that realistically simulate real world environments. Another could deconstruct the backlash since the 90s against 50s style optimism and the lighter story-telling style of 60s, 70s, and 80s in favor of more "adult" themes. You know, trading in the hero for the anti-hero, etc. It's probably a compilation of things.
i think its the advancment in technology like -Samurai-: said we just want to know the limits of what we can do and its just a fad..i hope
 

DracoSuave

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lwm3398 said:
Am I one of those people? Hell no. I'd rather play a game about time-traveling lizards in robot-suits fighting a legion of bunny-human hybrids with fire whips than shoot the same Nazis in the face fifty-thousand times.
DOES THIS GAME EXIST!?!


I want to play it.

Unless I'm using an acid-bullet sniper rifle and the Nazis are replaced by Jason Vorhees,
his clones, and pet wide-mouth dog-things.[footnote]Borderlands is awesome.[/footnote]

And yes, it so is.