Deiphagia said:
It's like the Arms Race. It's the race to see what studio can create the most "futuristic" and "realistic" game to gain popularity. The most realistic game gets the best score.
Ok, here we go again. In what way are you using the words 'realistic' (I can kind of, in a way, agree with the 'futuristic' assesment)? From what I'm seeing in games, we've gone from having rainbow six represent the epitome of a realistic squad based shooter (original) to being nothing more then a hopped up Gears of War with more lethal weapons (Vegas). This change over time I think most can see as largely negative. Improvements made to graphics cannot be considered a bad thing if judged solely against graphics of previous games... it's usually when a game seems to have sacrificed something vital to achieve those graphics that we run into complaints.
If you're referring to the focus on superior graphics over game play, I think that has affected games across all genres. Realism in games in my definition is how complexities, frailty, and other 'realities of the real world' are brought into the game to complement game play. If you can manage to achieve better graphics, then good for you, but I think the overall atmosphere of a game (audio, voice acting, story writing, and generally the ability to make a scenario seem grounded in a set universe instead of a Hollywood set) is much more important to the game's success then a bunch of fancy shader effects and anti-aliasing or what have you.
So here you have realistic effects and graphics, but also realistic game play and setting... which are you referring to.